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<1…23242526272829…34>
  • The Silliest ZX Spectrum Games EverClearly there is a fine line between "silly" games and "not silly" games . Well that needs to be defined and the silly games clearly identified . So …

    Clearly there is a fine line between "silly" games and "not silly" games . Well that needs to be defined and the silly games clearly identified . So "silly Games , let's be having you"
    harriusherbartio harriusherbartio October 2019 Games
  • BasinC can accept Intel 8086 assembler inside REM-linesIn the year 1983m the firmware "ACS SOFTWARE" develope basic-spectrum with REM+assembler Finally, here are two sample routines you might like to try…

    ... REM finish
    120 RANDOMIZE USR 58000[/i]
    My purpose ...
    d2010 d2010 October 2019 Sinclair Basic
  • Beta-Loader (boot Loader for Betadisk) updated to v3Hi, I´ve updated original Version from unknown author of "Beta-Loader". This is a program written in BASIC as boot menu for BetaDisk / TR-DOS Disk…

    ... on both TR-DOS v4 (USR 15360/15363) and TR-DOS ... v5 (USR 15616/15619). On Betadisk equipped ...
    Luzie Luzie January 2020 Software
  • A couple of random questions......because, why not? (1) USR0 mode on the +3/+2A/B I know of its existence, I know how it's used, and I have some games that require it to work o…

    ... /+2A/+2B ROM that allowed USR to be used, effectively, as ...
    The Mighty Dopethrone The Mighty Dopethrone March 2020 Sinclair Miscellaneous
  • Fantasic Voyage hack (read your own risk)Please read this hack only your own risk, THIS CAN DISTURB YOUR CALM! [code] 10 CLEAR 30719 20 LOAD "VOYAGE" CODE 30 POKE 60537,42: POKE 60538,10…

    ... BORDER 0
    80 PRINT USR 53248
    90 DATA 1 ...
    Pgyuri Pgyuri April 2020 Games
  • Manic Miner (light modification)Hi, This project was a small try to make something different. I would like to present in old-fashion magazine style. I hope you will like :) Pg…

    ... /> Start the game, type RANDOMIZE USR 33792

    You will ...
    Pgyuri Pgyuri June 2020 Games
  • New WoS and ZXDBIt turns out new WoS is using [url="https://github.com/zxdb/ZXDB"]ZXDB[/url]! More precisely [url="https://github.com/zxdb/ZXDB/blob/c4bd3e40d81a8d47…

    ... 8x1 Graphics Engine (18 char columns x 18 char rows). Inspired by ... 8x1 Graphics Engine (18 char columns x 18 char rows). Inspired by ... Graphics Engine (18 char columns x 18 char rows). Inspired by ... Graphics Engine (18 char columns x 18 char rows). Inspired by ...
    Einar Saukas Einar Saukas June 2020 Updates
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... hl,blocks ; address of user-defined graphics data.
    ld (23675 ... ,144 ; ASCII code for User Defined Graphic 'A'.
    rst 16 ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... hl,blocks ; address of user-defined graphics data.
    ld (23675 ... ,144 ; ASCII code for User Defined Graphic 'A'.
    rst 16 ...
    digital digital July 2020 Assembler
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ...
    ;;issue 78
    ;;print usr 65285

    ;;ff05
    andydansby andydansby July 2020 Development
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... ,201
    100 LET t=USR 60000
    300 PRINT AT ... doing the more popular "RANDOMIZE USR 60000" because we actually use ... =0
    100 LET t=USR 60000
    200 PRINT AT ...
    Timmy Timmy September 2020 Development
  • A Sunday grumbleGIVE IN & DROP OUT OR WHAT? The following is not a sensible message meaning that I'm not necessarily going to act upon what the title suggests, I'…

    ... with POKES and the PRINT USR commands that most people trot ...
    mik3d3nch mik3d3nch September 2020 Chit chat
  • How do you get the GRAPHICS cursor in 128 Basic?I know its something plus the 9 key but I cannot discover what! I just typed in a simple UDG maker which allocates the data to USR "P" but I even …

    I know its something plus the 9 key but I cannot discover what! I just typed in a simple UDG maker which allocates the data to USR "P" but I even tried print usr "p" after loading in the binary to make a character and that wouldn't work either.
    mik3d3nch mik3d3nch October 2020 Sinclair Basic
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer)

    [url="https://www.theverge.com/2015/6/9/8752333/elon-musk-blastar-pc-game"]https://www.theverge.com/2015/6/9/ ...
    Snial Snial November 2020 Sinclair Basic
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... print outside the usual sp1_Rect defined for SP1? My idea is ...
    amateus amateus December 2020 Development
  • sp1_cs, sp1_InitCharStruct, sp1_InsertCharStruct, sp1_RemoveCharStructHi all, Anyone knows how to use the these structs/methods? The idea is to create foreground objects (without going for removing strucs or validati…

    ... sp1_update foreground_update;
    extern unsigned char tilel_gfx[];

    sp1_InitCharStruct(foreground_object ...
    amateus amateus January 2021 Development
  • Last Problem in Chapter 3 of Toni Baker's Mastering Machine Code on your ZX Spectrum.Chapter 3 of this great book is all about how to use the registers and covers the operations LD, ADD, ADC, SUB, SBC, INC, DEC, SCF and CCF. The la…

    ... I invoke it by PRINT USR 61440. However, I can only ...
    Scottie_uk Scottie_uk February 2021 Assembler
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... paper

    500 RANDOMIZE USR 63488
    510 NEXT i ...
    Volker Volker February 2021 Software
  • Extended Art Studio (probably) isn't an alias for Advanced Art StudioCurrently infoseek shows [i]Extended Art Studio[/i] as an alias for [i]Advanced Art Studio[/i]. However, I suspect this isn't the case. Crash [ur…

    ... fractional part of a circle defined by three points. EXTENDED ART ...
    Bangstick Bangstick October 2021 Infoseek database
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Latest Posts

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    harriusherbartio on 11:21AM
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  • New video about S-video modification on Issue two 48K Spectrum.
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