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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... contains a single-byte background udg and a single-byte attribute ... from a table of udg addresses using the UDG code as index ... deals in tiles (single-byte udg code, attr id) as ... supply specialized draw code for sprite characters for specialized situations.
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... , that you could shift a `sprite` at 50 fps in Basic ... ? I don`t think that UDG`s are that bad really ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... been doing.

    Specifically sprite graphics and tile graphics are ... 16-bit address of the sprite graphics but never access ... contains the address of the UDG graphic definitions (the tile graphics ... possible to write your own sprite draw code. This draw ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • ZXF11 coding compoThe competition was abandoned due to lack of interest.

    ... something to do a simple UDG like `sprite` that could be placed ...
    CKay CKay May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... another idea I had (swapping udg's on the fly).
    sprite" by 1 pixel in memory ... coping it back to the UDG (I know that this would ... mean at least 2 udg's butted together) but its ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... another idea I had (swapping udg's on the fly).
    sprite" by 1 pixel in memory ... coping it back to the UDG (I know that this would ... mean at least 2 udg's butted together) but its ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    Basically movement of a sprite would only happen after 4 ... off the side of the udg, this would be imaged to ... a udg pasted to the left hand ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... ;190685]Basically movement of a sprite would only happen after 4 ... per pixel, so copying the UDG memory by an offset of ... pointer to the start of UDG memory, and by POKEing these ...
    gasman gasman May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ...

    With one UDG on screen everything is fine ... trying to get multiple udg's to do there ... /y positions and whether the sprite is active.

    ... new position for each enermy udg is to loop through ... each udg in turn and increment ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in addition to character code ("udg code") as background (struct ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()


    // A Hashed UDG for Background

    uchar ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to handle all display and sprite responsibilities. Using SP1 means ... for an 8-byte UDG graphic definition used as ... of each 8-byte UDG fragment of the 72 ... major order, meaning the UDG definition of A is in ... way because SP1's sprite definitions are also column ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br />
    With the sprite off screen "sp1_DeleteSpr()" is called ... bmp = g_chars + (*g_scrollPos)*8; // get UDG address for char to display ... of the message char's UDG definition and "disp" ... /2)) & 0x01;". The UDG byte for the message char ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... from $7000 onwards and the sprite data?
    [/quote]

    sprite character in each character on ... stores the address of the UDG definition for each of the ... point?
    [/quote]

    Sprite data is fine in ROM ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... of the background UDG and all sprite characters occupying ... that stores addresses of UDG definitions associated with ... sp_TileArray to redefine the UDG associated with a ... /> SPNullSprPtr / SPCompNullSprPtr are special sprite character definitions that can be ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... the SPTileArray so that the UDG definitions used for characters initially ... br />
    [quote]
    2.- Sprite definitions are in ROM.
    UDG address to use for character ... if you plan to change UDG definitions for characters during the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Jackals[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0012878[/url] Any idea how to play it? I've managed to select all my people and move them abo…

    ... a picture? Or the fonts (UDG/pics) have been re-desgined ... all made up of little sprite style pictures or UDGs.
    mulder mulder February 2008 Games
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    Dunny, I have more ideas for UDG and/or sprite creation. I will make a post here sometime this week.
    zxbruno zxbruno March 2008 Emulators
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... immediately.

    Added separate "sprite" and colour for the head ... .

    Changed head sprite to red "crashed" asterisk when ... better just using an 8x8 UDG?

    Source code ... ; set PTR1 to start of SPRITE data
    LDA #SPRITES%256 ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…

    ... to that selection-to-sprite or selection-to-udg feature? I've ...
    Dunny Dunny November 2008 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... /> * ColorPRINT (Timex mode 2 Font/UDG display code)
    * GarageBEEP 3 ... of the ROM as a sprite

    * Utilities:
    * The ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... " returns the address of the UDG variable?[/QUOTE]

    It ... the value held in the UDG sysvar, and return that result ... , you can use BASin's Sprite/Graphic editor to create them ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... the value held in the UDG sysvar, and return that result ... , you can use BASin's Sprite/Graphic editor to create them ...
    Rickard Rickard September 2009 Sinclair Basic
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... , so you can Print a UDG, define it as something else ... , you'd have your first Sprite routine.

    Of course ...
    Turkwel Turkwel November 2009 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... />
    I still have no UDG editor to fix the issues ... , if I did have a UDG editor I would've imported ... list of 8 bytes per UDG per sprite.

    I have ...
    Jimmy Jimmy January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... get around to making that UDG editor then I think it ... up with her arm extended (sprite always looks a bit odd ...
    Bethan Bethan January 2010 Development
  • Data from spectrum to compilerWhat's the easiest way of getting data from a virtual spectrum to assembler? I've designed some nice shiny graphics using BASIN but I'm not sure how…

    ... done the graphics with the UDG and sprite editor, you could select ...
    apenao apenao February 2010 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... -- linked list, heap, etc ; several sprite libraries -- sp1, etc). The documentation ... these to directly poke the udg data of characters into the ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... /> s = sp1_CreateSpr(..,..,1,..,..); // sprite is 1x1
    sp1_AddColSpr(s ... ,SP1_DRAW_MASK2RB,..,0,..); // sprite is now 1x2
    [/ ... xthresh' parameter in a sprite's struct_sp1_ss actually determines when ... : 8 bytes of UDG if non-mask or ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... in BASIC equate to 2x2 UDG graphics per frame.
    ... animations, after which the sprite repeats itself 1 character/ ... That means that the sprite moves 2 pixels to ... up with is a sprite that is always 10pixels ... br /> So, to draw your sprite from the left hand side ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... a ManicMiner/JSW type horizontal sprite across 4 frames (2 pixel ... after each sprite and reposition the offset of the UDG base and ... draw three rather than two UDG chars vertically. This is getting ... rubs out the previous sprite IF the sprite is moving between two ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
<1234567…34>

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