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<1234567…34>
  • User defined function in Sinclair BASICI'm looking to create a user defined function in Sinclair BASIC to add up numbers being input. This is the program without a user defined function be…

    ... 'm looking to create a user defined function in Sinclair BASIC to ... is the program without a user defined function being used

    Richey Richey February 2017 BASIC
  • DK'Tronics Dual Sticks and Up/DownIs there a know issue with the DK'Tronics dual port joystick interface - the one that supports Kempston and Sinclair #1 (6..0)? I vaguely remember a…

    ... . That brought back memories of user-defined keys in games and actually wanting ... the Sinclair input shifted to keys V..Spc for 4-player ...
    joefish joefish February 2013 Hardware
  • Stock Cars II, 3D is NOT 4 Players - turn based - it is 4 players - simultaneousHi, Stock Cars II, 3D from Challenge Software (UK) ( https://www.worldofspectrum.org/infoseekid.cgi?id=0012129 ) is NOT 4 - turn based - it i…

    ... and II, Kempston and AGF-User-Defined-Keys-Interface) can be seen here ...
    Luzie Luzie September 2019 Infoseek database
  • Beginner InfoI have trying to find some hardware information for use with assembly coding but havn't had much luck. For instance. How do I redirect the vertical …

    ... to see if any other keys are pressed (only one key ... to allow easy integration of user-defined joysticks in programs (all you ... is a user defined joystick function that uses a struct holding keys for ... nice way of supplying a user-defined keys option.
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... too fresh yet, and the user-base, I expect, could be ... ; sound effects, collision detection, backgrounds, user-defined keys and joysticks, which will be ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Worst. Controls. Ever.Right... time to have a vote on the worst keyboard controls ever! Here's some suggestions to start you all off: (1) The standard cursor keys. Need …

    ... that, this routine can support user defined keys and is shorter than the ... Stamper brothers wrote. Since the keys can be redefined this single ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Games
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... ]

    This line reads user-defined keys:

    [code]
    i ... = in_JoyKeyboard(&keys);
    [/code]

    and ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... to enter initials or define keys. But as you're guessing ... routine using IN to read user-defined keys is very small, can handle ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... routine using IN to read user-defined keys is very small, can handle ... faster if you dont allow user-defined keys, but have them hard-coded ...
    Rickard Rickard May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... faster if you dont allow user-defined keys, but have them hard- ... read the state of five user-defined keys.

    I make ... sure all my user-defined key routine and joystick routines ... it very easy to implement user-defined control method inside a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... is the "struct player" defined in player.h. Since ... indexed by a COMMODITY_* constant defined in "store.h" : COMMODITY_FOOD ... joyparam" is a structure containing user-defined keys for the directions and a ... that these functions are defined in the player module ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Crash! - a pirate's best friend?Possibly a little controversial , but doesn't it seem odd that Crash! was the only mag to include an index of which keys did what in each game - very…

    ... that most games arrived with user defined keys or 2 or 3 joystick ...
    sirclive1 sirclive1 January 2008 Games
  • Messages in 'Invasion of the Body Snatchas'I searched the forum and checked the [URL="http://equ.in/ox/spectrum/eggs/"]Easter eggs page[/URL] but couldn't find any reference to the messages I …

    ... halls we chose the keys for left/right and ... down by picking the keys that our fingers fell ... down should correspond to keys that are nearer/further ... uncomfortable, hence the fully user-defined key layout options of ... they'd used the user defined keys in Dark Star to ...
    kickaha kickaha September 2008 Games
  • Messages in 'Invasion of the Body Snatchas'I searched the forum and checked the [URL="http://equ.in/ox/spectrum/eggs/"]Easter eggs page[/URL] but couldn't find any reference to the messages I …

    ... halls we chose the keys for left/right and ... down by picking the keys that our fingers fell ... down should correspond to keys that are nearer/further ... uncomfortable, hence the fully user-defined key layout options of ... they'd used the user defined keys in Dark Star to ...
    Jumping Stack Jumping Stack September 2008 Games
  • games you wish were a bit easier (or harder?)easier: Rockstar Ate My Hamster -- it just seems impossible to light up all 4 discs in the space of a year. 2 years would seem like more of a challen…

