World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1…78910111213…34>
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... [/url]), but I think only Joefish read it! Gasman independently came ...
    AMW AMW April 2012 Development
  • Weetabix Versus the Titchies[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005655[/url] [quote]Original price [i]unknown[/i][/quote] Regarding its price, I seem to rec…

    ... my memory is not playing tricks on me) it was given ...
    spider spider April 2012 Infoseek database
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... bit calculations doing clever carry tricks instead of 16 bit calculations ...
    Gedlion Gedlion April 2012 Development
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... br /> 180 REM 75% UDG A(144)
    190 FOR ... br /> 200 REM 50% UDG B(145)
    210 FOR ... br /> 220 REM 25% UDG C(146)
    230 FOR ... 300 STOP
    310 REM UDG A 75%
    320 DATA ... 170,255
    330 REM UDG B 50%
    340 ... ,170
    350 REM UDG C 25%
    360 ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • A Funny Thing Happened on the Way to the ForumPopped down to the BFI today to see Matt, Chris and Dylan. Had a beer with Chris and was surprised to meet JoeFish. What an unexpected pleasure that …

    ... and was surprised to meet JoeFish. What an unexpected pleasure that ...
    chev chev May 2012 Chit chat
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... 's y coordinate.

    ; UDG graphics.
    [/CODE]
    Saboteur Saboteur May 2012 Development
  • Ear + Mic bits behaviour in relation to beeper outputHave just read [url=http://www.worldofspectrum.org/forums/showpost.php?p=348953&postcount=38]this old post of Joefish's [/url] in the development for…

    ... =38]this old post of Joefish's
    [/url] in the ...
    ccowley ccowley June 2012 Emulators
  • Spectrum 48+ sound problemHi all, I gotta problem with my little box of tricks? It's the hard key Speccy 48+ but the sound is really faint, is there any way to fix this?

    Hi all,

    I gotta problem with my little box of tricks?

    It's the hard key Speccy 48+ but the sound is really faint, is there any way to fix this?
    Beaps Beaps June 2012 Hardware
  • Newbie willing to try doing some gfx...I've tried my wings in creating some hires graphics on C64 and I'd like to try making some also with speccy just out of curiosity, but my knowledge a…

    ... speaking of other tips 'n' tricks? Also, any suggestions for most ...
    Romppainen Romppainen June 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    How do you create User Definable Graphic and move it around the screen? In C64 its as easy as:

    [code]
    SPRITEENABLE = $d015
    SPRITEPOINTER = $07f8

    =* 2000

    Sprite
    !byte $00, $0f, $ff ; ...
    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... to figure out the technical tricks needed to make smooth moving ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... little complicated for a full UDG set.
    utz utz August 2012 Development
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... of writing my font & UDG capture utility which was somehow ...
    Battle Bunny Battle Bunny September 2012 Development
  • Pes 2014 Demo is Out... wait, no it isn't!Apparently Konami decided to win a few weeks on it's now immortal fight with EA over the best football game, and released the DEMO for PES 2013... …

    ... would want to steal their tricks, now most of the new ...
    VanTammen VanTammen September 2012 Chit chat
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... still learn a couple new tricks here anyway...

    The ...
    Einar Saukas Einar Saukas September 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... goto loops to load a udg and keep updating his position ... on any size and any udg over 8 pixels high or ...
    rustyredline rustyredline October 2012 Sinclair Basic
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    Hi there!

    I'm using UDGs and RST 16 to make a simple canyon bomber game.

    I've got the game mechanics working ( finally ) but now I'd like to make it run a little smoother.

    I have coded the game so the order runs ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • The Hobbit, Empire, and an interviewHi all, I've got a little article on the making of The Hobbit in the latest issue of Empire magazine (we've run a huge feature on the film). I inte…

    ... US.

