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<1234567…34>
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... graphics data; up to 256 UDGs stored in sequence, anywhere in memory ... the start address of your UDGs in BC and do ADD ...
    joefish joefish July 2014 Development
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... A STRING OF THE 32 UDGs I WANT PRINTING]"

    stored in memory location in a ... by PRINTing some of the UDGs.
    ...makes sense? :-)

    48K 48K March 2007 Sinclair Basic
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... to redraw the screen from UDGs? The aim is to ... data that defines 256 8x8 UDGs. We then have a ... row-by-row as the UDGs are drawn, to try ... .

    The UDGs may be stored as 256x8 bytes, or ... generally be assumed that the UDGs, their attributes and any ...
    joefish joefish March 2013 Development
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... cant remember how to make UDGs.

    the way I ...
    Bluce_Ree Bluce_Ree April 2006 Sinclair Basic
  • FA: SAM Coup?! Amazing find, this is brand NEW, stored for years!Hello! This SAM was won years ago in a magazine competition (CVG I think) and was stored in a cupboard until now! It's brand new, almost certainly th…

    ... (CVG I think) and was stored in a cupboard until now ...
    Gavin Gavin June 2008 Sales
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... , all graphics (except for UDGs) are stored in strings of bytes which ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... the Spectrum can have 21 UDGs (48K) and 19 (128K) and ... to increase the number of UDGs? I can see how you ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... b$ variable could then be stored separately and loaded in before ... : CLS
    120 REM Define UDGs
    130 FOR a=USR ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... -$FF may be used for UDGs (112 values). The location ... new variables which had been stored from the old (E_LINE) position ... error
    ; Handles regular characters, UDGs & block graphics
    ; Number ... *32 screen, up to 112 UDGs
    * ScrDol0 is written ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... /> New method of using UDGs - Previously, UDGs were two characters in size ... needed to be. Now, UDGs are stored in ASCII positions 128 to ... " at position "start"
    CHANGE: UDGs have been changed, and no ...
    Dunny Dunny February 2015 Sinclair Basic
  • where is border/ink, etc stored in rom?hi, i just wondered where these were stored in rom and how i change these?

    hi, i just wondered where these were stored in rom and how i change these?
    digital digital January 2017 Sinclair Miscellaneous
  • ZXUDGedit - Android app for making UDGsHello I made a little Android app for creating 8x8 Spectrum UDGs very quickly. It produces a binary file that can be loaded straight into a Spectrum…

    ... app for creating 8x8 Spectrum UDGs very quickly. It produces a ... /> It's not limited to UDGs of course, the binary file ...
    textvoyage textvoyage April 2017 Software
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • how do i get more udgs on the spectrum in basic?how do i get more udgs on the spectrum in basic? i know there r only supposed to be 21 but is there a way of getting more in basic? i know its doable…

    how do i get more udgs on the spectrum in basic? ...
    digital digital August 2017 Development
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... to use 128 graphics (or UDGs). Each of these can be ... works the same way that UDGs do on the real ... away, anyone who has used UDGs on a Speccy will recognise ... BASin UDG editor to create UDGs.[/b]

    Now ... have created a set of UDGs in BASin's UDG ...
    Dunny Dunny May 2018 Sinclair Basic
  • Import small JPGs into UDGsHi all I'm trying to import some small sprites from JPG format to UDGs (16x16, 8x16 and 16x8 pixels) While I can achieve this with ZX Paintbrush …

    ... sprites from JPG format to UDGs (16x16, 8x16 and 16x8 pixels ...
    oblo oblo November 2018 Development
  • TAP files for the TS 2068Hi, just recently bought a TS 2068 and found "Taper" on the web. Downloaded it and began to use it only to discover that it would not open TS 2068 fi…

