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<1…13141516171819…34>
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... ...) :oops: is just a crappy UDG-based 100% BASIC Pacman, of ...
    jil jil September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... ,

    The command INC SP (increment stack pointer):
    - Does ... command increment the value in SP by 1 or 2 (I ... PUSH and POP alter the SP by 2).

    Secondly ... -bit register (i.e. PC, SP, IX, IY) when we use ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... wrote:
    The command INC SP (increment stack pointer):
    - Does ... command increment the value in SP by 1 or 2 (I ... /> [/quote]

    INC SP increments SP by 1.
    PUSH and ... -bit register (i.e. PC, SP, IX, IY) when we use ...
    Woody Woody September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... br />
    The command INC SP (increment stack pointer):
    - Does ... command increment the value in SP by 1 or 2 ( ... PUSH and POP alter the SP by 2).
    [/quote]< ...
    1. You're treating SP as if it were any ... bit register (i.e. PC, SP, IX, IY) when we ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...

    DI ; because of SP, dont let this get messed ... />

    LD (restorec+1), SP

    LD HL,BACKBUFFER ... />

    restorec
    LD SP, 0000h

    EI
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> [code]
    LD (restorec+1), SP

    LD HL,BACKBUFFER ...

    go2:
    LD SP,HL
    POP AF
    POP BC
    LD SP,HL
    PUSH BC
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... EXX

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... stack abuse:
    [code] LD SP,8000
    POP AF
    LD SP,4010
    PUSH HL
    gasman gasman September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INC H

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... -copy code with the "ld sp,nn". This way you will ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Best emulator to use for type-insHi Everyone, I have loads of spectrum basic / mc code I had written when I was at school - some cool stuff, I'd like to type it in (from 4" silver p…

    ... to try this out though), UDG editor, compiler, etc. Wonder what ...
    Arjun Arjun September 2004 Emulators
  • BASin Release 10a is up...Well, none of my releases ever get far before the inevitable bug fix version... Go grab it at [url="http://homepage.ntlworld.com/paul.dunn4/BASin_…

    ... " shows it up) called "BASin UDG 'natural' demo".

    The ...
    Dunny Dunny September 2004 Emulators
  • Most pointless type-in?I think it was one I saw, probably in Program Pitstop(which mag did that?), to evaluate a string as a full expression, a la the Beeb: spend hours typ…

    ... of "THEM!" - i.e. some UDG butterflies which plastered themselves liberally ...
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... /> Hence you could try changing SP to point to the screen ... the whole lot back move SP to where you left off ... part of the screen - put SP to point to the rightmost ...
    cyborg cyborg October 2004 Development
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    Summary:
    21 UDG's MAX.
    TRC's ' ...
    20 REM UDG.BAS
    [/quote]
    UDG Support

    I would like to incorporate UDG's into my prototype now ... 's stable. Is there a UDG library available somewhere? Also, what ...
    dalmudlee dalmudlee October 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-10-14 05:05, dalmudlee wrote:
    Also, what is the "CODE's" assigned to the 21 UDG's?
    [/quote]

    0x90 to 0xa4
    Philip Kendall Philip Kendall October 2004 Sinclair Basic
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... rows using fast push/pop sp functionality for transfer
    2 ...
    robpearmain robpearmain October 2004 Development
  • Manic miner (yes MORE!!!!)you can also do the manic miner cheat from the retro gamer your sinclair 94 on both the css and jils 3 screen april fool versions of the game too, ji…

    ... code is TYPEWRITER -- and the SP version's code has been ...
    robert@fm robert@fm October 2004 Games
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... different 'groups' its very cliquey (sp) and its very difficult to ...
    psj3809 psj3809 October 2004 Sinclair Miscellaneous
  • Sam Coupe Games I know this is a bit off topic, but i dont' know any decent Sam Coupe forums. Anyone know where I can get hold of commercial Sam Coupe disk images …

    ... used to doing graphics with UDG`s.

    CKay CKay October 2004 Games
  • First speccy game you ever ever played..Just having a play on Jet-Pac (on my +2 I hasten to add as I would never play a denied game on an emulator...no sireee ;) ) and suddenly realised tha…

    ... /> First game I bought... Transilvanian (sp?) Tower - but the second I ...
    DavidB DavidB November 2004 Games
  • OT: XP Service Pack 2 slightly annoying thingIs anybody else bugged by a little yellow shield with ! on it in the notification area of the task bar? Its to do with automatic updates and it alwa…

    Try uninstalling and re-installing the SP (if possible).
    Arjun Arjun November 2004 Sinclair Miscellaneous
  • OT: XP Service Pack 2 slightly annoying thingIs anybody else bugged by a little yellow shield with ! on it in the notification area of the task bar? Its to do with automatic updates and it alwa…

    ... uninstalling and re-installing the SP (if possible).
    [/quote]
    SnazzyParrot SnazzyParrot November 2004 Sinclair Miscellaneous
  • OPINION POLL XPMy mate Knows_Naught is getting a new PC for christmas, with Win XP on it. He won't shut up about XP being soooooooooo great but I think it's shite. …

    ... very happy with my XP sp.2, but I would like ...
    Arm73 Arm73 December 2004 Sinclair Miscellaneous
  • OPINION POLL XPMy mate Knows_Naught is getting a new PC for christmas, with Win XP on it. He won't shut up about XP being soooooooooo great but I think it's shite. …

    ... very happy with my XP sp.2, but I would like ...
    mel the bell mel the bell December 2004 Sinclair Miscellaneous
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... don't forget to move SP down first).

    You ...
    gasman gasman December 2004 Development
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... /> 56832 - 65535 Emulator code and SP

    When you need ...
    Dr BEEP Dr BEEP December 2004 Development
  • fzx32 on GP32 progressing nicelyJust to let you know that Rlyeh is working hard on his ZX Spectrum emulator fZX32 for the GP32 and should be released in the near future. Its based…

    ... /BIN/TAP/DSK/SNA48/SNA128/SP/Z80(any)/ZIP loading, (packed ...
    Antiriad Antiriad December 2004 Emulators
  • Giving back games in shopsMust have been in 1987 - I saw screenshots of Auf Wiedersehen Monty in a german Magazine and decided I wanted this game for my 13th birthday. So I to…

    [quote]
    On 2005-01-26 21:52, udgoverload wrote:
    The internet really is amazing... you were playing Speccy games in India? Wow... I never knew it made it that far...
    [/quote]

    I wouldn't be here otherwise udg. ;)
    Arjun Arjun January 2005 Games
<1…13141516171819…34>

Latest Posts

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