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<1…14151617181920…34>
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... this snapshot (type CLS then RANDOMIZE USR 32000)

    [URL]http ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... =bigjon;250415](type CLS then RANDOMIZE USR 32000)
    The only instruction ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... whether you use PRINT USR 50000 or RANDOMIZE USR 50000.

    Edit ...
    Geoff Geoff March 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... whether you use PRINT USR 50000 or RANDOMIZE USR 50000.

    Edit ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...

    [code]
    1 RANDOMIZE :
    DIM m(735):
    USR 7766:
    [/code]

    USR 7766 is the call to RANDOMIZE ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;254618]USR 7766 is the call to RANDOMIZE without a number.[/QUOTE]

    Good idea!
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> Replace
    [code]
    1 RANDOMIZE :
    DIM m(862):
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> Replace
    [code]
    1 RANDOMIZE :
    DIM m(862):
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Dr BEEP;255110]Again the RANDOMIZE is set in a loop ... .[/QUOTE]

    Calling RANDOMIZE inside a loop is not ... /> [CODE]
    1 PRINT 0*USR 7766+RND,: GO TO 1 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... D=0*USR 7766-1
    will make the RANDOMIZE overdue in ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    So what new technics have we found so far:

    Einar's double FOR .. NEXT loop

    [code]
    FOR F=1 TO 20
    ....
    NEXT F
    FOR F=1 TO 20
    ....
    NEXT F
    [/code]

    becomes

    [code]< ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... still uses RANDOMIZE, so that can be changed to the USR method ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... still uses RANDOMIZE, so that can be changed to the USR method ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :

    [CODE]
    1 RANDOMIZE :
    DIM m(862):
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... to 15:read d:poke usr"a"+n,d
    1010 ... (rnd*n)+1
    2010 randomize:return
    3000 return
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... at r,c;" ":let a=usr z
    290 let c ... to 15:read d:poke usr"a"+n,d
    1010 ... (rnd*n)+1
    2010 randomize:return
    3000 return
    usr"a"+n,d
    1010 ... (rnd*n)+1
    2010 randomize:return
    3000 return
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... the flashing K Cursor.
    RANDOMIZE 'T' at the flashing K ... Symbol Shift and 'F'
    USR Caps Shift+Symbol Shift, then ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ...
    PRINT : K : P
    RANDOMIZE : K : T
    READ : E ... /> TO : KLC : SYM + F
    USR : E : L
    VAL : E ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... replaced it with:
    145 Randomize Usr 3280

    which scrolls ...
    Arjun Arjun March 2008 MIA/STP/SDP
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... that line rather rhan using Randomize Usr 3280
    c1541 c1541 March 2008 MIA/STP/SDP
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... " SCREEN$
    2 PAUSE 0: RANDOMIZE USR 39735: GOTO 2

    Dr BEEP Dr BEEP March 2008 Emulators
  • TRD file support in ZX-ModulesDear readers, this is not an announcement for new program releases, but I want to tell you that I'm ready programming the full TRD file support with…

    ... saving - corresponds to the command RANDOMIZE USR 15619: REM: MOVE

    clausjahn clausjahn April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... with clear 33999:load""code:randomize usr 34000 and it crashed. None ...
    mulder mulder April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... with clear 33999:load""code:randomize usr 34000 and it crashed. None ...
    jonathan jonathan April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... , 65: POKE 18713, 199
    RANDOMIZE USR 18711

    This set ...
    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... , 65: POKE 18713, 199
    RANDOMIZE USR 18711

    This set ...
    glancaster glancaster April 2008 Development
  • Did you ever get banned online ...on an internet forum/website or game? I just got banned for the first time ever. On another forum, probably for posting the "Rickroll" link hidden u…

    ... PRINT "Program: Hobbit2"
    20 RANDOMIZE USR 1334

    The Spectrum ...
    IN31 IN31 April 2008 Chit chat
  • Did you ever get banned online ...on an internet forum/website or game? I just got banned for the first time ever. On another forum, probably for posting the "Rickroll" link hidden u…

    ... PRINT "Program: Hobbit2"
    20 RANDOMIZE USR 1334

    The Spectrum ...
    beanz beanz April 2008 Chit chat
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... "mm1" CODE 32768,32768
    RANDOMIZE USR 33792[/CODE]

    I ...
    Jimmy Jimmy April 2008 Hardware
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... set stack pointer) and the RANDOMIZE USR address (so we know how ... is 24575 ($5FFF) and the USR address is 24576 ($6000).
    Jimmy Jimmy April 2008 Emulators
<1…14151617181920…34>

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