    ... that assumes the stack or UDGs are in upper memory, or ... stored its stack before the BASIC program in memory and the UDGs ... streams and stack, the TS2068 stored extra system variables and the ...
    Sparky Sparky December 2002 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... the charset being used is stored minus 256 at 23606 and ... example, to use a charset stored at 50000: 50000-256=49744 ... of the UDG set is stored in the same way at ... indicated by its code being stored in 23560 (the LASTK system ...
    na_th_an na_th_an April 2005 Development
  • Manic Miner Basic Source?Is there any sinclair basic source for Manic Miner going around on the net? also does anyone have any good guides which can get one started on making…

    ... variables work and are stored, how to create UDGs, operate the Beeper ...
    Dunny Dunny September 2005 Sinclair Basic
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... />
    As for sprites vs UDGs, this is handled by the ... in the latest version). For UDGs, the format is 1x8, ie ... function exactly as for multiple UDGs - you can create "boss" ... , how should the mask be stored?

    Interleaved rows? Interleaved ...
    Dunny Dunny April 2006 Emulators
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... the new character data (stored just like UDGs) has been poked to ...
    Dunny Dunny October 2006 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... snag in this idea - UDGs are stored as one byte per pixel ... persuade it to pick up UDGs from somewhere else in memory ... get it back) so the UDGs will be scrolled vertically as ... to prepare eight banks of UDGs, each one pre-shifted by ...
    gasman gasman May 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... can simply PRINT AT background UDGs and move sprites around with ... the 72 byte buffer are stored in column major order, meaning ... 's screen coordinates were previously stored in "r"). For each ... the character's background is stored in the "colour" member. ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... LINE). Each piece can be stored at position t(ROW*7 ... better visuals (maybe even new UDGs).
    Einar Saukas Einar Saukas October 2007 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... just a bunch of UDGs or a font stored on a certain ... still prefer to work with udgs, me included. :)
    zxbruno zxbruno March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... just a bunch of UDGs or a font stored on a certain ... still prefer to work with udgs, me included. :)[/QUOTE]

    Dunny Dunny March 2008 Emulators
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... /> udg equ 0x5c7b ; start of UDGs
    df_cc equ 0x5c84 ; display ... of the
    ; extra space stored earlier
    ld de, (chans ... /> ; extra space becomes the offset, stored
    ; in HL
    ex ...
    chev chev May 2009 Development
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... ROM where they are is stored is a value that you ... the same goes for the UDGs. If you want a brand ... that uses your own characters stored where you want them to ...
    Turkwel Turkwel November 2009 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... loop round like the 5 UDGs do.


    Level ... is run, the patterns are stored as 5 8*8 chars ...
    mulder mulder August 2010 Games
  • ccompletly baffeled machine codeHi everyone, BEFORE you ask i have not asked help for loads of problems i have recently now encountered and i figured the problems out myself, hones…

    ... find out where you've stored your UDGs and do the same ...
    Turkwel Turkwel September 2010 Sinclair Miscellaneous
<1234567…34>

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Related Threads

  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing:<br /> <br /> FOR a…
  • Help with having more than 21 UDGSHi All,<br /> <br /> I'm trying to work out how to have multiple banks of UGS.<br /> What I've read so far is that the default memory area for.<br />…
  • FA: SAM Coup?! Amazing find, this is brand NEW, stored for years!Hello! This SAM was won years ago in a magazine competition (CVG I think) and was stored in a cupboard until now! It's brand new, almost certainly th…
  • Loading BASIC programs stored as "bytes:"Hi all,<br /> <br /> I have a question regarding loading BASIC programs, that I managed to save as machine code (I suppose) when I was a child, as a…
  • Annoying colour issues with UDGsMe again...<br /> <br /> Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various scree…
  • Increasing the number of UDGs...Hi Folks,<br /> <br /> I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by …
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games:<br /> <br /> On a standard 48K Spectrum, what's the fastest way to red…
  • Used vs. Stored electronics lifespanHello<br /> <br /> I have a couple of Spectrums that I regularly use and they haven't been modified in any way, they still have their original elec…
  • where is border/ink, etc stored in rom?hi, i just wondered where these were stored in rom and how i change these?

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