    ... , I would have loved a user-defined keys option on the early Ultimate ... come to terms using those keys when there was a crisis ...
    Amfoot Amfoot May 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... point. In the absence of user-defined keys, it's best to avoid ...
    Digital Prawn Digital Prawn December 2010 Development
  • Help identifiying a very old gameHello, first post here although I've lurked for a while :) Great site! This is a long shot, but I wonder if anyone can help me find a game I played…

    ... especially the explosions. No user-defined keys despite the inlay claiming ... it, but reasonable keys provided. Joystick; Mikrogen. ... play. Inlay states user-definable keys, but there aren? ... Destroyer?. Uses 6 control keys, no joystick option, excellent ...
    Rawhead Rex Rawhead Rex June 2011 Games
  • Controls being automatically remapped for Joystick control.. possible?Is there a Speccy emulator out there that automatically converts the basic controls UP,DOWN,LEFT,RIGHT,FIRE, ALT FIRE to the actions of a plugged in …

    ... allow you to map cursor keys, Sinclair or the Kempston controls ... map the Joystick controls to user defined keys (I think Spectaculator and ZX ...
    Arjun Arjun April 2012 Emulators
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... tape load?

    2. User defined keys don't seem to work ... or M to change the keys or return to the Menu ...
    David Jones David Jones November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    Note: User defined keys. It's recognising that C ...
    David Jones David Jones November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... been something to do with user defined keys. Whoever changed it did a ... possible to go to the user defined keys page and be unable to ...
    David Jones David Jones November 2013 Development
  • AticAtac DisassemblyHi Guys, I've been spending quite a bit of time the last 2-3 weeks working on the AticAtac disassembly, evolving it into a much more documented as…

    ... about my experiment to hack user-defined keys into Atic-Atac.

    colonel32 colonel32 March 2019 Assembler
  • AticAtac DisassemblyHi Guys, I've been spending quite a bit of time the last 2-3 weeks working on the AticAtac disassembly, evolving it into a much more documented as…

    ... about my experiment to hack user-defined keys into Atic-Atac.

    keys interface there. Impressive!
    BloodBaz BloodBaz March 2019 Assembler
  • AticAtac DisassemblyHi Guys, I've been spending quite a bit of time the last 2-3 weeks working on the AticAtac disassembly, evolving it into a much more documented as…

    ... about my experiment to hack user-defined keys into Atic-Atac.

    Alessandro Grussu Alessandro Grussu April 2019 Assembler
  • Just downloaded Sinclair for my Jornada 720, and the keys are messed up. Help!Hi, I found the Sinclair emulator on for Jornada 720 [url="http://www.yetanotherhomepage.com/j7xx/"]http://www.yetanotherhomepage.com/j7xx/[/url] I …

    ... fun to play, but the keys are messed up. For example ... the game through the arrow keys. There is the Joystick properties ... to use Kempston Joystick or Keys (user defined); no option seems to make ...
    msafi msafi November 2004 Emulators
  • Q on Spin (Keys vs. Joystick)I'm here: Spin -> Options -> Control -> Joystick -> User Defined -> Define keys -> UP ... how do I make that direction (or any other) become None???…

    I'm here:

    Spin -> Options -> Control -> Joystick -> User Defined -> Define keys -> UP ... how do I make that direction (or any other) become None???

    Skarpo
    :)
    Skarpo Skarpo June 2005 Emulators
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ...
    ; or... Check the defined keys and return which are pressed ... * check for any of the defined keys being pressed
    ; On ... ;
    main: ld a,0 ; user can poke org+1 with ... call get_defined_key

    ; ok, keys should have been saved, (/me ...
    polomint polomint September 2011 Development
  • Spin - Multiple joystick buttons?Something I'd really love to see in an emulator, Spin especially as it's the one I use most, is to be able to setup a multi-button joystick... Many …

    ... / Right / Fire, but also additional keys for Pick-up / Drop etc ... expand the "User-Defined" joystick mode to allow as many keys as there ... are buttons to be defined.
    bobs bobs November 2005 Emulators
  • TZX SuitabilityHi All, Firstly thanks for a wealth of info been a long time since Ive seen those set of rubber keys and symbol-shift and now it back around and we d…

    ... seen those set of rubber keys and symbol-shift and now ... spec allows the addition of user defined text... traditionally creating a dat ... of (clean roms) for each user to have on their PC ...
    Richard_Butler Richard_Butler March 2009 MIA/STP/SDP
<1234567…34>

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