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<1…6789101112…34>
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a single UDG as background element. That UDG can be ... by associating a different UDG definition with any character ... This indicates whether the sprite graphic definition contains both ... is an occluding sprite. An occluding sprite covers everything underneath ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    uchar ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    };

    // A Hashed UDG for Background

    uchar ... ; c = height of sprite in pixels

    ; sprite #2

    slenkar slenkar November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a series of 1-byte UDG identifiers. The sprites could ... the first address with the UDG number. Then to walk ... is to, alongside each UDG pointer in the draw ... four attributes of that UDG when it is drawn. ... something slower than an arcade sprite-based game. I'll ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... could erase (over-draw) a sprite during the bottom border then ... for slower games with larger UDG-based sprites and tiles, with ... screen, you could move one sprite each frame and still have ...
    joefish joefish January 2014 Brand new software
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... ,18390 ; this determines where the sprite is

    ld b ... ,129,129,129,129,129 ;udg info[/CODE]


    sprite round the screen...but no ... command nowt changes on the sprite
    Wookiee Wookiee January 2014 Sinclair Basic
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... also set up an Excel sheet with 8x8 blocks that automatically ... helped immensely with block and sprite design.

    @MykeP - I ... will be working on the sprite engine soon, using 'test' sprites ...
    LuMan LuMan March 2014 New game ideas
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... do I export a large sprite in BASin (Such as the ... stored in a not really UDG compatible way. It's not ...
    Timmy Timmy April 2014 Games
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... jump from this PRINT based UDG stuff after the next game ... /> I might actually skip the sprite stuff and give the Nirvana ...
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... jump from this PRINT based UDG stuff after the next game ... /> I might actually skip the sprite stuff and give the Nirvana ...
    spud spud July 2014 Development
  • 1st boss on R-TypeI've been enjoying playing this a lot recently, but am a bit puzzled by the level 1 boss ([I]though have reached level 6 without cheats yay!).[/I] […

    ... /rtype/sheet/40881/[/url]

    (There are some great sprite sheets ...
    joefish joefish November 2014 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // A Hashed UDG for Background

    unsigned ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Random Game InterpretationsHi All Just some random thoughts I'd been having around what it is about the (specifically the example of JSW / MM) games that so appeals to me: …

    ... red squirrel sprite on the first screen, the sheet ghost sprite, and the ... , Monty himself is a magnificent sprite - admittedly, when I first saw ... Wedsehen Monty: there is a sprite with a long pointed hat ...
    saddestmoon saddestmoon February 2016 Games
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... leftmost pixels of the current sprite char to form the ... . ix points to the sprite graphics of the char to ... ; h = shift table
    ; de = sprite def (mask,graph) pairs
    ; ix = left sprite def

    _SP1Mask2Rotate:
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the original 1:1 sprite and background porting, before it ... , finding creative ways to recycle sprite "parts" (eg: legs and body ... /bottom, or perhaps as individual UDG 8x8s?). How do you want ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... be further decomposed in sub-sprite sections. Example, we don't ... , finding creative ways to recycle sprite "parts" (eg: legs and body ... /bottom, or perhaps as individual UDG 8x8s?). How do you want ... done with an 8x8 (a UDG) pixel grid.
    - There should ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... about using recycled parts like UDG blocks. I tried something similar ... to avoid scrolling within the sprite will also cut down on ... sprite data too. Iv seen it ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... />
    NOTE: when I mentioned UDG, I'm referring to 8x8 ... pixel blocks, not really a UDG, although technically it's the ... about using recycled parts like UDG blocks. I tried something similar ...
    RMartins RMartins June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Mick, you should incorporate the feature to be able to increase the size of the character to change it from a UDG designer to a sprite designer.
    rich_chandler rich_chandler June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... it from a UDG editor to a sprite designer might be a ... and keep it as a UDG editor for now... :)

    BigBadMick BigBadMick June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... it from a UDG editor to a sprite designer might be a ... and keep it as a UDG editor for now... :)[/quote]
    rich_chandler rich_chandler June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... br /> 1. 4 x 5 udg layout, like Karingal's 3 ... Rafa Cecco style big fat sprite.

    2 ... . A ZX Spectrum sprite archive.
    On the web ... short description of the sprite (up to 1000 characters ... to the ZX Spectrum Sprite archive.
    I' ...
    BigBadMick BigBadMick June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the humble speccy, but UDG sized blocks would be too ... plan is to use a sprite with a mask, but I ...
    RMartins RMartins June 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... char, or just a 8x8 sprite definition.

    Since your ... UDG character based scrolling sprites", believe what you mean is a sprite ... in the real sense, since Sprite data is not changed)
    UDG, i.e. a 8x8 sprite. or 16x16 sprite, and not set of UDG ...
    RMartins RMartins July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... UDG A, then UDG B, then UDG C, then UDG D (for a 2x2 'sprite ... ').

    More 'normal' sprite ... result immediately. These sprite images could be defined ... Or alternatively, because these sprite bytes can be printed to ...
    mister_wavey mister_wavey July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... -489c-b17b-d3ed6fccd594/WOS/postdata/UDG-Anim.png[/img]

    sprite using a 2x2 UDG block. So it ... implementation, just clear the entire sprite white SPACE/Empty char(s ... to leave with, when using UDG graphics.

    Hope this ...
    RMartins RMartins July 2016 Development
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    ... was to try making a sprite with UDG's which needed 3x3 ...
    mik3d3nch mik3d3nch October 2016 Sinclair Basic
<1…6789101112…34>

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