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<1234567…34>
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ". Each number refers to a tile type which is held in ...
    Mr Millside Mr Millside February 2005 Development
  • Uridium - Game OverSo the weekends here and it's game over for Uridium, I feel everything that needs to be said about this game has been done in the original post so wh…

    ... it's game over for Uridium, I feel everything that needs ...
    ZXClub ZXClub March 2005 Games
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... ------------------------
    ; TIMEX MODE 2 TILE EDITOR
    ; ------------------------
    ... br /> ; ----------------
    ; COPY TILE BLOCKS
    ; ----------------
    ;< ...
    ; -----------
    ; MIRROR TILE
    ; -----------
    ;
    ...
    chev chev January 2007 Development
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    Uridium is one of the staples ... minuses. First of all, C64 Uridium, in spite of its fab ... that, the fx on C64 Uridium are great, and would have ... /> So there it is kids: Uridium, one of the most famous ...
    Spector Spector January 2007 Games
  • Uridium - doing the twistIn Uridium is there any easy method for flipping your Manta on its side to squeeze through gaps. Once or twice in earlier levels I accidentally did i…

    In Uridium is there any easy method ... not joystick. Is there any Uridium expert in the forums who ...
    Jumping Stack Jumping Stack September 2007 Games
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …

    ... calculating where each cell's tile is held in memory? Sorting ...
    chev chev July 2008 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... screen widths wide where each tile is stored as an index ... into the tile array. eg.. 1,0,0 ... ,0,0,1 means Tile 1, 4xTile0, then Tile 1.... etc... u ...
    polomint polomint October 2009 Development
  • Uridium (missing artist)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005525"]Uridium [/URL] SC lower left. [img]http://www.worldofspectrum.org/showscreen.cgi?sc…

    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005525"]Uridium [/URL]

    SC lower left.

    [img]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/load/u/gif/Uridium.gif[/img]
    ZnorXman ZnorXman October 2009 Infoseek database
  • Uridium PlusCan anyone tell me what the main differences between Uridium and Uridium Plus are? Is it just the differing level layouts or are there extra Dreadn…

    ... what the main differences between Uridium and Uridium Plus are?

    Retrobrothers Retrobrothers April 2011 Games
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... attempt so far at a tile based rendering and scrolling ... to next byte of source tile data (6)

    ... point to next byte of tile table
    inc hl ... points to next address in tile table, store it here< ... ,52,53,54 ; 22 tile wide load of junk :]
    Zoltar Zoltar September 2011 Development
  • UridiumWhat do you folks think of [URL="http://zxspectrumgames.blogspot.com/2009/07/zx-spectrum-game-uridium-zx-spectrum.html"]Uridium[/URL]? For me it is …

    ... /07/zx-spectrum-game-uridium-zx-spectrum.html"]Uridium[/URL]?

    Retrobrothers Retrobrothers February 2012 Games
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... clever and suitable for a tile-based game. No particular details ... restriction on some of your tile sprites.

    This means ... worth it for an extra tile in width, or is a ...
    joefish joefish August 2013 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    Hi all,

    Please does anyone have any examples of tile routines in pure asm to set up maptile screens.

    I would like to try and understand them and tinker around and learn.

    Thankyou for your help :-)
    alienbanana alienbanana February 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ...
    richdotward richdotward June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ...
    richdotward richdotward June 2014 Development
  • Brick tile in games[IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/brick_tile_zpsdc6df85d.png[/IMG] This single character brick tile must have been used…

    ... />
    This single character brick tile must have been used in ...
    Morkin Morkin August 2014 Games
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... seen the MSX version of Uridium mentioned in another thread I ...
    dmsmith dmsmith January 2015 New game ideas
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • I just can't play Uridium!!!I got a job lot of games from eBay last week and among them was Uridium. I loaded the game up and I find it completely unplayable. I'm a big fan of…

    ... week and among them was Uridium. I loaded the game up ...
    stupidget stupidget May 2016 Games
  • Which Is The Best Breakout?: Tonic Tile (ST) vs Giganoid (Amiga)Well last months "Which Is Best?" saw Speedball go against Speedball 2, in the end it was Speedball 2 that one the battle,...BUT it wasn't a landslid…

    ... at the same time,...Tonic Tile (ST) vs Giganoid (Amiga),...no ...
    ZEUS ZEUS June 2016 Chit chat
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    ... go about converting a 2x2 tile to 16 x 16 attributes ... /> Heres an example of the tile data I'm wanting to ...
    daveysludge daveysludge September 2016 Development
  • Joystick helphi...... I am trying to find a spectrum emulator that supports my Gamepad that i have plugged into my PC. Which is the best emulator for PC joystick/…

    ... always have trouble with is Uridium.

    Can someone please ...
    I I May 2001 Emulators
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... , colour effects on Zynaps and Uridium)

    o Updated online ...
    Jon Needle Jon Needle April 2002 Emulators
  • Handheld best games?I was wondering which games you guys would play on a GBA Speccy emulator? So far I have got JSW, MM, Saboteur, Turbo Esprit, Uridium+ and some others…

    ... JSW, MM, Saboteur, Turbo Esprit, Uridium+ and some others going on ...
    brhodes303 brhodes303 November 2002 Sinclair Miscellaneous
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... there are some good free tile editors out there, but I ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
  • Turn based aliens gameDoes anyone remember this game? I've been itching to play it since selling all my old spectrum stuff years ago. It was on the front of YS I think a…

    ... I think and was a tile based, turn based strategy game ...
    mudl mudl August 2003 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... screens, eg. make a new tile and use it straight away ... swapping applications. Or remove a tile from the list and it ...
    Kiwi Kiwi February 2004 Development
  • Wanted Software to Swap for Rom Carts ;)Wot I have for grabs is 4 Complete ROM Carts which I will swap for my wants below Horace [url="http://www.cornishdavey.dsl.pipex.com/4.jpg"]http://w…

    ... /> Super Cup Football English
    Uridium Plus English

    Imagine ...
    Cornishdavey:)) Cornishdavey:)) February 2004 Wanted
  • ANN: Tipshop updated Wednesday, 10 March 2004Wednesday 10 March 2004 An updated search script, and the tips cross the 10,000 mark! * Yep, you read that correctly - we now have over 10,000 tips…

    ... ,
    Rygar, Split Personalities and Uridium

    * Daren Pearcy sent ...
    hackersanon hackersanon March 2004 Announcements
<1234567…34>

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Related Threads

  • URIDIUMDoes anyone actually like the Spectrum version of this game?<br /> <br /> Or was it some sinister plot to make the Spectrum look silly trying to comp…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • Uridium - Game OverSo the weekends here and it's game over for Uridium, I feel everything that needs to be said about this game has been done in the original post so wh…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …
  • Uridium - doing the twistIn Uridium is there any easy method for flipping your Manta on its side to squeeze through gaps. Once or twice in earlier levels I accidentally did i…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…

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