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  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... sp_Initialize(uchar colour, uchar udg);
    extern void ... __LIB__ sp_Invalidate(struct sp_Rect *area, struct sp_Rect *clip);
    area, struct sp_Rect *clip);
    area, uchar colour, uchar udg, uchar flags ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... tables or data held in memory, now I know that MC ... `sprites` precalulated and held in memory ready to Peek the X ... Y coords and increment the area to be read next? I ...
    CKay CKay April 2005 Sinclair Basic
  • Fast MDR creation...Hi, I still have a load of Microdrives I want to get into mdr files so I can erase them and put better stuff on (like Sabre Wulf) and also to preser…

    ... block from the MD to memory. On return to BASIC, the ... program would just dump the area of memory to the serial port ...
    Spirantho Spirantho May 2005 MIA/STP/SDP
  • help with new laptopNot exactly new, It is an apricot laptop, B/W lcd screen A:\ C:\ drives, dos6.22, and soon Win 3.1 My Q is can I fit a bigger HDD (it is a 60m forma…

    ... of the laptop of the memory expansion area.

    As for ...
    MatGubbins MatGubbins June 2005 Chit chat
  • Ghost & GoblinsIn one afternoon which you want to throw the +3 by the window, because the assembler or a inconsistent bug in the code, i take a break and lost the …

    ... allows for a smooth, large area of horizontal (and vertical) scrolling ... rate and even how much memory the graphics use up.
    Jmk Jmk August 2005 Development
  • Help! +3 won't work anymore!I've just set up my old +3 and it just won't work - it used to a few months ago but now it won't :( I'm in need of some expert help so here's the pr…

    ... I'm in the right area.

    3] After powering ... could start new +2a
    - memory chips were okay
    - rom ...
    Timppa Timppa August 2005 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... :

    - mark the area the sprite currently occupies for ... in
    - mark the area the sprite now occupies (with ... (in this case, the area where the sprite was originally ... queue, stack)

    * Block memory allocator

    * Generic IM2 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... sprite in BASIC using UDG's for 4 walking ... address of where the UDG's are stored so ... have several sets of UDG's in memory. Use 1 set ... the sprite as well (more memory!)

    The ... means less frames and less memory required and less complexity.< ...
    Kiwi Kiwi September 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ", and it's the rom area #0000-#3fff. So, each software ... in this area. Each try of video-output or more memory usage ...
    zilog zilog October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... CPU timing, cycles/frame and memory contention. But again I defer ... 's superior knowledge in this area.
    [/quote]

    Yes ...
    MikeW MikeW October 2005 Emulators
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... all spectrum machines is that area #0000h-#3fffh should NOT be ... .

    about 16k low-memory games, they must be patched ...
    zilog zilog October 2005 Development
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... variables and before the BASIC area. There's not much to ... very long time ago, my memory may be playing tricks on ...
    jonathan jonathan October 2005 Development
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... variables and before the BASIC area. There's not much to ... very long time ago, my memory may be playing tricks on ...
    wilsonsamm wilsonsamm October 2005 Development
  • Very first Speccy emulator?Which was the first? I mean here full emulator, not only Basic emu. I saw first Speccy emu. somewhere in 1991. Does anyone know something about Spe…

    ... some stuff like UDG's, POKE-ing the screen memory, loading actual ...
    Tom-Cat Tom-Cat October 2005 Emulators
  • Ninja ?bug?Doing rzx of ?Ninja? but can?t finish it because to open the last secret room you need [B]six[/B] idols to be collected. They are scattered in the …

    ... .

    This causes the memory to be overwritten whenever an ... place where the memory gets overwritten is the data area that contains ...
    Mr. Anonymous Mr. Anonymous November 2005 Games
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... the other 16K (subject to memory limitations) or 48K machines (as ... makes a program that uses UDG "U" and the PLAY command ...
    Dunny Dunny November 2005 Sinclair Basic
  • Hidden piccy in Cylu loading screen.I was looking at the eggs at [url="http://www.cl4.org/comp/spectrum/eggs/#"]http://www.cl4.org/comp/spectrum/eggs/#[/url] and I was wondering about …

    ... able to fit into the memory, then a loader can "hide ... " in the screen memory and execute from there.
    area of the screen was used ...
    Dunny Dunny November 2005 Games
  • Hidden piccy in Cylu loading screen.I was looking at the eggs at [url="http://www.cl4.org/comp/spectrum/eggs/#"]http://www.cl4.org/comp/spectrum/eggs/#[/url] and I was wondering about …

    ... able to fit into the memory, then a loader can "hide ... " in the screen memory and execute from there.
    area of the screen was used ...
    Skarpo Skarpo November 2005 Games
  • Hidden piccy in Cylu loading screen.I was looking at the eggs at [url="http://www.cl4.org/comp/spectrum/eggs/#"]http://www.cl4.org/comp/spectrum/eggs/#[/url] and I was wondering about …

    ... able to fit into the memory, then a loader can "hide ... " in the screen memory and execute from there.
    area of the screen was used ...
    rich_chandler rich_chandler November 2005 Games
  • 16K games.Hi all, Cauldwell's stuff aside, are there any good 16K games that you'd recommend? Regards, Shaun.

    ... . To make matters worse the memory that is available is in ... contended memory (shared with the ULA). Also ... the loader in the screen area until the program was loaded ...
    monty.mole monty.mole November 2005 Games
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... number of sprites a some memory you could do something like ... one line above the copied area
    POP HL

    Fikee Fikee December 2005 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... a sector into memory then save that area of memory out to tape ...
    jp jp January 2006 MIA/STP/SDP
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... would be to POKE the UDG sysvar back to where it ... one of the system's memory areas, that could be done ...
    Dunny Dunny January 2006 Sinclair Basic
  • how do I tune the speccy to tv?hello folks :) I am come here for help rather than because I am still a speccy person. I did start with the ZX, many moons ago,had a couple of thos…

    ... say something about QL? Extra memory perhaps or space?

    area underneath which is a flashing ...
    pawz pawz February 2006 Sinclair Miscellaneous
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... url])
    [code]
    When memory is being paged, interrupts should ... stack should be in an area which is not going to ... this does not affect the memory between 0x4000 and 0x7fff, which ... contains editor scratchpads.

    Memory banks 4-7 are contended ...
    Fikee Fikee February 2006 Development
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ...
    back buffer (an area of memory that
    will be quickly ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... an address in the ROM area?
    [/quote]
    < ... Code in the ROM area is an opportunity for ... the operating system's memory configuration when it ... hw would make the memory page switch on spotting ... that involves copying chunks of memory upward.

    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • Phantomas Infinity ReleasedAt last, we're proud to present Phantomas Saga: Infinity. You can download them free from CEZ Games Studio page. We hope you'll enjoy so much as we…

    ... more memory on the whole (compiled binary smaller, larger data area needed ... static data is placed in memory instead -- might be helpful in ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Games
  • Phantomas Infinity ReleasedAt last, we're proud to present Phantomas Saga: Infinity. You can download them free from CEZ Games Studio page. We hope you'll enjoy so much as we…

    ... more memory on the whole (compiled binary smaller, larger data area needed ... static data is placed in memory instead -- might be helpful in ...
    na_th_an na_th_an March 2006 Games
  • How can I tell if 128k in codeIs there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc

    ... /> If the issue is with memory, the best thing to do ... with testing things like the UDG's or ROM, is that ... makes the assumption that the UDG data hasn't been overwritten ...
    icabod icabod March 2006 Development
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Latest Posts

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    harriusherbartio on 11:01AM
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memory 21.8K 32.5K
area 8.9K 11.2K

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