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<1…11121314151617…34>
  • Spectrum games that were much better to play than their C64 or Amstrad counterparts?Retrogamer and PC Action Emulate! magazines often state that they would much rather play the C64 or Amstrad versions of games that also featured on t…

    ... />
    Lotus Challenge, Total Eclipse, Uridium - CPC versions are the best ...
    PopoCop PopoCop June 2005 Games
  • Was anyone else this stupid?After reading the Crash review for Saboteur I went and bought it and played it constantly on all skill levels wondering when I would get to the bit w…

    ... scroller in the style of Uridium. I don`t have the ...
    MatGubbins MatGubbins June 2005 Games
  • Spectrum games that were much better to play than their C64 or Amstrad counterparts?Retrogamer and PC Action Emulate! magazines often state that they would much rather play the C64 or Amstrad versions of games that also featured on t…

    ... was quite good)

    uridium(c64 one better)

    Technician-Ted Technician-Ted June 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... happily playing [B]Chronos, Transmuter, Uridium[/B] or [B]Hades Nebula ...
    TMR TMR July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... happily playing [B]Chronos, Transmuter, Uridium[/B] or [B]Hades Nebula ...
    Spector Spector July 2005 Games
  • ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…

    ... .

    0 - resets the tile at the current cursor position ... tells the routine if the tile before is blank or not ... not have to OR this tile with the previous one in ... odd (flag set - indicating previous tile was blank) or even.
    dmsmith dmsmith July 2005 Games
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... positions. A position is a tile of 16x16, then the map ...
    iforeve iforeve July 2005 Development
  • Technical ExcellenceI don't know if I'm covering old ground here, forgive me if I am... I'm interested to find out what you all think was technically the best spectrum …

    ... excellent IMO were Zynaps and Uridium. Also The Sentinel was amazing ...
    dmsmith dmsmith July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... code for plotting a single tile repeatedly very quickly. It plots ...
    dmsmith dmsmith July 2005 Games
  • What Speccy Game Would....What Speccy Game Would have made a good Arcade machine or cocktail cabinate? Methinks Atic Atac, Scuba Dive and Critical Mass would have made good o…

    ... reach end of level.
    Uridium had to be clearer to ...
    judasEZT judasEZT August 2005 Sinclair Miscellaneous
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ... the scrolling: It is a tile based routine, which works by ... list of data ploting each tile to the display in such ... - the left side of the tile being drawn is ORd with ...
    dmsmith dmsmith August 2005 Development
  • Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek

    ooh
    can i mention Uridium and Commando
    chop983 chop983 August 2005 Games
  • Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek

    Commando is a vertical scrolling shooter, not a side scrolling shooter. It is heresey to say it on this board but I prefer the C64 version of Uridium also.
    Haven't played Zynaps myself though but will try and get around to taking a look at it.
    WhizzBang WhizzBang August 2005 Games
  • Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek

    ... prefer the C64 version of Uridium also.
    Haven't played ...
    chop983 chop983 August 2005 Games
  • Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek

    ... prefer the C64 version of Uridium also.
    Haven't played ...
    thx1138 thx1138 August 2005 Games
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... ? E.g, sprite printing routine, tile printing routine etc. Hmm, maybe ...
    mulder mulder August 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... ? E.g, sprite printing routine, tile printing routine etc. Hmm, maybe ...
    Dr BEEP Dr BEEP September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprite is positioned at a tile-perfect position (i.e. it ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprite is positioned at a tile-perfect position (i.e. it ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... is gonna be in a tile-perfect horizontal position or remove ... 's gonna be on a tile-perfect vertical position
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... draw a variable-sized static tile (i.e. like a Sprite ... bitmap per character to build tile data, that makes only 96 ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 8x8 tiles to build these tile strings from...

    - Use ... right. The only time the tile graphics are referenced is inside ... screen is drawn. Whatever the tile array holds at that moment ... is used as the background tile.

    It was essentially ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 8x8 tiles to build these tile strings from...[/quote]

    tile id instead of 8-bit ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... I would create 5 tile sprites and move them off ... br />
    Whenever a tile had to move, I would ... erase the background tile and take one of those ... position of the background tile. Then I'd move ... it were the moving tile. When the tile sprite is done, ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... I would create 5 tile sprites and move them ... would erase the background tile and take one of ... it were the moving tile. When the tile sprite is done, ... you'd only need 5 tile sprites.
    [/quote]
    tile (about 72 tiles, I ...
    utopian utopian October 2005 Development
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    The loader for Firelord (and Uridium I think) looked good. Trouble ...
    jil jil October 2005 Games
  • Parallax scrollingIt's about time to start new "games with" topic! So, let's make a list of Spectrum games with parallax scrolling. 3 titles to begin: Cobra Hysteria S…

    Some more parallax games:

    1) Zynaps
    2) Uridium
    3) Dark Fusion
    4) Thundercats
    Arjun Arjun October 2005 Games
  • Night ShiftAnyone interested in selling their original boxed copy of Night Shift, complete with all the original booklets? I would certainly be interested. Cor…

    ... the post has been good, 'Uridium' should be waiting for me ...
    redballoon redballoon October 2005 Wanted
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... Bobby Bearing, Fairlight, Technician Ted, Uridium, and probably quite a few ...
    martinball martinball October 2005 Games
  • Rainbow processor effectMost people think that Uridium was the first game to use the 'rainbow processor' effect (so called due to the type in from Dominic Robinson in YS). …

    ... :
    Most people think that Uridium was the first game to ...
    Skarpo Skarpo December 2005 Games
<1…11121314151617…34>

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