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<1234567…34>
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... with save/alter G Graphics UDG characters/ create custom Graphics using ... gives upto 96 UDG + save[/B]

    [B]- Sprite creator and ...
    Amigo Amigo August 2003 Development
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... MC

    UDG editor
    Sprite editors
    Sprite Search/Hacker
    rich_chandler rich_chandler February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... />
    The sprite engine part will become "Sprite Pack lib #1 ... character square contains a udg graphic identified by a ... call SPGetKey

    ; move sprite 3 pixels right and
    sprite
    ; against the full screen ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ... on the screen without using udg graphics, and of course there ...
    Arm73 Arm73 April 2004 Emulators
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... to implement. it will have udg, character set editors, ( already does ... editor, code editor, map and sprite editor, other editors, and possibly ...
    Sadako Sadako July 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... mean that you can use sprite or sound MC routines. After ... you call PRINT with an UDG you are calling a MC ... the case of Profanation, some sprite routines in MC), can't ...
    na_th_an na_th_an March 2005 Development
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... __LIB__ sp_Initialize(uchar colour, uchar udg);
    extern void __LIB__ * ... void __LIB__ sp_DeleteSpr(struct sp_SS *sprite);
    extern void __LIB__ sp_IterateSprChar ... uchar col, uchar colour, uchar udg);
    extern void __LIB__ sp_PrintString ...
    na_th_an na_th_an April 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... 2 pixels.
    The sprite still takes 8x16 pixels ... why not draw the sprite in 2x2 character squares ... frames of a 2x2 character sprite.
    The first ... do a JSW sprite in BASIC using UDG's for 4 ... All these comments assume the sprite will always be sitting on ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... next interrupt. Same thing with sprite data: have starting points in ... . Neither will any other sprite lib be able to do ... enable "backgrounds" that your main sprite can walk behind.


    Yeah, tiles are 8x8 udg characters, but there are 256 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... a backslash followed by the udg charachter. Your line was interpreted ... about 70% through writing the sprite editor, I'll hold off ...
    Dunny Dunny March 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... inserted extra characters into the sprite/udg creator, after the 14th ... and height of the sprite on to the main ... any reason why the sprite editor doesn't allow ... want to support "banked" UDG's, by allowing the ... by adjusting the speccy UDG pointer (can't remember ...
    Kiwi Kiwi April 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... use it for my own sprite engine. The old one (splib2 ... with an 8-byte attr "UDG" in the new lib. The ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of tiles which are just UDG characters (up to 256 ... ,graph) pairs

    Sprite dimensions are in character units ...
    Some technicalities:

    - Sprite columns have to be contiguous ... rows above each sprite column unless the sprite is only drawn ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... extra characters into the sprite/udg creator, after the 14th ... and height of the sprite on to the main ... any reason why the sprite editor doesn't allow ... want to support "banked" UDG's, by allowing the ... the memory model. Setting UDG would be trivial, similar ...
    Dunny Dunny April 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... background udg to never be written to by the sprite engine ... cell's "sp1_update" ordered sprite list according to its plane ... sp1_cs" making up the sprite. This list is ordered internally ... CONS

    - The move sprite function has an overhead associated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... .
    Sure every sprite object could have its own ... object (sprite etc)
    When you select a UDG from ... )
    By changing the UDG sysvar you can position the ... use AB for a sprite, then CD could be ... /> 129 REM draw the sprite, masked with the background ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... place to send the clicked UDG to. However, with any other ... you use AB for a sprite, then CD could be the ... useful, I wondered whether a sprite editor should include them by ... they can be interleaved with sprite data when sent to the ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... place to send the clicked UDG to. However, with any ... the mouse is over the UDG list to inform the ... user to drag the UDG into the editor to ... , I wondered whether a sprite editor should include them by ... they can be interleaved with sprite data when sent to ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a UDG), background colour, and an ordered list of sprite characters ... code]
    struct sp1_ss { // "sprite structs" Every sprite is described by one ... width; // +2 width of sprite in tiles
    uchar height ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... bottom right corner within the sprite engine.

    The ... is a pointer to a UDG character indexed by character ... this table to retrieve the UDG graphic address for the ... the LSB of a UDG address and the next ... the LSB of the UDG addresses and bytes 256- ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // allocate memory for sprite structs from queue 0< ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    [code]
    // A Hashed UDG for Background

    uchar ... 8-bytes of a UDG graphic, just as ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "sp1_TileEntry()" associates a new UDG graphic with the space character ... ; this UDG was defined earler in ... #define SP1_TYPE_1BYTE 0x00 // sprite graphic consists of graph only ... flag. An occluding sprite character completely covers ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... row > 21) // if sprite went off screen, reverse direction ... finish off the sprite.

    Sprite graphics are also ... data, just like a UDG character. 2-byte sprites ... direction.

    The sprite graphics in this test program ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 've done with the hash[] udg up to now.
    ... the start of the entire sprite frame, but SP1 needs ... of each column in the sprite. I've been adding ... to the start of the sprite frame is "mysprite" you ... 2-byte)". In the create sprite function, use "mysprite" for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... to wherever you want. UDG and sprite designers built into the IDE ...
    Dunny Dunny July 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... request- Sprite editor:
    You got initial 21 characters of UDG. You ... starts from first char(or sprite).
    then I reset grid ...
    Arda Arda October 2006 Emulators
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... program for the hi-colour sprite engine to make sure things ... did begin documenting the SP1 sprite engine in [URL="http://www ... . The background is composed of UDG characters (0-255) that are ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
<1234567…34>

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