    [B]What tricks did you employ to fit ...
    Bad Horsey Bad Horsey November 2012 Games
  • New Game: Lost In My SpectrumHi folks, it is with great joy that I present you my first Spectrum game, [I]Lost In My Spectrum.[/I] LIMS started as a study experiment with Jonat…

    ... levels with quite a few tricks and surprises, plus a final ...
    Alessandro Grussu Alessandro Grussu November 2012 Brand new software
  • Enhanced 128 Editor ROM ?Hi :) Over the years a bunch of people made enhancements to the original Spectrum ROM. The known bugs were fixed, new features added, etc. but has a…

    ... , pageup/pagedn, home/end, simple UDG/font editor, etc. etc.
    memrah memrah December 2012 Development
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... of the function as a UDG wherever it is to occur ... for FN insert UDG F, for AND use UDG A, etc. If ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Interview with Clive Townsend (Saboteur)Here you have at [URL="http://www.elmundodelspectrum.com"]www.elmundodelspectrum.com[/URL] this exclusive interview with Clive Townsend. Don?t forget…

    ... if you know any gameplay tricks from the Speccy version you ...
    jmvbok jmvbok December 2012 Sinclair Miscellaneous
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... />
    He knows all the tricks of the
    trade. -Hannah ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Knightlore remakeHi. Knightlore was my favorite game, and I have recently tried a very nice PC remake developed by RETROSPEC. I wonder if there are any tricks for thi…

    Hi. Knightlore was my favorite game, and I have recently tried a very nice PC remake developed by RETROSPEC. I wonder if there are any tricks for this version (infinite lives, for instance). Thanks!!
    zxastronomer zxastronomer January 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 6: CLS
    1010 REM udg data:
    1020 FOR j ...
    bigjon bigjon February 2013 Sinclair Basic
  • Happy Birthday Joefish!Happy birthday Dr Rainbow Trousers, hope you're finding some time for your next project.

    Happy birthday Dr Rainbow Trousers, hope you're finding some time for your next project.
    R-Tape R-Tape February 2013 Chit chat
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... an attribute byte to each UDG, or handle the attributes as ... 16-bit address of each UDG, allowing for multiple character sets ...
    joefish joefish March 2013 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... /> The image above contains 4 UDG characters, each one using a ... multicolor tile is similar to UDG characters in the ZX-Spectrum ...
    Einar Saukas Einar Saukas March 2013 Development
  • Here's something for joefishyou'll probably already know this but how many lego bricks!!! [IMG]http://img.gawkerassets.com/img/18nvnz9updql3jpg/ku-xlarge.jpg[/IMG] [URL="http:…

    you'll probably already know this but how many lego bricks!!!

    [IMG]http://img.gawkerassets.com/img/18nvnz9updql3jpg/ku-xlarge.jpg[/IMG]

    [URL="http://gizmodo.com/this-incredible-full-scale-lego-x-wing-is-the-largest-m-509484787"]1: ...
    BiNMaN BiNMaN May 2013 Chit chat
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... hope however that there are tricks impossible on real machine which ...
    Ralf Ralf June 2013 Emulators
<1…78910111213…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
udg 1.5K 2.5K
tricks 1.7K 1.8K
joefish 11.9K 12.6K

Related Threads

  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…
  • Editing in-game UDG'sI have just started playing an RPG that was in Sinclair User in 86'. The game is called Forest of Long Shadows and was excellent. You can find it on …
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it.<…
  • String slicing for UDG definitionHey everyone.<br /> <br /> Got a bit of a string slicing/string to variable conversion problem.<br /> <br /> 10 let a$="01100110"<br /> 20 let pokeva…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • UDG creator?Anyone know if there is such a beast for running on a PC to play around and create UDGs rather than mess around on a speccy or graph paper?<br /> <br…
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area.<br /> <br /> Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts cont…
  • A New 21 UDG Plotter BASIC ProgramHello All,<br /> <br /> Here goes... My first proper Spectrum program for 20 years!<br /> And the reason why I've been asking about multiple banks o…
  • UDG's and BASinJust a noob question about BASin or Basic in general<br /> <br /> When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc.<br /> After the …

Related Searches

  • basic tips tricks
  • usr0 tricks
  • udg
  • disable 128 udg
  • spectrum 128 udg
  • udg spectrum play
  • udg 128 spectrum play poke
  • udg spectrum play poke
  • udg spectrum play 128
  • how to save udg
  • sve udg
  • save udg
  • joefish
  • border tricks
  • joefish river raid
  • udg designer
  • udg sprites
  • basic tips and tricks
  • udg creator web
  • joefish udg

Copyright © 2024 World of Spectrum