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<1…78910111213…34>
  • Alice in WonderlandThe new Tim Burton film, Alice in Wonderland, is awful. My reasons for saying this, and warning, spoilers are in this hidden text: [spoiler]Aside f…

    ... , the characters are mostly ill-defined, and the set paces and ...
    ewgf ewgf March 2010 Chit chat
  • Image to ZX Spec 1.2 Released (Video and high performance support)Yes I know it's only been about three weeks since 1.1 but I've been working very hard on this version and has a major work engine overhaul for multi …

    ... loader option.
    - Added Buffered USR 0 (128K) tap video/slideshow ...
    brownb2 brownb2 April 2010 Announcements
  • ISO ROM 128 with TR-DOS 5.05(cz)This is new correct version of ISO ROM for ZX + BETADISK. Some extra basic command is designed specially for use in conmination with TR-DOS 5.05(cz).…

    ... "BETA DISC EDITOR")
    RANDOMIZE USR 15610 (start packer "TOMPACK")
    USR 15619: REM:" and enable short ...
    velesoft velesoft April 2010 Sinclair Basic
  • aerial jousting gamesA rather specialised sub-genre, perhaps, but these games: -- Joust / Ostron (Softek) -- Lancer Lords (Rabbit) -- Warlords (Century) -- Winged Warlord…

    ... Warlords (CDS)
    are presently defined as a mixture of three ...
    Battle Bunny Battle Bunny April 2010 Infoseek database
  • Whi different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... ,106,201
    50 PRINT USR 23296

    causes that ...
    arfgh arfgh May 2010 Sinclair Basic
  • C/M Why different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... ,106,201
    50 PRINT USR 23296

    causes that ...
    arfgh arfgh May 2010 Sinclair Basic
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... . When i made the Randomize USR 32768, it resets. Why ? What ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... zone must be of course defined. For example if we made ...
    arfgh arfgh June 2010 Sinclair Basic
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ...
    [code]10 LOAD "": RAND USR 32768[/code]
    The loader ... end of the [b]RAND USR[/b] statement.

    Here ... loader:
    [code]2328 PRINT USR a[/code]

    It ... 245 PRINT
    5 192 USR
    6 97 a
    ajmoss ajmoss June 2010 Development
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... only), enter:

    RANDOMIZE USR 0 (don't just type ... : POKE 28939,0
    RANDOMIZE USR 30950

    Controls: Kempston ...
    Battle Bunny Battle Bunny June 2010 Games
  • Matt Smith as Doctor Who?Now that Matt Smith's first series (or season) as the Doctor has ended, how do you rate him? Do you think he's done a good job, is suitable for the p…

    ... beautiful, but has a properly defined personality, and is a great ...
    ewgf ewgf June 2010 Chit chat
  • problem with DEFADD storageI have a function: DEF FN t(t$,m,t)=USR t which is called with, for an example: LET bc=FN t("t$()",mcworkspace,mcputt) where, at the time: mcworkspac…

    ... FN t(t$,m,t)=USR t
    which is called ... , is held as 907F580000. The USR routine is therefore not working ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Common pitfalls and solutionsLet's discuss some of the common problems in Speccy programming, and the methods we use to avoid them. For an example, here is a piece of code that …

    ... /> ;ANTI-USR0
    ;
    ;Typing USR 0 in 128 BASIC effectively ...
    Hikaru Hikaru August 2010 Development
  • Return to +3 BASIC from 48K mode.Hello Spec-Chums! I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it. Anyway, here goes…

    ... are left untouched, a RANDOMIZE USR 23354, which calls the ONERR ...
    The_Bert The_Bert September 2010 Sinclair Basic
  • compressing basicI thought I'd ask here instead of the basic forum.. in the sense of giving me 1 command line, and NOT the whole listing joined up etc. and it uncom…

    ... . trying to findthe equivalent (Randomize Usr ? )

    the reason I ...
    fog fog September 2010 Development
  • New feature: distinction between simultaneous and turn based multiplayerAs requested earlier, a new flag has been added to the database to distinguish between simultaneous and turn based multiplayer games. The words I us…

    ... the definition needs to be defined first. Currently, when a game ...
    mheide mheide September 2010 Games
  • designing a computerHi everyone! I am designing a 4 bit computer and i need some advice, is this a good instruction set? [CODE] BINARY OPCODE DESCRIPTION 00000 nop…

    ... load value n into register defined by m
    01000 loadreg ...
    Robin Robin September 2010 Chit chat
  • The Top 25 Videogame Consoles of All TimeYep, another "best of..." list posted on the 'net, and like all lists based on opinion it's contentious, but even by the standards of most lists I th…

    ... have helped if they'd defined first what the criteria was ...
    ewgf ewgf October 2010 Chit chat
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 9260 PAUSE 0:
    RANDOMIZE USR 3438: REM ROM CLS-LOWER ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • How to specify 1st byte to be ran in a tap fileI am writing m/c to a tap file. When I load it in an emulator I have to go through the usual PRINT USR 30000 I always thought TAPs couldnt specify …

    ... the usual

    PRINT USR 30000

    I always ...
    carlinski carlinski October 2010 Development
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... in "+STR$ no+" pitch": RANDOMIZE USR 64564: LET li=li+1 ... in "+STR$ no+" pitch": RANDOMIZE USR 64564: LET li=li+1 ... in "+STR$ no+" pitch": RANDOMIZE USR 64564: LET li=li+1 ... $=Text
    400 REM RANDOMIZE USR 64564
    410 REM --------------------------[/CODE ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Directions in isometric gamesThis is my biggest bugbear when playing isometric games. Something that is more of an annoyance when playing it on my DS. There is no standard in w…

    ... Escape for instance - if you defined qaopm as the standard up ...
    GeeKay GeeKay November 2010 Games
  • Level DesignWith all the talk on the excellently amusing Manic Miner Intelligence thread, it got me thinking about the perfect level designs in the iconic game. …

    ... the Speccy and games that defined it and their mediocre copycats ...
    GeeKay GeeKay November 2010 Games
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... game/program once the RANDOMIZE USR command is used. The output ... the correct CLEAR and RANDOMIZE USR values for that specific compressed ...
    ASM ASM November 2010 Announcements
  • Spectrum: The Definitive Top 10A bit of fun. Ok, so it's 100 years from now, and the Spectrum is taking it's place in a home computer hall of fame. You have to choose 10 games th…

    ... that were fondly remembered, and defined the Spectrum.

    Mine ...
    Evil Stripe Evil Stripe November 2010 Games
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    I have a "level" defined by 504 bytes (28 squares ...
    sekrets sekrets December 2010 Development
  • Fao dmboozefreekIf you've been following the news recently, you know that even Mr. DMBooze Freek's horoscope says he's cocky. However, you might not know that DMBooz…

    ... claims that individual worth is defined by race, ethnicity, religion, or ...
    SkyCat SkyCat February 2011 Chit chat
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... ]xxxx PAUSE 1:
    RANDOMIZE USR 64564[/CODE]

    Am ...
    RANDOMIZE = 1 byte
    USR = 1 byte
    64564 = 5 ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Enjoying Gaming Again:cry: Why oh why.... I work with computers all day.... and I come home and work on computers some more. I used to enjoy gaming, perticularly games …

    ... you are constrained by pre-defined barriers. I know this is ...
    Scottie_uk Scottie_uk February 2011 Chit chat
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    Renegade on April 21

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