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<1…13141516171819…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    ; f000 - f1ff SP1.LIB tile array
    ; d500 - efff SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... ]Boulder Dash[/b] series, [b]Uridium, Impossible Mission, Spy Vs. Spy ...
    TMR TMR May 2006 Games
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... versions of [b]Boulder Dash, Uridium[/b] or [b]Impossible Mission ...
    TMR TMR May 2006 Games
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... you want to print a tile with code 0-30, preface ... ]

    will print the tile with code 15 using the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... of the display is one tile to define the background (selected ... -game graphics.

    The tile idea used for the background ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... is how it will work: tile code 0 will be co ... regular zx spectrum screen. With tile id 0 chosen the graphics ... able to use tile codes 1-255 for tile graphics like usual ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    [code]
    struct sp1_tp { // "tile pairs" A struct to hold ... ; // +0 colour
    uchar tile; // +1 tile code
    };
    [/code ...
    A struct_sp1_tp ("tile pair") stores an individual tile (character code) and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... and one kind of background tile animation, and will include some ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    [code]
    // initialize tile graphics

    temp = tilegraph ... the fan graphics. The yellow tile around the fan is stored ... the fan[] array holds the tile pairs defining the fan graphics ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... instead stored in the tile array for tile code 0. Eg, ... colour member. All other tile codes 1-255 work in ... so you can mix tile graphics with a background ... the screen in the tile array for tile code 0. The ... the offset stored in the tile array. The standard zx ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics Artist wantedHi all I am currently working on a spectrum game for the retro remakes competioton 2006. As its a spectrum game i thought i should post in here. Th…

    ... see whats going off) each tile is 36x32 with the player ...
    www.Retro-Style.co.uk www.Retro-Style.co.uk June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... ?), UDG-style graphics and
    tile animation features but maybe that ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • your backgroundwhat does everyone have as their background on thier computers? i have the advert for ghouls and ghosts.

    ... geometric patterns on paint, and tile them ;-)
    guesser guesser June 2006 Chit chat
  • a question about isometric gamesHello I have a doubt... in the isometric games(Batman, Head Over Heels,...)the view is over 45? or 120? ? thanks.

    To render a flat 2D square into the traditional isometric 3D view:

    1) Rotate anticlockwise 45 degrees.

    2) Scale down the Y-axis to half-height.

    There you go, one simple floor tile.
    NickH NickH July 2006 Games
  • New game: MPTHRILLA: The Metal MinerHi all, I&#180;m glad to announce you the news of having new Speccy game for you to play... :) [URL="http://art.speccy.cz/art.htm#own"]MPTHRILLA: …

    ... which concerns whole the character tile 2x2, not only the pixeled ...
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... far more stable (thanks to Uridium for pointing it out).
    Dunny Dunny July 2006 Emulators
  • comedy namesim printing off some name badges for my mates stag do.... what kind of comedy names can blokes have?

    ... O'Shea (Ricochet)
    Rip Tile (Reptile)
    Rita Book (Read ...
    psj3809 psj3809 July 2006 Chit chat
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... , and allow them to cross tile boundaries...)
    gasman gasman August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... store it as the first tile position
    ld bc, (CursorPosOld ... use it as the second tile position
    [color=red]ld ...
    Metalbrain Metalbrain August 2006 Development
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... 'd been tempted to include Uridium because it's so highly ...
    Arjun Arjun August 2006 Games
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... 'd been tempted to include Uridium because it's so highly ... either.

    Still, converting Uridium to the Spectrum was an ...
    Matt_B Matt_B August 2006 Games
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... /> I didn't much like Uridium (on either the Speccy or ...
    ewgf ewgf August 2006 Games
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    I'm suprised no ones mentioned Uridium
    BruceNorton BruceNorton August 2006 Games
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    [QUOTE=BruceNorton]I'm suprised no ones mentioned Uridium[/QUOTE]

    I did. Only to way that it was way overrated, mind you... :grin:
    Matt_B Matt_B August 2006 Games
  • GP2X handheld - ZX Spectrum emu goodnessIt's probably been covered here before, but I've spent the last week going crazy over the GP2X Linux-based, dual-core handheld that can emulate somet…

    ... rainbow effects in Zynaps and Uridium now show properly, and the ...
    Metalbrain Metalbrain August 2006 Emulators
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... an artist :( ) and use the tile editor for seeing how my ...
    pissedbob pissedbob September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... since I looked at the tile / mapping side of TommyGun. In ...
    Mr Millside Mr Millside September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... since I looked at the tile / mapping side of TommyGun. In ...
    Kiwi Kiwi September 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... wrong) How do I create tile masks? I've already enabled ... the "tile is masked" checkbox but the ...
    TrueVideo TrueVideo October 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... box when you create the tile.
    I will make it ... change whether a sprite or tile is masked or not, but ... /> So to create a masked tile.
    1. Enter a name ... for the tile
    2. Check the masked ...
    Kiwi Kiwi October 2006 Development
<1…13141516171819…34>

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