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<1234567…34>
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... br /> [code]10 LOAD "": RAND USR 32768[/code]
    The loader ... [b]RAND USR[/b] statement.

    Here's a better loader ... :
    [code]2328 PRINT USR a[/code]

    It ... PRINT
    5 192 USR
    6 97 a
    7 13 ...
    ajmoss ajmoss June 2010 Development
  • need a new method for m/c parameter assignmentI've been using a variable length function of the form: "FN a$(a$,a[,b...,z])=STR$ USR md" to search a data table and return a string result. By putt…

    ... form:
    "FN a$(a$,a[,b...,z])=STR$ USR md"
    to search ... a data table and return a string ... up things by using "PRINT USR a$,a[,b...,z];" method and taking ... do something like "STR$ USR md,a$,a[,b...,z]", which wouldn't ...
    Battle Bunny Battle Bunny September 2012 Development
  • Some stupid 16K questions...Starting with... 1. Should a 16K Spectrum that's been upgraded to 48K behave [I]exactly[/I] like a 48K Spectrum? i.e. should the machine test/clear…

    ... with...

    1. Should a 16K Spectrum that's been ... behave [I]exactly[/I] like a 48K Spectrum? i.e. should ... up, and should PRINT USR "a" give me 65368, not 32600?

    a machine to be socketed, or ...
    snigfarp snigfarp December 2012 Hardware
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... POKE 23388,16+7: FOR a=65368 TO 65371: READ p: ... POKE a,p: NEXT a:
    POKE 23388 ... OUT 32765,16+7: PRINT USR 65368:
    POKE 23388,16+ ... /> FOR a=0 TO 139: POKE 65368+a,PEEK (16384+a): NEXT a:
    65368 (ie. in the ...
    Battle Bunny Battle Bunny January 2013 Development
  • help with my original issue 3b from when i was a teen. possible lower ram fault.hello, well ive tried to fix my old speccy, but haven't made much progress. could you help me out with some diagnosis. the fault occurred about…

    ... out my speccy with a specmate cartridge that previously ... I tried to load a program via a laptop that seems ... with occasional hints of a header. so could this ... sounder buzzed whenever I pressed a key.

    ... br /> if I use PRINT USR "A" I get 32600.
    ...
    cypher007 cypher007 December 2016 Hardware
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... you can read them in a SCREEN$. [Dr. BEEP]
    * ... on the screen then use a different color than the controlcharacter ... =X+(XCHR$ 164 THEN LET A$=""

    Incidentally, you ... . Alternatively, POKE 23608,255 gives a very long buzz which immobilises ...
    na_th_an na_th_an April 2005 Development
  • Broken SpectrumJust found out that both of my +3s have died. :( Seems to be the same problem with both, that the disk-drive just doesn't want to spin anymore. An…

    ... The crashing 128 - could be a faulty Z80 but is more ... bad memory. Just because a memory location passes the ROM ... as soon as you press a key - what exactly do ... act the same way - even a 16K game?

    USR "A" in 48 AND 128K mode - should be 65368, if ...
    DEATH DEATH April 2006 Sinclair Miscellaneous
  • RAM chips are 4164s and 4564s interchangeableI paid for some 4164s online, for upgrading my Spectrum 16K to 48K, and I've been given 4564s. I've tried these along with the correct logic ICs and …

    ... National Semiconductors. I remember a note about this manufacturer and ... so, type PRINT USR "A" and you should get 65368 back. Anything else ... If your experiment DOES give 65368, you may still have bad ... dodgy at (say) address 65368 bit 6, everything will work ...
    DEATH DEATH September 2006 Hardware
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    ... was going to ask that a few days ago but I ... ?[/QUOTE]

    There's a peek/poke thingy you can ...
    PRINT USR "A"

    which would return 65368 on a 48, 32600 ... for a 16K. Anything else ...
    DEATH DEATH November 2006 Sinclair Miscellaneous
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    [QUOTE=DEATH]There's a peek/poke thingy you can ...
    PRINT USR "A"

    which would return 65368 on a 48, 32600 ... for a 16K. Anything else ... still gives the value of 65368!
    How's dat den ...
    itsallgood itsallgood November 2006 Sinclair Miscellaneous
  • HELP BTTF on Speccy 48khello, fellow spectrum owners! I have won a Back To the future game on cassette of eBay that is for my 48k. I run it, by typing LOAD "", and it sta…

    ... />
    PRINT USR "A"

    which would return 65368 on a 48, 32600 ... for a 16K. Anything else ... /> Fair enough if it has a sticker saying 48k , then it ... that the sticker is not a big fib !! :D
    Sard Sard November 2006 Games
  • Whats up wi mi speccy ? M RAMTOP no good 0:3I bought a speccy on ebay tried to load Mission Impossible but about 30 secs into loading it stopped and i got the error message ... M RAMTOP no good…

    ... .

