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<1…11121314151617…34>
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... /> Basically, to me, it humanises(Sp?) speaking to the CPU and ...
    GBNvK GBNvK February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    TommyGun supports UDG's which are good enough ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... as tools are concerned - renumber, UDG editor, breakpoints, watches, runtime debugging ...
    Dunny Dunny February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... background character square contains a udg graphic identified by a character ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... HL,NN
    310000 LD SP,NN
    37 SCF
    Dr BEEP Dr BEEP February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... include tiles, sprites, character sets, UDG, screen$, sounds, action lists, and ...
    Kiwi Kiwi February 2004 Development
  • some new games ?is anybody working on a game for speccy?

    ... , tiles, screen$, character sets and udg's to be used in ...
    Kiwi Kiwi February 2004 Development
  • When time stood still for 42 par secsWhat I mean by that is that around 4 years ago (maybe more, memory fails me) I innocently entered "ZX Spectrum" in google, and a moment later the wor…

    ... early one that only loaded *.sp files. We went to the ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... a z80:

    ld sp,source
    pop af
    pop hl
    ld sp,dest+16
    push hl ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... simple really - you poke the UDG area with the bit patterns ... of your UDG's, go into graphic mode ... as it features an inbuilt UDG editor.
    cyborg cyborg March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... store the bit pattern of UDG A. The +0,+1,...,+7 ... bytes that make up the UDG char. The BINs are 8 ... the code for UDG A. You can use UDG characters A through ... a poke to move the UDG base address so that you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... the code for UDG A. You can use UDG characters A through ... /> Further you can use the UDG-designer from i.e HORIZON ... .

    The problem wirh UDG however is that you cannot ... /> add your own characterset from UDG. Now you can print all ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... a quick overview of Speccy UDG/sprite usage, including a simple ... a while fannying aroung with UDG's and BASin. Have a ...
    stupidget stupidget March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... as it features an inbuilt UDG editor.
    [/quote]

    dalmudlee dalmudlee April 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... on the screen without using udg graphics, and of course there ...
    Arm73 Arm73 April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... /byte

    ld (...),sp
    ld sp, screenbuffer ;(u probably will ... /> .
    .
    .

    ld sp, 0
    ret

    Fikee Fikee April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... /byte

    ld (...),sp
    ld sp, screenbuffer ;(u probably will ... /> .
    .
    .

    ld sp, 0
    ret

    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... show it :)

    ld sp,src
    pop af
    pop hl
    ld sp,dest+14
    push hl ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... and dest values into the SP instructions each time you go ...
    gasman gasman April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... my program I print a UDG using 'PRINT PAPER 1; INK ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... my program I print a UDG using 'PRINT PAPER 1; INK ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... and dest values into the SP instructions each time you go ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ...
    [code]
    get1 ld sp,0x8000
    pop af
    pop hl
    put1 ld sp,0x4010
    push hl
    gasman gasman April 2004 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... alpha relaase had a simple UDG editor. I wasn't planning ... to include the UDG editor into TG this time ...
    Kiwi Kiwi April 2004 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... features the last version has, UDG, Character Set, Map, Tile, Sprites ...
    Sadako Sadako April 2004 Development
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... all, that's why the sp
    rites became corrupted.
    Arm73 Arm73 April 2004 Games
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... ="http://www.geocities.com/aralbrec/#SP"]http://www.geocities.com/aralbrec ... /#SP[/url]

    It's ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... copy routine:

    LD SP, HL
    POP AF
    POP IY
    LD SP, HL; THE SECOND ONE :)
    Fikee Fikee May 2004 Development
<1…11121314151617…34>

Latest Posts

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