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  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... .uk/sv.htm]update the UDG or CHARS system variables[/url ... to those bytes. With the UDG system variable, you're still ... in the GUI? in the sprite editor, etc.? would make my ...
    olaf olaf January 2011 Sinclair Basic
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    ... the shortcut for pasting the UDG's - didn't know that ... number of sprites in the sprite demo to see how many ...
    kgmcneil kgmcneil March 2011 Sinclair Miscellaneous
  • BaSin SourcecodePaul has released the sourcecode for version 15.x on his site. i watched it and i suspect that its newer than the last version 15.8 ist someone able …

    ... the best improvement is the sprite(udg) editor, other bugfixes are not ...
    Arda Arda April 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... /UDG location, with that in place loads and starts but main sprite ...
    Fred Fred June 2011 Sinclair Basic
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... was going to have a UDG-based baddie kill-counter, but ... 've switched to a 16x16 sprite of a generic blob creature ...
    joefish joefish June 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... use letters for UDG's cause i thought UDG's were for ... about displaying a simple character sprite then in assembly language? Any ...
    ooze48k ooze48k September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... use letters for UDG's cause i thought UDG's were for ... about displaying a simple character sprite then in assembly language? Any ... manual[/URL] for info on UDG's in BASIC.
    Arjun Arjun September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... use letters for UDG's cause i thought UDG's were for ... those bit patterns through the UDG characters A-U (graphics mode ... underneath so that when a 'sprite' is moved, the underneath bits ... the display file and the sprite graphics are again redrawn at ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about, nice ...
    R-Tape R-Tape October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about, nice ... needed to display your super sprite where you want. Probably reinventing ...
    BloodBaz BloodBaz October 2011 Games
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... it. Have eight different sprite definitions for the eight ... movement, requiring just four sprite definitions rather than eight.
    ; de = current sprite graphic definition address (point to ... a sprite routine but a pixel printing wide UDG routine).< ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... letter as a 8x8 UDG instead of 16x16 sprite, but I still ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... letter as a 8x8 UDG instead of 16x16 sprite, but I still ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , I tried using a smaller sprite 8x8, but it was rather ... ladders. So with newly introduced UDG I thought it would be ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... I tried using a smaller sprite 8x8, but it was ... . So with newly introduced UDG I thought it would be ... to the right of the sprite?

    [QUOTE= ...
    Just set up a sprite to work like an object ... when spawning and removing the sprite. Don't worry about ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine reduces ... used.

    7. Individual sprite characters can be classed as ... associated with a letter (or udg if you prefer) 0-255 ... faster than other types of sprite engines, the overhead will overcome ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine reduces ... used.

    7. Individual sprite characters can be classed as ... associated with a letter (or udg if you prefer) 0-255 ... faster than other types of sprite engines, the overhead will overcome ...
    climacus climacus January 2012 Development
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... the built in UDG designer to create the sprite AND inject the ...
    Arjun Arjun January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... the built in UDG designer to create the sprite AND inject the ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... and making a bigger composite sprite (e.g. 16x16) does seem ... to select and then change sprite behaviour using the events editor ... 've no plans to implement UDG sized sprites yet, at least ...
    jonathan jonathan April 2012 Development
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    ... 's UDG editor which can easily be used as a Sprite editor ... used to absolutely love a Sprite designer that came with Artist ...
    zxbruno zxbruno May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically ... turn Satan into a background udg. Backgrounds draw much more ... Satan a LOAD + OCCLUDING sprite which means it just directly ... loads the sprite bytes to screen without ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically ... turn Satan into a background udg. Backgrounds draw much more ... Satan a LOAD + OCCLUDING sprite which means it just directly ... loads the sprite bytes to screen without ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... vertical) in UDG address range specs. So the cumbersome sprite-creating macro ...
    SkoolKid SkoolKid July 2012 Development
  • What?s on your C90?Hellloooo! Here I am, having a good old sort out of over 200 &#8220;non-original&#8221; or, "blank" cassettes from various sources. Yes, it&#8217;s…

    ... league table program, a sprite designer, a UDG and character designer and ...
    rich_chandler rich_chandler July 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    UDG is a concept from ... the ROM routines dealing with UDG (they are the same ... br />
    Some simplest "sprite"
    [CODE] LD HL, ... .

    All sprite drawing in Spectrum is copying ... />
    This example is sprite drawing at "equal" position - fitting ...
    Ralf Ralf August 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... pixel tiles (equivilent of a UDG), and uses 512 tiles - actually ... that only works if your sprite is a) masked & b ...
    kgmcneil kgmcneil January 2013 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... pixel tiles (equivilent of a UDG), and uses 512 tiles - actually ... that only works if your sprite is a) masked & b ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a room and an 8x8 sprite, and made it move left ... 1: CLS
    1010 REM udg data:
    1020 FOR j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> - two mistakes need sorting out: sprite mirrors when going down instead ... 1020, so final rotation of udg looks wrong (2nd pic)
    1010 REM udg data:
    1020 FOR j ...
    bigjon bigjon February 2013 Sinclair Basic
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