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Search Again :: Adv Search 1000 results in 0.014s
<1…11121314151617…34>
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... probably convert the graphics into UDGs (would involve a lengthy ... [/QUOTE]Dunny, how many UDGs are available? I am doing ... there directly from the memory location (PEEK and POKE ... tile data into 4 UDGs (A,B,C,D ... point it to the memory area containing the graphics? ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... I point it to the memory area containing the graphics? What ... and poked to the screen memory by the PRINT routine. Just ... to some other area of memory (your choice where) you can ... as well as your 21 UDGs. When the PRINT routine outputs ...
    Dunny Dunny February 2007 Development
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    If I might add a plug here, don't forget that BASin has all you need to test these things - you can view the contents of variables and memory while a program is running, and you can also profile code to see which executes faster.

    D.
    Dunny Dunny March 2007 Sinclair Basic
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    I would agree that BASin is the most enlightening utility ... order that they appear in memory.

    The situation is ... 't solve. The entire system memory has been made flexible in ...
    Geoff Geoff March 2007 Sinclair Basic
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... ) reorganisation of memory area containing the variables.

    Re: BASin - I ...
    48K 48K March 2007 Sinclair Basic
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... has the right answer. Using BASin (CTRL+ALT+V opens the ... will never be freed from memory unless you perform a RUN ... you can to maintain less memory and faster variable access.
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... just be a region of memory - an array will do, 64k ... , as it's C - though BASin has a pascal-ish core ...
    Dunny Dunny March 2007 Emulators
  • UDG creator?Anyone know if there is such a beast for running on a PC to play around and create UDGs rather than mess around on a speccy or graph paper? I'm doin…

    ... ....how did I never find BASin before...I likes it.[/QUOTE ... be using to create your UDGs.

    D ...
    Dunny Dunny March 2007 Sinclair Miscellaneous
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... default "UDGs" by simply POKEing the CHARS pointer to a memory location ...
    48K 48K March 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... mode?
    -Can we store UDGs in a REM statemen instead ... store ANY data in ANY memory. The reason why MC is ...
    Dr BEEP Dr BEEP May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... for some documentation on the memory map, and I must been ... "sprite" by 1 pixel in memory and coping it back to ... is good info to the memory map in the orange basic ... to page in banks of UDGs too, and yes it will ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... the the other three in memory the image would be 'shifted ... is good info to the memory map in the orange basic ... to page in banks of UDGs too, and yes it will ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... the the other three in memory the image would be ... so copying the UDG memory by an offset of one ... to the start of UDG memory, and by POKEing these ... pick up UDGs from somewhere else in memory without actually ... it back) so the UDGs will be scrolled vertically as ...
    gasman gasman May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... mode?
    -Can we store UDGs in a REM statement instead ... ' will not PASTE correctly into BASin (you will need to "fix ... />
    How do you store UDGs in a REM statement? Are ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ' will not PASTE correctly into BASin (you will need to "fix ... />
    How do you store UDGs in a REM statement? Are ...
    Dr BEEP Dr BEEP May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... the screen area of the memory is done when the TV ... but more like pixel-placed UDGs. What I'm trying to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... considerably less room available, as memory on that machine [i]ends ... />
    When you define your UDGs, POKE the UDG sysvar with ... can have up to 96 UDGs available (though you'll have ...
    Dunny Dunny June 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... compatibility accross programs such as BASin when we do cut ans ... including all the block graphics, UDGs and keywords.

    More ...
    Paul van der Laan Paul van der Laan July 2007 Development
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... nice! I don't think BASin coverts m/c into data ... statemens with basin. (You can save a block of memory as binary ...
    Arda Arda August 2007 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... am a proud *borrower* of basin r14 and it has new ... is to exporting part of memory as binary file. I guess ... didn't want to disclose basin r14, I was talking about ...
    Arda Arda August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... /> 1 LOAD "" SCREEN$
    (in memory, decimal: 000 001 005 000 ... : RANDOMIZE USR 0
    (in memory, decimal: 000 002 015 000 ... is depicted in the manual. BASin has a nice compilation of ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in order to save on memory) and this change will most ... can simply PRINT AT background UDGs and move sprites around with ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... reason.

    It seems Basin has a weird bug: .1 ... /save the final version of Memory using a standard ROM, the ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /save the final version of Memory using a standard ROM, the ... , this evening I switched to BASin to swap some statements around ... . Also with BASin, it is possible to edit ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of this game. The original "memory test" game was actually going ... on suit. I had 5 UDGs in the game. One each ... , I stripped all of the UDGs out of the game, and ... fit in the available space! UDGs are very expensive in a ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Now that all Memory variations are done, if you ... better visuals (maybe even new UDGs).
    Einar Saukas Einar Saukas October 2007 Development
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... . [/quote]

    BaSin sounds great, and no doubt ... BaSin) and take advantage of the PC's greater speed and memory ... that BASIC programs in BaSin can't access PC ... ports or whatever, as BaSin was never intended to ... a PC language, but BaSin could be great for ...
    ewgf ewgf February 2008 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... BaSin) and take advantage of the PC's greater speed and memory ... PC can manage to run BaSin) and also have a ... sure that BASIC programs in BaSin can't access PC ... ports or whatever, as BaSin was never intended to do ... a PC language, but BaSin could be great for us ...
    ZnorXman ZnorXman February 2008 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... BaSin) and take advantage of the PC's greater speed and memory ... quote]

    Yes, BASin can run as fast as ... , however, use more memory than the standard 48k/128k ... or whatever, as BaSin was never intended to ... ]

    BASin can use whatever files you ...
    Dunny Dunny February 2008 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    [quote=Dunny;244185]Yes, BASin can run as fast as ... /> You cannot, however, use more memory than the standard 48k/128k ... .


    [quote]
    BASin can use whatever files you ...
    ewgf ewgf February 2008 Emulators
<1…11121314151617…34>

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