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  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... the original memory positions into user defined new positions on screen.
    4throck 4throck November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... />
    Well, that fixed the user defined keyboard and the maze chaser ... to have to improve the user interface a bit. Don't ...
    David Jones David Jones November 2013 Development
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    What you describe is called UDG - User Defined Graphics :)

    Well, try if it works on 128 kB and shows in Basic listing. Personally I don't know.
    Ralf Ralf December 2013 Emulators
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    works just as you said thanks a lot :)
    [QUOTE=Ralf;737960]What you describe is called UDG - User Defined Graphics :)

    Well, try if it works on 128 kB and shows in Basic listing. Personally I don't know.[/QUOTE]
    gabriele amore gabriele amore December 2013 Emulators
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    What is the relationship between User defined graphics in BASIC and Spectaculator?
    This feature must work in any good emulator.
    djdron djdron December 2013 Emulators
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    I can't even work out what "user defined graphics in spectaculator" means, here?

    I've just booted up my copy wondering if there's a hitherto undiscovered udg editor or something. If there is, it's still undiscovered.
    Gedlion Gedlion December 2013 Emulators
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... of memory that can contain user defined instructions for the clashbasher which ...
    Basher Basher March 2014 Hardware
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... ]23675 - UDG - Address of first user-defined graphic. You can change this ... save space by having fewer user-defined characters.[/QUOTE]
    It's ...
    joefish joefish June 2014 Sinclair Basic
  • I wonder what this is?Just having a browse on ebay and came across [URL="http://www.ebay.co.uk/itm/191216974918"]this[/URL], I wonder what its for?

    ... and inverted video, enabling the user to draw lines, circles and ... and textures. Up to 32 user defined graphics are available.

    balford balford June 2014 Hardware
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... code, and data in specific user-defined sections. This is because there ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... code, and data in specific user-defined sections. This is because there ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... "User Grid"... The X & Y values could perhaps be defined in ... the menu under "View" as "Define Size for User ... mixed used. Pixel, Character and user-defined (the white one in the ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... will then toggle the user defined raster settings taken from ... there... Clicking on the User defined selector icon will restrict ... movement by the user defined raster settings, clicking on ... would suggest having the User defined selector as first, then ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... the raster sizes when the user uses those buttons at the ... the alignment of the new user defined raster system either... They both ...
    kgmcneil kgmcneil September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... the raster sizes when the user uses those buttons at ... /> alignment of the new user defined raster system either... They both ... :

    * Implement a user-defined selector and two rulers for ... and the
    new user-defined one) will ignore the current ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... a user-defined raster enabled while you are handling with a user-defined selector ... find the rulers of the user-defined selector in the toolbar next ... to the user-defined raster. :-)
    Same goes for ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... now allows to use the user-defined selector, with e.g. 8x4 ... rulers appear inactive when the user-defined tool is not active, but ... either by clicking the corresponding user-button, or by clicking on ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... ", we will also have "user grid". Or perhaps "user grid" will replace ... : pixel grid, character grid, user-defined grid. The user-defined grid has highest priority ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> I even tried setting a user-defined selector of 8, but it ...
    Einar Saukas Einar Saukas October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... ]I even tried setting a user-defined selector of 8, but it ...
    clausjahn clausjahn October 2014 Emulators
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... message and switch on the user defined character set. Using the message ... if we want to use User Characters Y or N ? - we ...
    jp jp November 2014 Announcements
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... . Set the joystick type to User Defined, set the Joystick Directions to ...
    GReW GReW January 2015 Emulators
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    ... I try and make 9 user defined graphics please??

    B ...
    GReW GReW February 2015 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... />         ;; loading speed.  If none is defined, STANDARD is
            ;; the default ... the structure storing arguments to user-defined
            ;; functions.  Offsets of 4 ...
    stephenw32768 stephenw32768 May 2015 Development
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    ... they miss that games with user definable keys did not work well ...
    Hammer09 Hammer09 August 2015 Sinclair Miscellaneous
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    ... they miss that games with user definable keys did not work well ...
    p13z p13z August 2015 Sinclair Miscellaneous
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... range, not graphical characters or user-defined graphics.
    John Elliott John Elliott August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... does not work for the user defined characters.

    EDIT Beaten ...
    Luny Luny August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... match for other characters, including user-defined graphics."

    Quick demo ...
    dbolli dbolli August 2015 Sinclair Basic
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