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<1…3456789…34>
  • RoguelikeI made a 1 bit tile set for a roguelike game, and then I made a Spectrum mockup. My colour choices are terrible, but if you want to code a roguelike…

    I made a 1 bit tile set for a roguelike game, ...
    Trihook Trihook March 2013 New game ideas
  • Speccy games for sale - will post worldwideClear out of Speccy games from my own personal collection. All owned by me since new & in good condition. Prices as below - postage will be on top o…

    ... )
    Top Gun (Ocean)
    Uridium (Hewson)
    donglemouse donglemouse April 2013 Sales
  • Speccy collection prepping for sale - Pics includedHi guys, I made a post a while back about having to shift my sizeable collection due to incoming sprog. I gave up typing up the names, so I'm going…

    ... /> Turrican II
    TypeRope
    Uridium
    User Guide Companion Cassette ...
    Kilmannan Kilmannan May 2013 Sales
  • 90 games.. Anyone Interested before they hit ebay??On ebay - The whole Lot... Starting at 99p for all 90 of them... [URL="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=130911315485&ssPageName…

    ... Quicksilva Jewel case
    Firelord/Uridium - by Hewson Jewel case
    darren_edd darren_edd May 2013 Sales
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... like DE for empty tile and BC for generic ... wall tile. And IX, IY ...
    If we prepare tile patterns like this :
    1st ... word of second tile, ... , 1st word of last tile, 2nd word ... of first tile, ...
    ...
    catmeows catmeows June 2013 Development
  • ZX Spectrum 4 ever - Uridium[youtube]TvULd4zHz8Y&feature=youtu.be[/youtube]

    [youtube]TvULd4zHz8Y&feature=youtu.be[/youtube]
    morcar morcar July 2013 Announcements
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... px, py)[/B] - highlight the tile at the specified position in ... B] - change a previously highlighted tile back to normal
    [B ... , py)[/B] - invert a tile at the specified position in ... of the board), highlight the tile at the cursor position ( ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... instance, look at this multicolor tile:

    [IMG] ... touches" one side of the tile area, obstructing the background. ... "fill" the entire multicolor tile, thus obstructing the background on ... space" to help separate tile images, otherwise your program may ...
    Einar Saukas Einar Saukas August 2013 Development
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... 8x8 chessboard within the 9x9 tile area of BIFROST*. However this ...
    Einar Saukas Einar Saukas August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... thinking that 2 or 4 tile animations would make it very ...
    Gedlion Gedlion August 2013 Development
  • ANN: Tipshop updated Thursday, 03 October 2013Thursday 03 October 2013 Still a bit light on maps this month because of Martijn's sabatical, but still lots of good stuff (if a few days late. Cough…

    ... POKEs for ABYDOS, Movie and Uridium Plus. I shortened one of ...
    hackersanon hackersanon October 2013 Announcements
  • New Game: Cad?veri?nWe have added some new features to our engine and have produced two brand new games to test them. Here's one of them, the next one coming up shortly:…

    ... pressing "fire" over the blueish tile you will find in every ...
    na_th_an na_th_an October 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... several animation frames for each tile, and not much CPU left ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Collecting gamesWell I have turned my back on my divIDE and i want ot use my spectrum like i did when i was a kid. So I had some money saved up and went on a buying …

    ...
    Wizball
    Zynaps
    Uridium
    Tapper
    Zaxxon
    morcar morcar January 2014 Games
  • Selling adviceHello all, Recently had a loft clear out and found a console with 178 games and was hoping you could point me in the right direction to sell. I am…

    ... jack 2
    Firelord and uridium
    Ikari warrioirs

    Jasonm Jasonm February 2014 Sales
  • Cassette gamesI have some cassette games for sale: [B]Only cassettes:[/B] 1) Saboteur & Critical Mass 2) Hungry Horace 3) Paperboy 4) Auf Wiedersehen Monty …

    ... ) Football Manager

    25) Uridium

    26) Harrier Attack ...
    Vipered80 Vipered80 February 2014 Sales
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 16*10 tiles. Each [I]tile[/I] are 2x2 characters.
    Hark0 Hark0 March 2014 Sinclair Basic
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • X*Y*Z - A community project?Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/inf…

    ... loading screen, and possibly also tile designs, game mechanics and so ...
    bobs bobs April 2014 Games
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong. If I …

    If I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong.

    If I had to compare the two, then I would say ZX Spectrum approach is way more flexible and perhaps ...
    maiki maiki May 2014 Sinclair Miscellaneous
  • Ishido way of the stonesFollowing a thread in GAMES where I asked if there were any versions of ISHIDO WAY OF THE STONES on Speccy - or anything similar... it would seem the…

    ... Atari Lynx.
    A nice tile based, static screen puzzler - similar ... mystic feel with choice of tile set would be good.
    retromad retromad June 2014 New game ideas
  • Lesser Known Gaming GemsI was thinking the other day about really good games that nobody else had seemed to a heard of. On my PSP there was a great Mini Game called 'Wher…

    ... tiles and going from one tile to another would take you ... shoulder button to move the tile to get to a different ...
    stupidget stupidget July 2014 Chit chat
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    I would find a .tile file format very useful, basically ...
    R-Tape R-Tape September 2014 Emulators
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... be reused by a ?live? tile. I also have a function ...
    Mr Millside Mr Millside October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... a basic program running the tile routine with the backbuffer, it ...
    polomint polomint November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... the player and a ?bad? tile are close so this test ...
    Mr Millside Mr Millside November 2014 Development
  • CRLs "DISCOVERY"[IMG]http://i49.photobucket.com/albums/f280/GrazPatti/DSCF0036_zpsd8df0d1c.jpg[/IMG] I?m not really familiar with the game, ooh, maybe a vague recol…

    ... it?s a journey over Uridium-inspired space hulks, before switching ...
    Graz Graz January 2015 Games
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... examples of a flip screens tile map with a masked character ...
    alienbanana alienbanana February 2015 Development
  • Grammar-based data compressionI'm working on a game for the 48k Spectrum but want a way to compress a lot of screens into a small space, so I'm looking into data compression. Each…

    ... currently a 32x22 array of tile indices with 4 bits per ... tile, so 352 bytes. I might ...
    i love the z80s i love the z80s May 2015 Development
  • Games you envied on other systems (but were never converted to the Spectrum)I will admit it: there were times when I considered getting a Commodore 64. Not because I didn't love the Spectrum, but because Llamasoft games almos…

    ... "impossible" games started to appear: Uridium, Mercenary, Elite... then even ST ...
    Bad Horsey Bad Horsey August 2015 Games
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