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  • New protection systemsAs a follow-up to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14311&page=2"]this[/URL] thread regarding relatively new protection sy…

    ... , it did contain few interesting tricks. And this is the one ... .zip[/URL]

    Few tricks well known at that time ...
    Patrik Rak Patrik Rak May 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... maximum speed when loading and tricks to "short-circuit" the bit ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • New speccy part 2As a quick recap, I am looking to create a 'new speccy hardware' platform, which will retain the charm of the original 48k beast. The way intend to …

    ... (and a lot of fancy tricks that Windows already does for ...
    Winston Winston May 2007 Sinclair Miscellaneous
  • BASIN type editor for Mac OS X (pic included)I'm currently working on a Sinclair BASIC language bundle for the popular Mac OS X text editor TextMate, here's a quick preview for those people who …

    ... to Basin & properly escape UDG characters in your programs (see ...
    AndyHerbert AndyHerbert May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... (e.g. just below the UDG area after performing a CLEAR ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Hard Drivin - is it me?I tried Hard Drivin for the Speccy years ago and just couldn't get to grips with it. Then I tried it again recently, and it still seems just as awful…

    ... said that many of the tricks he had learned about moving ...
    Spector Spector May 2007 Games
  • Does anyone else find Dan Brown suspect?Don't get me wrong, he's a good entertaining [i]fiction[/i] writer -- as long as the emphasis is on "fiction"; unfortunately, he has the annoying hab…

    ... , or any of a dozen tricks any halfway-competent TV studio ...
    robert@fm robert@fm May 2007 Chit chat
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... another idea I had (swapping udg's on the fly).
    UDG (I know that this would ... mean at least 2 udg's butted together) but its ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... another idea I had (swapping udg's on the fly).
    UDG (I know that this would ... mean at least 2 udg's butted together) but its ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... off the side of the udg, this would be imaged to ... a udg pasted to the left hand ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... per pixel, so copying the UDG memory by an offset of ... pointer to the start of UDG memory, and by POKEing these ...
    gasman gasman May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... need to re-PRINT the UDG to obtain the animation effect ... . Once you print a UDG to the sceen, it's ... if the definition of the UDG changes - if you see what ...
    DEATH DEATH May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... you talking about POKING the UDG system var to a fixed ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... you talking about POKING the UDG system var to a fixed ... has no use to store UDG in REM, since you must ...
    Dr BEEP Dr BEEP May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    sp1.h contains some tricks to get function calls to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... ]

    That doesnt cover UDG to screen!

    I ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    To PRINT UDG "a" AT 0,0 in ... i

    65368 = start UDG area 48k
    32600 = start ... UDG area 16k

    It’ ...
    zx128k zx128k May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... to put a lot of udg's on screen, so if ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... is have waves of multiple udg's going left to right ... towards only printing the character UDG when it has moved as ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... have read somewhere that some tricks that has to be done ...
    Rickard Rickard May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... very little flicker and the udg's move as quickly as ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Border emulationHow is the border emulated to do all the fancy little tricks such as in Aquaplane? I've got some basic border emulation working but it only displays…

    Border tricks are achieved just by changing ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... define your UDGs, POKE the UDG sysvar with the address you ... again you should POKE the UDG sysvar to point to them ...
    Dunny Dunny June 2007 Sinclair Basic
  • How did you get games 20 years ago!!Did any of you trade games with penpales?? I had penpales in England, Israel, South-Africa, etc :)

    ... a lot of my underhand tricks for getting games on another ...
    dm_boozefreek dm_boozefreek June 2007 Sinclair Miscellaneous
  • Miss WOS competition.I think we should have an anual Miss WOS competition. The competition could consist of the Ladies of WOS, and the wives or girlfriends of WOS membe…

    ... to be your wife, no tricks!!

    dont go posting ...
    mile mile June 2007 Chit chat
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    Another advantage of using an alternate characterset is the fact that you can use SCREEN$ to read your UDG as characters.
    Dr BEEP Dr BEEP June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    Each UDG bank can be 168 bytes below each other. Based at addresses:
    65368, 65200, 65032, 64864....

    Alternatively, if your UDGs are an organised array for somthing or other, you can repeatedly repoint the UDG base and just use UDG "A".
    BloodBaz BloodBaz June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... which hopefully defines and displays UDG Graphics "A" for 3 different ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... sllooooooooowwwwwwww

    With one UDG on screen everything is fine ... started trying to get multiple udg's to do there thang ... new position for each enermy udg is to loop through each ... udg in turn and increment thex ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... />
    So how many independent UDG's on screen is going ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
<1…28293031323334>

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