    Swordy, type PRINT USR "A" and tell me what number ... it's 65368 then all is well, it's a 48K Speccy ... 's 32600 then it's a 16K Spectrum, all is well ...
    DEATH DEATH March 2007 Sinclair Miscellaneous
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... br /> 15 LET V=65368: GO SUB 200
    20 FOR U=USR "a" to USR "u": FOR Y ... 40 REM FOR U=USR "a" to USR "u": FOR Y ... /> 60 FOR U=USR "a" to USR "u": FOR Y ... br /> 75 LET V=65368: GO SUB 200: PRINT ... 96 PRINT "ABCDEFGHIJKLMNOPQRSTU": REM GRAPHICS A-U

    ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... />
    By the way, this USR "A", I tried in an emulator ... to do just PRINT USR "A" and got 65368. I guess that memory ... usr command? (I.e. SAVE "udg" CODE 65368,168?)

    Is 65368 a ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... ]
    By the way, this USR "A", I tried in an emulator ... to do just PRINT USR "A" and got 65368. I guess that memory ... with the usr command? (I.e. SAVE "udg" CODE 65368,168?)

    [quote]
    Is 65368 a fixed location for UDG:s ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... 382608]Yes, you can use 65368.[/QUOTE]

    ... what it does (than the USR "a" way)! :)

    ... non-printable characters before A or similar? By the ... br />
    Do a POKE 23606,0: POKE 23607 ... br /> I also often included a line something like
    [ ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... ]still[/i] use the USR "A" routine - that's ... program will break as a result. A different ROM (say ... meaning of the syntax USR "A"? Is there some logic ... some magic syntax that USR "A" returns the address of ... 15616 on a stock 48k machine, and USR "A" is 65368. And ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... [i]still[/i] use the USR "A" routine - that's what it ... understood the USR command. I know I can start a machine code ... program with RANDOMIZE USR memory-adress ... to 15616 on a stock 48k machine, and USR "A" is 65368. [/QUOTE]
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ...
    BASin offers you a couple of choices here.
    USR "A", 8*21 - they will ... with your UDGs highlighted as a data block. Click the ... and that the address is 65368 (which should be done ... as DATA statements, with a POKE routine to get ...
    Dunny Dunny September 2009 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    65368 is the value of USR "A". Just PRINT USR "A".

    You will have a LOT less addresses to remember (
    Shiru Shiru June 2010 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... for A-U in 's format?[/QUOTE]

    It's 65368 ... running

    [code]PRINT USR "a"[/code]
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    [QUOTE=na_th_an;505689]It's 65368. But if you forget the ... running

    [code]PRINT USR "a"[/code][/QUOTE]
    thank you ...
    olaf olaf January 2011 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... 100
    120 FOR a=USR "A" TO USR "A"+8
    130 ... READ v
    140 POKE a ... is normally starts at address 65368 (88+256*255).
    a simple LET statement. The ... br /> [CODE]300 LET b$=a$[/CODE]
    Copied memory should ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    Perhaps this is rather more a "Couple of basic BASin ... and its startup value is 65368. If you're just getting ... A-U then at least ... FOR a=USR "A" TO USR "U"+7: READ b: POKE a,b: NEXT a
    A" & "U" are the ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... Perhaps this is rather more a "Couple of basic BASin ... and its startup value is 65368. If you're just ... FOR a=USR "A" TO USR "U"+7: READ b: POKE a,b: NEXT a
    A" & "U" are the ... program badly and was calling a UDG before I'd ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... one have to wait for a retrace, do mainstream emulators ... Am I right that since 65368 is at memtop, the following ... ,-2
    20 LET a=USR "a":LET b=0:LET p ... IF c=-1 THEN LET a=a-256:LET b=0: ...
    25 CLS:PRINT"{A}{B}{C}{D}{E}"
    A}{B}{C}{D}{E}": ...
    carlsson carlsson January 2014 Sinclair Basic
  • what does the USR command actually stand for?im sure its an acronym, if i remember rightly. ____ sub routine?

    ... ;952498"]so like print peek usr "a" ?

    ... [code]PRINT USR “a”[/code]
    Produces
    [code]65368[/code]
    ... Now enter:
    [code]PRINT PEEK USR “a”[/code ... /> [code]POKE USR “a”,255:PRINT PEEK USR “a”[/code]
    ...
    1024MAK 1024MAK May 2019 BASIC
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... a bitmap at the end of the routine at memory location 65368 ... which is USR "A".

    It uses a ... loopb2 ld a,(hl)
    ld (de),a
    inc ...

    org 65368 ;address of USR "A"

    bitmap ...
    dmsmith dmsmith April 2020 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... in some games. There was a very nice type-in book ... TO 7: READ t: POKE USR "a"+f,t: NEXT f
    a$=""
    50 FOR f=10 ... TO 19: LET a$=a$+"10"+STR$ f: PRINT BRIGHT ... ; INK 0;AT 10,f;"\a": NEXT f
    60 GO ...
    Tom-Cat Tom-Cat March 2006 Games
<1234567…34>

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