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28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... [/url]), but I think only Joefish read it! Gasman independently came ... -
Weetabix Versus the Titchies[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005655[/url] [quote]Original price [i]unknown[/i][/quote] Regarding its price, I seem to rec…
... my memory is not playing tricks on me) it was given ... -
Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…
... bit calculations doing clever carry tricks instead of 16 bit calculations ... -
Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…
... br /> 180 REM 75% UDG A(144)
190 FOR ... br /> 200 REM 50% UDG B(145)
210 FOR ... br /> 220 REM 25% UDG C(146)
230 FOR ... 300 STOP
310 REM UDG A 75%
320 DATA ... 170,255
330 REM UDG B 50%
340 ... ,170
350 REM UDG C 25%
360 ... -
A Funny Thing Happened on the Way to the ForumPopped down to the BFI today to see Matt, Chris and Dylan. Had a beer with Chris and was surprised to meet JoeFish. What an unexpected pleasure that …
... and was surprised to meet JoeFish. What an unexpected pleasure that ... -
Spectrum 48+ sound problemHi all, I gotta problem with my little box of tricks? It's the hard key Speccy 48+ but the sound is really faint, is there any way to fix this?
Hi all,
I gotta problem with my little box of tricks?
It's the hard key Speccy 48+ but the sound is really faint, is there any way to fix this? -
Newbie willing to try doing some gfx...I've tried my wings in creating some hires graphics on C64 and I'd like to try making some also with speccy just out of curiosity, but my knowledge a…
... speaking of other tips 'n' tricks? Also, any suggestions for most ... -
UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…
How do you create User Definable Graphic and move it around the screen? In C64 its as easy as:
[code]
SPRITEENABLE = $d015
SPRITEPOINTER = $07f8
=* 2000
Sprite
!byte $00, $0f, $ff ; ... -
Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […
... to figure out the technical tricks needed to make smooth moving ... -
next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…
... of writing my font & UDG capture utility which was somehow ... -
Pes 2014 Demo is Out... wait, no it isn't!Apparently Konami decided to win a few weeks on it's now immortal fight with EA over the best football game, and released the DEMO for PES 2013... …
... would want to steal their tricks, now most of the new ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... still learn a couple new tricks here anyway...
The ... -
smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
... goto loops to load a udg and keep updating his position ... on any size and any udg over 8 pixels high or ... -
Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …
Hi there!
I'm using UDGs and RST 16 to make a simple canyon bomber game.
I've got the game mechanics working ( finally ) but now I'd like to make it run a little smoother.
I have coded the game so the order runs ... -
New Game: Lost In My SpectrumHi folks, it is with great joy that I present you my first Spectrum game, [I]Lost In My Spectrum.[/I] LIMS started as a study experiment with Jonat…
... levels with quite a few tricks and surprises, plus a final ... -
Enhanced 128 Editor ROM ?Hi :) Over the years a bunch of people made enhancements to the original Spectrum ROM. The known bugs were fixed, new features added, etc. but has a…
... , pageup/pagedn, home/end, simple UDG/font editor, etc. etc. -
A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…
... of the function as a UDG wherever it is to occur ... for FN insert UDG F, for AND use UDG A, etc. If ... -
Interview with Clive Townsend (Saboteur)Here you have at [URL="http://www.elmundodelspectrum.com"]www.elmundodelspectrum.com[/URL] this exclusive interview with Clive Townsend. Don?t forget…
... if you know any gameplay tricks from the Speccy version you ... -
Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…
... />
He knows all the tricks of the
trade. -Hannah ... -
Knightlore remakeHi. Knightlore was my favorite game, and I have recently tried a very nice PC remake developed by RETROSPEC. I wonder if there are any tricks for thi…
Hi. Knightlore was my favorite game, and I have recently tried a very nice PC remake developed by RETROSPEC. I wonder if there are any tricks for this version (infinite lives, for instance). Thanks!! -
Happy Birthday Joefish!Happy birthday Dr Rainbow Trousers, hope you're finding some time for your next project.
Happy birthday Dr Rainbow Trousers, hope you're finding some time for your next project. -
Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…
... an attribute byte to each UDG, or handle the attributes as ... 16-bit address of each UDG, allowing for multiple character sets ... -
BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …
... /> The image above contains 4 UDG characters, each one using a ... multicolor tile is similar to UDG characters in the ZX-Spectrum ... -
Here's something for joefishyou'll probably already know this but how many lego bricks!!! [IMG]http://img.gawkerassets.com/img/18nvnz9updql3jpg/ku-xlarge.jpg[/IMG] [URL="http:…
you'll probably already know this but how many lego bricks!!!
[IMG]http://img.gawkerassets.com/img/18nvnz9updql3jpg/ku-xlarge.jpg[/IMG]
[URL="http://gizmodo.com/this-incredible-full-scale-lego-x-wing-is-the-largest-m-509484787"]1: ... -
Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…
... hope however that there are tricks impossible on real machine which ...
