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  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    ... commando.. I guess.

    uridium was impressive (technically I should ... beret and hypersports / cobra's scrolling
    fog fog August 2013 Games
  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    Ping Pong Music
    Trapdoor Graphics
    Uridium Graphics and Scrolling
    Cobra Scrolling
    Starstrike II - Solid Vectors? Unthinkable!
    Retrobrothers Retrobrothers August 2013 Games
  • Hewson memoriesThe son of Andrew Hewson (founder of Hewson Consultants and author of the Hewson Helpline column in Sinclair User) is [URL="http://www.lemon64.com/fo…

    Interesting to read how Nebulus was inspired by Uridium... yep, get him over here, or at the very least get him to play the wonderful Anarchy (IIRC it was a scroller on the C64 instead of the half-scrolling screen on the Speccy)
    leespoons leespoons August 2013 Games
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... =0000894"]Chaos[/URL] uses 15x10 tiles, but I bet a smaller ... area like 10x10 tiles (to be supported by BIFROST2 ... Chaos[/URL] only uses 7x7 tiles...

    As a matter ... />
    Lords of chaos allows scrolling round the screen. I suppose ...
    Gedlion Gedlion August 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... I have to guess that scrolling could be done by having ... - that contains "pre-scrolled" characters/tiles, and by moving the pointer ...
    Sokurah Sokurah September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... I have to guess that scrolling could be done by having ... - that contains "pre-scrolled" characters/tiles, and by moving the pointer ... had some form of hardware scrolling.

    But like everything ...
    RobeeeJay RobeeeJay September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... I have to guess that scrolling could be done by having ... - that contains "pre-scrolled" characters/tiles, and by moving the pointer ...
    TMR TMR September 2013 Games
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... games that don't require scrolling (either flip screen or single ... enemies) rendered using 2 multicolor tiles each, and it consumes about ... for an action game with scrolling (they must be either single ...
    Einar Saukas Einar Saukas October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... ]Micro-Machines / Super-Cars[/I] scrolling dropout overhead racer.

    tiles per map and would select ... the tiles depending on the which way ...
    BiNMaN BiNMaN October 2013 New game ideas
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... , and, depending upon the scrolling method, adjusted (I recall ... compromise between screen flipping and scrolling, which entailed realigning all ... reduced carefully to under 256 tiles each. Iv also included ... reduce so well to 256 tiles a piece, because colour ...
    kgmcneil kgmcneil October 2013 Development
  • Fist 2 - misleading 1on1 in-game SCRin the archive for Fist II is a peculair in-game screen, which probably is not in the actual game and suggests the game is player-on-player combat st…

    ... seemingly fitting into scrolling game, somewhere amongs the blue tiles/
    never ...
    de Vandemar Croup de Vandemar Croup November 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... on a puzzle, platform, or scrolling shooter. The only other type ... .[/I] Since NIRVANA supports drawing tiles at even pixel line coordinates ... .


    [*] [I]No scrolling.[/I] Limited CPU means trying ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... it for ya. :smile: 36 tiles, 4 x 1 chars : ie ... the work of writing the scrolling already!

    [URL]http ...
    dmsmith dmsmith December 2013 New game ideas
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... engine (multidirectional scroll of 16x16 tiles) could be used for very ... one, drawing only the 8x8 tiles that differs from previous one ... if there is some 8x8 tiles equals between frames. It ... backgrounds as in those games, scrolling only the decoration.
    < ...
    Benway Benway January 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 't hold the map of tiles; that's up to the ... be flip-screen instead of scrolling, thus more like [URL="http ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Arkanoyd 2: Revenge of DohHow hard would it be to make the ball & the ship of a different color than the back ground, and so making this game playable?

    ... to change the various background tiles to less annoying variants having ... from Arkanoid 1 plus the scrolling background (when you pick up ...
    XTM of TMG XTM of TMG January 2014 Games
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    ... />
    but due to the scrolling speed and how big the ... speccy is pushing it with uridium.
    fog fog January 2014 New game ideas
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... , let's talk about non scrolling games.
    I'd say ... data, read coordinates and draw tiles until you meet end marker ... />
    In that case all tiles have the same size, let ... pixels that would be 16x10 tiles = 160 tiles. So your data have ...
    Ralf Ralf February 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... static background of 16x16 detailed tiles for a game. The only ... why if you do want scrolling, the scenery would have to ... .

    I have another scrolling routine I wanted to work ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... minimal details for the background tiles. Other colors stand out and ... /> So you could do smooth scrolling with no color clash, IF ...
    4throck 4throck March 2014 New game ideas
  • X*Y*Z - A community project?Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/inf…

    ... to be addressed: That the tiles needed to have enough detail ... that all the tiles could fit on-screen without scrolling.

    If the usual isometric tiles were used ...
    bobs bobs April 2014 Games
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... "numbers game" for me when Uridium came out, so my advice ... have written a eight-way scrolling with sprites demo is itself ...
    dmsmith dmsmith May 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... out the entire screen with tiles - perhaps except for two lines ... scrolling version. If we assume that each level has around 80 tiles ... new level is started those tiles could be pre-shifted to ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... out the entire screen with tiles - perhaps except for two lines ... scrolling version. If we assume that each level has around 80 tiles ... new level is started those tiles could be pre-shifted to ...
    polomint polomint June 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... .

    Features like hardware scrolling are interesting ideas, and I ... some rough calculations of how tiles and sprites would be stored ... considered how to make the tiles scroll around. I jotted a ...
    JeffB JeffB July 2014 Hardware
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... />
    Straight-up factual errors? Uridium on the Speccy runs at ... game to port, even with scrolling. The backgrounds are hardly the ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... . Not going to happen. Nor Uridium - yes it was decent on ... NES support hardware sprites and scrolling, I'd struggle to think ...
    Matt_B Matt_B August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... . Not going to happen. Nor Uridium - yes it was decent on ... mainly anything to do with scrolling. The spectrum is not fast ... that do not involve 2d scrolling and sprites cannot directly apply ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Sinclair Miscellaneous
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... map data so that the tiles can be loaded into the ... will be fine although the scrolling will be greater than one ...
    Mr Millside Mr Millside September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... climacus's experiments with character scrolling... He has refined the engine ... speed up the scrolling, and increase the number of tiles that can ... 64, to 128 to 256 tiles)... Iv been involved in creating ...
    kgmcneil kgmcneil September 2014 Development
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uridium 951 1.2K
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