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<1…12131415161718…34>
  • Rainbow processor effectMost people think that Uridium was the first game to use the 'rainbow processor' effect (so called due to the type in from Dominic Robinson in YS). …

    No - Uridium came out in 1986, Hypersports came out in 1985!
    Fil Fil December 2005 Games
  • Rainbow processor effectMost people think that Uridium was the first game to use the 'rainbow processor' effect (so called due to the type in from Dominic Robinson in YS). …

    [quote]
    On 2005-12-09 02:35, Fil wrote:
    No - Uridium came out in 1986, Hypersports came out in 1985!
    [/quote]

    And my proof came out even before that time ... so ... there ... neener, neener!!!

    Skarpo
    ;)
    Skarpo Skarpo December 2005 Games
  • 30 game plug in and play direct to tv thingieif there was one avalible for the spectrum (mabie there is?), what would your 30 games be ? remember they have to be used with a 4 button joystick (…

    ... Turner, something by Pete Cooke, Uridium, something by Don Priestley, two ...
    Ashley Pomeroy Ashley Pomeroy January 2006 Games
  • Games to TradeHi I have a few games to trade, I am looking for text adventures (on any format), here's the games if anyone is interested (duplication indicates mo…

    ... , Alternative
    Zzoom, Imagine
    Uridium, Hewson
    Big Ben Strikes ...
    Dopey Jack Dopey Jack January 2006 Sales
  • TommyGun problem :-(Hi all, My apologies! The lastest TommyGun release 0.8.1 has a compile time fault with the ZX palette plugin, thus preventing the creation of ZX Spe…

    ... . Choose an image type (sprite, tile etc)
    5. Select the ...
    Kiwi Kiwi February 2006 Development
  • Was there a bug in Turrican?I notice that when i play it on Spectaculator 6.25 that when i die on any level it says 'Continue YES/NO' and if i choose YES it puts me back to the…

    I agree - Turrican is one of those games that really should be played on the C64. Like with Uridium, the Spectrum version was a valiant attempt, but the lack of hardware scrolling doesn't do it any favours.
    chaosmongers chaosmongers February 2006 Games
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... of shifting in new sprites, tile graphics and background maps while ...
    dmsmith dmsmith February 2006 Development
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... Renegade
    The spaceship in Uridium (remember, it's fave sprite ...
    jetman uk jetman uk March 2006 Games
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... , tiles, screens, fonts, UDG's), Tile based maps and Code in ...
    Kiwi Kiwi March 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... />
    T - Toggles between Tile Selection (Top Window) / Level Editor ...
    Space - Selects Tile to use / Places Tile on Map

    Tile 2 = 129.... Tile 32 = 159. A zero ... up - by storing the tile graphics alligned with page ...
    dmsmith dmsmith April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ...
    ; Do first tile in row[/FONT]

    TILE GFX ADDR.
    LD ... FTW LD A,0 ; FIRST TILE WIDTH[/FONT]

    [FONT=Courier New]; Last tile in row

    ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... changed by printing a new tile or a sprite's graphic ... "struct sp1_update" contains a single tile (udg) and colour for background ... . For each "struct sp1_update", the tile and all 8x8 pixel pieces ... sprites to move behind the tile. It also might happen if ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... for both of sprite and tile gfx
    16KB for AY ...
    Fikee Fikee April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... of the following
    1. Tile placement editor - screen designer/layout ...
    Kiwi Kiwi April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... writting gfx engine. not only tile and sprite routines but print ...
    Fikee Fikee April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... looking forward to doing the tile matching in asm. :-(
    Will ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... background tile attribute
    uchar tile; // +2 background tile ... ; // +0 current y tile-coordinate
    uchar col ... ; // +1 current x tile-coordinate
    uchar width ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... into pieces fitting into a tile, each of which is ... *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies ... next sprite occupying the same tile (MSB = 0 if none ... previous sprite occupying the same tile

    };
    [/code ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    The tile array is a 512-byte ... tiles are drawn, the tile stored in the "struct ... graphic address for the tile. The tile array must begin at ... you can make the tile array smaller than 512 bytes ... Be aware that the tile array is actually two 256 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , graphic always drawn at exact tile boundary
    #define SP1_ID_MASK2_LB 3 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... tables.
    [*]It initializes the tile array so that the ROM ... ROM character set into the tile array. If it is not ... non-zero pointer in the tile array will not be overwritten ... load a font and associated tile pointers from tape -- in this ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to generate sprite definitions (and tile graphics and sprite colours, but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... programmers can start on a tile based flip-screen engine, such ...
    Kiwi Kiwi May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... can easily use a simple tile compression scheme to minimise screen ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sp1_update *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies ... previous sprite occupying the same tile

    };
    [/code]

    SP1_RFLAG_TILE causes the background tile to be affected, SP1_RFLAG_COLOUR causes ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sp1_update { // "update structs" Every tile in the display area managed ... +1 background tile attribute
    uchar tile; // +2 background tile character code
    tile (MSB = 0 if none ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... [/b] retain it's background tile sizes (which didn't sit ...
    TMR TMR May 2006 Games
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... [/b] retain it's background tile sizes (which didn't sit ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Games
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... daft is that the background tile sizes thing with [b]Bubbler ...
    TMR TMR May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... in page 2 to store tile graphics and map data as ...
    dmsmith dmsmith May 2006 Development
<1…12131415161718…34>

Latest Posts

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