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<1…9101112131415…34>
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . I was playing with 12 sprites, very annoying movement comes up ...
    Arda Arda November 2006 Sinclair Basic
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... allow you to create your sprites in something nice and powerful ...
    icabod icabod November 2006 Development
  • Tape that came with ZX Spectrum +Hi, I don't know what it's called so I can't find it!! Can anyone point me towards a tzx of the black tape that came with the speccy 48k+. IIRC it …

    ... where you could edit the sprites yourself???

    Ring any ...
    garethrichardadams garethrichardadams November 2006 Games
  • Scooby DooI'm sure a lot of us remember the adverts that appeared in the various magazines for the Scooby Doo game with it's huge beautifully drawn sprites. As…

    ... it's huge beautifully drawn sprites. As I understand, it was ...
    Thomas Gale Thomas Gale November 2006 Games
  • Which games would sell were it not for the Movie Tie-in?I was watching TV, whistfully, one evening when an advert came on for a game based on that god-awful film 'Eragon'. It had massive blocky sprites (P…

    ... 'Eragon'. It had massive blocky sprites (Possibly imported from a BBC ... they just had non-descript sprites in them and no movie ...
    nuttyfox nuttyfox December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /export utility to join my sprites on the end without wasting ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... my own routines for blitting sprites onto the screen, storing tiles ... . To be able to load sprites from disk and place them ...
    DonkeyPong DonkeyPong January 2007 Development
  • Spy HunterWhen you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know…

    When you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know what i Mean
    chop983 chop983 January 2007 Games
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... file handling and
    grabbing sprites

    Issue 3 Feature ...
    Quazar Quazar March 2007 Announcements
  • UDG creator?Anyone know if there is such a beast for running on a PC to play around and create UDGs rather than mess around on a speccy or graph paper? I'm doin…

    Anyone know if there is such a beast for running on a PC to play around and create UDGs rather than mess around on a speccy or graph paper?

    I'm doing a few basic games and spent a couple of hours trying different combos on the speccy and it ...
    beanz beanz March 2007 Sinclair Miscellaneous
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... same speed to PRINT a UDG in this way, relative to ... control character # that switches to UDG mode in the PRINT statement ... , how do I get into UDG mode? I am coding the ... in memory location in a UDG type format. Currently I shift ...
    48K 48K March 2007 Sinclair Basic
  • Back in the 80'sIn the late 80's I had all these friends who also had a Spectrum and we would gather at someone's house to play games in turns or 2-player games, rea…

    ... and programs. Simple achievements like UDG creation and new fonts made ...
    zxbruno zxbruno April 2007 Sinclair Miscellaneous
  • Western set puzzle gameCiao a tutti! When I was a child I played a game on my ZX Spectrum 48K which was basically a puzzle game in a western age. You had to use a boomeran…

    ... where very basic, with yellow sprites on black background, IIRC).
    Purplet Purplet April 2007 Games
  • How to export some image from Tommygun?If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tom…

    If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tommygun and load into the memory of an emulator?
    Rickard Rickard May 2007 Development
  • Death of CRT=Death of Spectrum?I was testing an old PC Engine console on the LCD TV in my house, and couldn't believe how awful the picture was. With giant ugly unblended pixels th…

    ... the look of all the sprites and backgrounds, I found that ...
    Spector Spector May 2007 Sinclair Miscellaneous
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... are they just made from UDG?

    In both cases ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Blatant duplicationI got my first +2 around 1986 second hand bundled with the Sinclair Research game pack that included Oh Mummy! Disco Dan and Crazy Golf... One of th…

    ... . I noticed a couple of sprites that looked similar and thought ...
    WISE OWL WISE OWL June 2007 Games
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... I in basic check what UDG character is placed just below ...
    Frankie Frankie June 2007 Sinclair Basic
  • my mate got a JSW t-shirthe got it off ebay. its just the 3 main walking-movement sprites of Willy, in a row, on the front of a black t-shirt. looks pretty cool although whe…

    ... the 3 main walking-movement sprites of Willy, in a row ... pretty cool although when the sprites are enlarged to that size ...
    def chris def chris June 2007 Sinclair Miscellaneous
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... is maybe get some 16x16 sprites going, and I also have ...
    Digital Prawn Digital Prawn July 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... />
    Redballoon designed some animated sprites for this which were much ...
    dmsmith dmsmith July 2007 Development
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    Does anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin?

    Works fine in any 128k machine mode.

    Do any other emulators have this problem?
    mulder mulder October 2007 Games
  • Seeking loading screen for Egghead 5To celebrate his forthcoming 18th birthday, Egghead will be taking a Mediterranean cruise on his yacht with a few friends. As with most coming-of-ag…

    ... and the background graphics and sprites are done, but at over ...
    jonathan jonathan October 2007 Development
  • ivan ironman's off road racerhad a great time the other weekend playing this, forgot how good it was and how much I used to play it... it gets really chaotic! I'm suprised it eve…

    ... works considering how tiny the sprites are. you have trouble knowing ...
    def chris def chris October 2007 Games
  • Bad Loading Screens or In-game ScreenshotsI am opening this thread to fix some screenshots (loading screens or in-game screens)that are bad or have something wrong, like corrupted sprites. F…

    ... have something wrong, like corrupted sprites.

    For example, the ...
    Ivanzx Ivanzx December 2007 Support files
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... ) Main components:
    * Graphic editing (Sprites, Tiles, Fonts ...)
    * Sound editing ...
    Kiwi Kiwi January 2008 Development
  • Character on the homepageHello all. First post, and I'm afraid it's a 'what game is...?' one. I promise to do better next time! Anyway, the question is about one of the litt…

    ... about one of the little sprites on the homepage. It's ...
    Midwinter Midwinter January 2008 Games
  • Name this 1986 budget game!Name this game! (My first thread of this kind, by the way!) :smile: This was a budget game, released in 1986 or a little earlier. It was some kind …

    ... that some of the enemy sprites were quite large. The game ...
    Rickard Rickard January 2008 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... and after some time, weird sprites begin to appear or the ...
    gtsamour gtsamour February 2008 Hardware
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