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The Silliest ZX Spectrum Games EverClearly there is a fine line between "silly" games and "not silly" games . Well that needs to be defined and the silly games clearly identified . So …
Clearly there is a fine line between "silly" games and "not silly" games . Well that needs to be defined and the silly games clearly identified . So "silly Games , let's be having you" -
BasinC can accept Intel 8086 assembler inside REM-linesIn the year 1983m the firmware "ACS SOFTWARE" develope basic-spectrum with REM+assembler Finally, here are two sample routines you might like to try…
... REM finish
120 RANDOMIZE USR 58000[/i]
My purpose ... -
Beta-Loader (boot Loader for Betadisk) updated to v3Hi, I´ve updated original Version from unknown author of "Beta-Loader". This is a program written in BASIC as boot menu for BetaDisk / TR-DOS Disk…
... on both TR-DOS v4 (USR 15360/15363) and TR-DOS ... v5 (USR 15616/15619). On Betadisk equipped ... -
A couple of random questions......because, why not? (1) USR0 mode on the +3/+2A/B I know of its existence, I know how it's used, and I have some games that require it to work o…
... /+2A/+2B ROM that allowed USR to be used, effectively, as ... -
Manic Miner (light modification)Hi, This project was a small try to make something different. I would like to present in old-fashion magazine style. I hope you will like :) Pg…
... /> Start the game, type RANDOMIZE USR 33792
You will ... -
New WoS and ZXDBIt turns out new WoS is using [url="https://github.com/zxdb/ZXDB"]ZXDB[/url]! More precisely [url="https://github.com/zxdb/ZXDB/blob/c4bd3e40d81a8d47…
... 8x1 Graphics Engine (18 char columns x 18 char rows). Inspired by ... 8x1 Graphics Engine (18 char columns x 18 char rows). Inspired by ... Graphics Engine (18 char columns x 18 char rows). Inspired by ... Graphics Engine (18 char columns x 18 char rows). Inspired by ... -
why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…
... hl,blocks ; address of user-defined graphics data.
ld (23675 ... ,144 ; ASCII code for User Defined Graphic 'A'.
rst 16 ... -
this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …
... hl,blocks ; address of user-defined graphics data.
ld (23675 ... ,144 ; ASCII code for User Defined Graphic 'A'.
rst 16 ... -
type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…
How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…
... ,201
100 LET t=USR 60000
300 PRINT AT ... doing the more popular "RANDOMIZE USR 60000" because we actually use ... =0
100 LET t=USR 60000
200 PRINT AT ...A Sunday grumbleGIVE IN & DROP OUT OR WHAT? The following is not a sensible message meaning that I'm not necessarily going to act upon what the title suggests, I'…
... with POKES and the PRINT USR commands that most people trot ...How do you get the GRAPHICS cursor in 128 Basic?I know its something plus the 9 key but I cannot discover what! I just typed in a simple UDG maker which allocates the data to USR "P" but I even …
I know its something plus the 9 key but I cannot discover what! I just typed in a simple UDG maker which allocates the data to USR "P" but I even tried print usr "p" after loading in the binary to make a character and that wouldn't work either.Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…
Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer)
[url="https://www.theverge.com/2015/6/9/8752333/elon-musk-blastar-pc-game"]https://www.theverge.com/2015/6/9/ ...SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…
... print outside the usual sp1_Rect defined for SP1? My idea is ...sp1_cs, sp1_InitCharStruct, sp1_InsertCharStruct, sp1_RemoveCharStructHi all, Anyone knows how to use the these structs/methods? The idea is to create foreground objects (without going for removing strucs or validati…
... sp1_update foreground_update;
extern unsigned char tilel_gfx[];
sp1_InitCharStruct(foreground_object ...Last Problem in Chapter 3 of Toni Baker's Mastering Machine Code on your ZX Spectrum.Chapter 3 of this great book is all about how to use the registers and covers the operations LD, ADD, ADC, SUB, SBC, INC, DEC, SCF and CCF. The la…
... I invoke it by PRINT USR 61440. However, I can only ...Extended Art Studio (probably) isn't an alias for Advanced Art StudioCurrently infoseek shows [i]Extended Art Studio[/i] as an alias for [i]Advanced Art Studio[/i]. However, I suspect this isn't the case. Crash [ur…
... fractional part of a circle defined by three points. EXTENDED ART ...
