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Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…
... that redrawing whole screen from tiles can be slower than other ... ), scroll background a and draw tiles on edges.
i ... -
Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…
... following...
1. Copy Tiles to BackBuffer
2. Copy ... -
Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…
... thing is to make any tiles which have no graphic use ... -
Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…
... specifically tweak it for different tiles. I would check if the ... -
Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…
... following:
1. Draw TILES to backbuffer
2. Copy ... -
Extreme Close-Up TetrisWhile reading through the brand new issue of Retro Gamer that's just arrived today, there is a feature on the 10 best versions of Tetris you've never…
... ) As 1) but introducing special tiles - slow down, speed up, exploding ... tiles (within a specified radius of ... -
Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…
... now.
Although the tiles are 4x4 the player sprites ... -
Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…
... . These were added as map tiles, but if you look closely ... -
Good C64 games?VICE PSP (a port of Vice for the PSP, amazingly :p) has been released at: [url]http://psp.akop.org/vice[/url] and so I was wondering what C64 games…
Uridium
Ghosts and Goblins
Armalyte
Last ninja 2
Creatures
Buggy boy
Some good uns there -
Good C64 games?VICE PSP (a port of Vice for the PSP, amazingly :p) has been released at: [url]http://psp.akop.org/vice[/url] and so I was wondering what C64 games…
[QUOTE=urbanupstart;355729]Uridium
Ghosts and Goblins
... -
Good C64 games?VICE PSP (a port of Vice for the PSP, amazingly :p) has been released at: [url]http://psp.akop.org/vice[/url] and so I was wondering what C64 games…
Gunship
Solo Flight
Paradroid
Uridium
Warhawk (mainly for the music though)
Pitstop II
Here are a few more.
[youtube]K_7Ab_aroa0[/youtube] -
Hard drive gamesWill they ever happen? The hardware exists in the real world. Not many have it though. Those that want to play games in the real world therefore o…
... . Top-down map with repeated tiles, some fast & smooth multi ... -
River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…
... of any.[/QUOTE]
Uridium has some multi colour effects ... -
Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …
This (although it requires a TC2048 to run) could be handy for editing tiles/sprite frames:
[url]http://tinyurl.com/cz7n3l[/url] -
Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …
Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles. -
Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…
... second screen with 2 invisible tiles.
And I once ... -
It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?
... % Iss. 35 (Dec '86)
Uridium 90% Iss. 35 (Dec '86 ... -
It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?
... % Iss. 35 (Dec '86)
Uridium 90% Iss. 35 (Dec '86 ... -
The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…
... a non-Spectrum game:[/B] Uridium
[B]Best Spectrum version ... -
can you guess what it is yet 2Here we go for round two of the game in wich i give a dodgy description of a game i can just about remember from my youth and you the viewer give me …
okay weve got the first three tiles just two more to go. I think i may have got a bit confused with number four i now dont think it was a horace game sorry about that so i will replace it with another one. -
can you guess what it is yet 2Here we go for round two of the game in wich i give a dodgy description of a game i can just about remember from my youth and you the viewer give me …
... weve got the first three tiles just two more to go ... -
ZX81 ROM - GPL / source code?I've had a quick look around but can't find the original thread, if any. There are various mentions of the ZX81 ROM being released under the GPL, and…
... file? "Copyright 1980-81 Nine Tiles Networks Ltd", as on [url ... -
ZX81 ROM - GPL / source code?I've had a quick look around but can't find the original thread, if any. There are various mentions of the ZX81 ROM being released under the GPL, and…
... file? "Copyright 1980-81 Nine Tiles Networks Ltd", as on [url ... . the ROM, is copyright Nine Tiles but I am not sure ... -
ZX81 ROM - GPL / source code?I've had a quick look around but can't find the original thread, if any. There are various mentions of the ZX81 ROM being released under the GPL, and…
... is Copyright (c) 1981 Nine Tiles Networks Ltd. The comments in ... -
Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …
... was brought in because Nine Tiles had fallen out with Sinclair ... -
Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…
... designing means? Just placing existing tiles and creating paths for enemies ... -
Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…
... designing means? Just placing existing tiles and creating paths for enemies ... -
R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o
... tried on the C64 (including Uridium, Sanxion, and R-Type), the ... -
R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o
... Braybrook's C64 version of Uridium it remains one of my ... -
2 new FPGA based clone from russiaFirst of all I wanna introduce you to the [B]ZX Evo[/B] by NedoPC -> [URL="http://www.nedopc.com/zxevo/zxevo.php"]http://www.nedopc.com/zxevo/zxevo.p…
... for displaying characters and drawing tiles.