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<1…45678910…34>
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... every time you move the sprite UDGs.

    I see ... repairing the map when a sprite is moved. But you're ... masking the attributes, adding one UDG to the map could take ...
    joefish joefish March 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    Drawing 16x16 sprites one UDG at a time is really ... time. There was a penguin sprite in there too, but he ...
    joefish joefish April 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... same, but with a neat sprite routine that allows pixel-positioning ... a mask byte for each UDG's attribute data so you ... effects if you draw a sprite over a bit of background ...
    joefish joefish June 2013 Games
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... such a small game. The UDG graphics are cute. The rune ... allows 32 blocks and 12 'sprite' types). The inn should really ...
    R-Tape R-Tape July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... if you insert a player sprite into the map is it ... , that's where the player sprite starts).

    [QUOTE=Rebelstar ... an undo key on the sprite/block editors?[/QUOTE]

    UDG in the editors (not mentioned ...
    R-Tape R-Tape July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... 1. In the sprite designer create your player sprite right/left/up ... ,1,2,3. In UDG 0 select ?Pacman style ... Create your baddy graphic in UDG 4, in this example ... a lot more baddy sprite types than the one ... screen. Find the player sprite by scrolling through the ...
    R-Tape R-Tape August 2013 Brand new software
  • NEW GAME: "C" is for CRABBY!It is my pleasure to annouce the release of a new colorful CGD arcade game for your Zx Spectrum! A Crab's life is a hard one, nevertheless you must …

    ... early 80s kind of look (UDG instead of sprites, no animation ... some animation for the crabby sprite). Anyway a big octopus is ...
    gabriele amore gabriele amore November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a single UDG as background element. That UDG can be ... by associating a different UDG definition with any character ... This indicates whether the sprite graphic definition contains both ... is an occluding sprite. An occluding sprite covers everything underneath ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    };

    // A Hashed UDG for Background

    uchar ... ; c = height of sprite in pixels

    ; sprite #2

    slenkar slenkar November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a series of 1-byte UDG identifiers. The sprites could ... the first address with the UDG number. Then to walk ... is to, alongside each UDG pointer in the draw ... four attributes of that UDG when it is drawn. ... something slower than an arcade sprite-based game. I'll ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... could erase (over-draw) a sprite during the bottom border then ... for slower games with larger UDG-based sprites and tiles, with ... screen, you could move one sprite each frame and still have ...
    joefish joefish January 2014 Brand new software
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... ,18390 ; this determines where the sprite is

    ld b ... ,129,129,129,129,129 ;udg info[/CODE]


    sprite round the screen...but no ... command nowt changes on the sprite
    Wookiee Wookiee January 2014 Sinclair Basic
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... do I export a large sprite in BASin (Such as the ... stored in a not really UDG compatible way. It's not ...
    Timmy Timmy April 2014 Games
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... jump from this PRINT based UDG stuff after the next game ... /> I might actually skip the sprite stuff and give the Nirvana ...
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... jump from this PRINT based UDG stuff after the next game ... /> I might actually skip the sprite stuff and give the Nirvana ...
    spud spud July 2014 Development
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... am limited to things like sprite color and more.
    I ... version of AGD allow each sprite to have unique colour.
    UDG type game you could try ...
    R-Tape R-Tape October 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    unsigned ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the original 1:1 sprite and background porting, before it ... , finding creative ways to recycle sprite "parts" (eg: legs and body ... /bottom, or perhaps as individual UDG 8x8s?). How do you want ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... be further decomposed in sub-sprite sections. Example, we don't ... , finding creative ways to recycle sprite "parts" (eg: legs and body ... /bottom, or perhaps as individual UDG 8x8s?). How do you want ... done with an 8x8 (a UDG) pixel grid.
    - There should ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... about using recycled parts like UDG blocks. I tried something similar ... to avoid scrolling within the sprite will also cut down on ... sprite data too. Iv seen it ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... />
    NOTE: when I mentioned UDG, I'm referring to 8x8 ... pixel blocks, not really a UDG, although technically it's the ... about using recycled parts like UDG blocks. I tried something similar ...
    RMartins RMartins June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Mick, you should incorporate the feature to be able to increase the size of the character to change it from a UDG designer to a sprite designer.
    rich_chandler rich_chandler June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... it from a UDG editor to a sprite designer might be a ... and keep it as a UDG editor for now... :)

    BigBadMick BigBadMick June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... it from a UDG editor to a sprite designer might be a ... and keep it as a UDG editor for now... :)[/quote]
    rich_chandler rich_chandler June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... br /> 1. 4 x 5 udg layout, like Karingal's 3 ... Rafa Cecco style big fat sprite.

    2 ... . A ZX Spectrum sprite archive.
    On the web ... short description of the sprite (up to 1000 characters ... to the ZX Spectrum Sprite archive.
    I' ...
    BigBadMick BigBadMick June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the humble speccy, but UDG sized blocks would be too ... plan is to use a sprite with a mask, but I ...
    RMartins RMartins June 2016 Development
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