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3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…
... so there's some scaling sprites at a fairly decent speed ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... binary objects (such as the UDG editor and Assembler).
... Added - The UDG editor now "exports" data to ... Universal Binary Importer.
Added - UDG Editor can now create a ... correctly.
Fixed - The UDG Editor would crash if you ... -
Double Dragon Forever 0.9 beta releasedAfter a lot of work I'm pleased to announce Double Dragon Forever 0.9 beta is out. This release is necessary because we need to know how the game wi…
... bugs fixed, and the defective sprites fixed, the final version will ... -
Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…
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Something with just two sprites and a collision check would ... the relationship between sp_Int_Rect and sprites works.
Any ideas ... -
Japanese-only or lesser-known games you playedI've noticed by their comments there are a few people on WOS (hi Vertigo, dm_boozefreek etc.) who have played titles which were either never released…
Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…
... free animation and perhaps masked sprites then I think this could ...2 Atlantis software gamesFollowing on from ewgfs looking for a game thread. I noticed that "Master and Servant" and "Jock and the Time Rings" share the same main sprite, are…
... who wrote them reused his sprites to save time?Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…
... question, if the C64 hardware sprites had been used, would they ...FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…
... huge amount of 14x15 pixel sprites and thought that, rather than ... of up to six related sprites.Spectrum Hacks QuestionI've been playing a game on my NES emulator recently called Mario Adventure, an excellent and original Mario game which is in fact an unrecognisable …
... R-Type to change the sprites and level designs, effectively making ...ZX-style gameLooking at the new Spectrum games, like Vera, I surprised. Two pages of discussion in your forum and twelve in Russian one ! Other new games has the…
Basin feature requestsI know dunny does not ask for those requests, and he is mainly coding basin for himself, I still want to list my requests here, in case if he's bored…
... , Conserving tapes inserted, paintbox images, udg/chars positions etc. so when ...Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…
... them, but how do the sprites move behind other objects? I ...Help identifying a gameAgessss ago i wondered if anyone knew this game but it wasnt found. I thought i would try once more as i want to relive the memories. Yearsss ago t…
... stadium) and the graphics were UDG's. I remember the concert ... graphic, there were lots of UDG's including a few on ...A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…
... the same code for displaying sprites, tiles, characteres, and so no ...BASIN issuesHi, First up - BASIN rocks! After being away from the Speccy for a long time, it has helped immensly to get back into ir. Anyway, I've just installe…
... that right? Also with the UDG designer, when I try to ...How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…
... say things like "50 more sprites each with 100 frames of ...what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…
... accuracy of collision detection? are sprites better for this sort of ...Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…
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Only 3 user defined sprites for the stationary obstacles, and ...ZXSpectrum +3 - New SoftwareHello, This is my first post here on WOS, i'm very glad to be here and be a part of this community. To make this short, i've been programming on the…
... Listing Loader, Graphics Grabber (grabs sprites off screens), Screen Compressor, etc ...Manic Miner CSS[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014526"]Manic Miner comp.sys.sinclair[/URL] by Nigel Fishwick, 2002 It is the first time I h…
... seems to have invented new sprites that are in the true ...Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…
... /> It'd be just the UDG/Sprite editor/animator, SCREEN$ paintbox ... -to-sprite or selection-to-udg feature? I've heard it ...Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [I][B]Thieves School[/B][/I], a platformer multi-level for Spectrum 1…
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Main features are: multicolor sprites, 15 great AY tunes, 60 ...Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…
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Main features are: coloured sprites, 15 great AY tunes, 60 ...Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …
... , there are problems with overlapping sprites, color collisions, etc. But for ... by increasing the number of sprites we can considerably slowdown the ...I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?
The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…
I'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification to the code, it just crashes.
Now it works but note that if I uncomment the final printf, then ...25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…
... /> * ColorPRINT (Timex mode 2 Font/UDG display code)
* GarageBEEP 3 ...BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …
The Drag&Drop of "Sprites" into the Animation Filmstrip does ...Dynamite Dan/Rod BowkettI'm surprised no-one's mentioned this before, but in this month's Retro Gamer, there is the interview with Rod Bowkett. I was looking forward to this…
... flicker free, non-slow down, sprites, great ingame tunes, fantastic use ...

