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<1…28293031323334>
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... that redrawing whole screen from tiles can be slower than other ... ), scroll background a and draw tiles on edges.

    i ...
    Fikee Fikee May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... following...

    1. Copy Tiles to BackBuffer
    2. Copy ...
    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... thing is to make any tiles which have no graphic use ...
    bobs bobs May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... specifically tweak it for different tiles. I would check if the ...
    omega omega May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... following:

    1. Draw TILES to backbuffer
    2. Copy ...
    robpearmain robpearmain May 2009 Development
  • Extreme Close-Up TetrisWhile reading through the brand new issue of Retro Gamer that's just arrived today, there is a feature on the 10 best versions of Tetris you've never…

    ... ) As 1) but introducing special tiles - slow down, speed up, exploding ... tiles (within a specified radius of ...
    redballoon redballoon May 2009 New game ideas
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... now.

    Although the tiles are 4x4 the player sprites ...
    robpearmain robpearmain May 2009 New game ideas
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... . These were added as map tiles, but if you look closely ...
    joefish joefish May 2009 New game ideas
  • Good C64 games?VICE PSP (a port of Vice for the PSP, amazingly :p) has been released at: [url]http://psp.akop.org/vice[/url] and so I was wondering what C64 games…

    Uridium
    Ghosts and Goblins
    Armalyte
    Last ninja 2
    Creatures
    Buggy boy


    Some good uns there
    urbanupstart urbanupstart May 2009 Chit chat
  • Good C64 games?VICE PSP (a port of Vice for the PSP, amazingly :p) has been released at: [url]http://psp.akop.org/vice[/url] and so I was wondering what C64 games…

    [QUOTE=urbanupstart;355729]Uridium
    Ghosts and Goblins
    ...
    mel the bell mel the bell May 2009 Chit chat
  • Good C64 games?VICE PSP (a port of Vice for the PSP, amazingly :p) has been released at: [url]http://psp.akop.org/vice[/url] and so I was wondering what C64 games…

    Gunship
    Solo Flight
    Paradroid
    Uridium
    Warhawk (mainly for the music though)
    Pitstop II


    Here are a few more.

    [youtube]K_7Ab_aroa0[/youtube]
    beanz beanz May 2009 Chit chat
  • Hard drive gamesWill they ever happen? The hardware exists in the real world. Not many have it though. Those that want to play games in the real world therefore o…

    ... . Top-down map with repeated tiles, some fast & smooth multi ...
    bobs bobs May 2009 New game ideas
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... of any.[/QUOTE]

    Uridium has some multi colour effects ...
    MrCheese MrCheese May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    This (although it requires a TC2048 to run) could be handy for editing tiles/sprite frames:

    [url]http://tinyurl.com/cz7n3l[/url]
    chev chev May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…

    ... second screen with 2 invisible tiles.

    And I once ...
    FrankT FrankT May 2009 Games
  • It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?

    ... % Iss. 35 (Dec '86)
    Uridium 90% Iss. 35 (Dec '86 ...
    Sard Sard June 2009 Sinclair Miscellaneous
  • It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?

    ... % Iss. 35 (Dec '86)
    Uridium 90% Iss. 35 (Dec '86 ...
    ZX Beccy ZX Beccy June 2009 Sinclair Miscellaneous
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... a non-Spectrum game:[/B] Uridium
    [B]Best Spectrum version ...
    Graz Graz June 2009 Games
  • can you guess what it is yet 2Here we go for round two of the game in wich i give a dodgy description of a game i can just about remember from my youth and you the viewer give me …

    okay weve got the first three tiles just two more to go. I think i may have got a bit confused with number four i now dont think it was a horace game sorry about that so i will replace it with another one.
    1980-20.. 1980-20.. June 2009 Games
  • can you guess what it is yet 2Here we go for round two of the game in wich i give a dodgy description of a game i can just about remember from my youth and you the viewer give me …

    ... weve got the first three tiles just two more to go ...
    Jumping Stack Jumping Stack June 2009 Games
  • ZX81 ROM - GPL / source code?I've had a quick look around but can't find the original thread, if any. There are various mentions of the ZX81 ROM being released under the GPL, and…

    ... file? "Copyright 1980-81 Nine Tiles Networks Ltd", as on [url ...
    John Elliott John Elliott June 2009 Sinclair Miscellaneous
  • ZX81 ROM - GPL / source code?I've had a quick look around but can't find the original thread, if any. There are various mentions of the ZX81 ROM being released under the GPL, and…

    ... file? "Copyright 1980-81 Nine Tiles Networks Ltd", as on [url ... . the ROM, is copyright Nine Tiles but I am not sure ...
    Geoff Geoff June 2009 Sinclair Miscellaneous
  • ZX81 ROM - GPL / source code?I've had a quick look around but can't find the original thread, if any. There are various mentions of the ZX81 ROM being released under the GPL, and…

    ... is Copyright (c) 1981 Nine Tiles Networks Ltd. The comments in ...
    chev chev June 2009 Sinclair Miscellaneous
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... was brought in because Nine Tiles had fallen out with Sinclair ...
    chev chev July 2009 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... designing means? Just placing existing tiles and creating paths for enemies ...
    Ralf Ralf July 2009 Games
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... designing means? Just placing existing tiles and creating paths for enemies ...
    Bandit Bandit July 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... tried on the C64 (including Uridium, Sanxion, and R-Type), the ...
    ewgf ewgf August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... Braybrook's C64 version of Uridium it remains one of my ...
    Hercules Hercules August 2009 Games
  • 2 new FPGA based clone from russiaFirst of all I wanna introduce you to the [B]ZX Evo[/B] by NedoPC -> [URL="http://www.nedopc.com/zxevo/zxevo.php"]http://www.nedopc.com/zxevo/zxevo.p…

    ... for displaying characters and drawing tiles.
    chev chev August 2009 Hardware
<1…28293031323334>

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