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<1234567…34>
  • Changing MP3's from 128+ to just 128I have a number of MP3's that are bigger than 128 bit rate and i want to convert them all in one go to 128. Could you guys recommend some easy to …

    ... are bigger than 128 bit rate and i want to convert them ... all in one go to 128.

    Could you guys ... recommend some easy to use software, free or other ...
    HonoredShadow HonoredShadow October 2005 Chit chat
  • 48k game to 128 DSK ?Yes exist a good way to convert a 48k game from emulator (z80, .sna, etc), to a dsk format to be used by emulators or the real Spectrum +3 ? thx in…

    Yes

    exist a good way to convert a 48k game from emulator (z80, .sna, etc), to a dsk format to be used by emulators or the real Spectrum +3 ?

    thx in advance
    arfgh arfgh March 2011 Sinclair Miscellaneous
  • Revision 2012 InvitationEver since the 90s, the traditional Enormous Demo Party That Happens Over Easter Weekend Somewhere In Germany (originally Mekka & Symposium, then Bre…

    ... />
    However, I am excited to report that the people in ... . Let battle commence!

    To mark this occasion, Hooy-Program ... released a Speccy demo to officially invite you to the party.
    usr0' in 128 Basic then LOAD "" at ...
    gasman gasman February 2012 Brand new software
  • Adding features to the "ZX Spectrum" 48K with the "SPACE MISSION 2020" cross-boardCross-board prototype "SPACE MISSION 2020": [url=https://pic.maxiol.com/?v=1577625334.628204558.img20191229181353.jpg&dp=2][img]https://pic.maxiol…

    ... :
    1. Memory expansion up to 128 K.
    2. Musical coprocessor ... /> 3. "METEOR-2020" graphics card to eliminate attribute clashing.
    zxkit zxkit January 2020 Hardware
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... original does not appear to have coped with either ... />
    Not trying to stirr anything up, but the ... - as if you wrote USR0 into 128 basic).
    I ... I spoke to LaesQ and the modifications to make it ... all modes should be easy to implement.
    [/QUOTE]
    Tom-Cat Tom-Cat January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... - as if you wrote USR0 into 128 basic).
    I ... if people want to be able to program in 128K ... did send the information to Dunny to enable the 128K ... the author did not bother to think about them.
    ... +divIDE will be amended to support this.

    rwap rwap January 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... it be possible to add a feature to Spin that allows ... already fixed but resetting a 128 machine thats in 48 basic ... 128 basic is bugged. You have to right-click reset, usr0 then reset to ... get back to 128 menu.
    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... already fixed but resetting a 128 machine thats in 48 ... 128 basic is bugged. You have to right-click reset, usr0 then reset to ... get back to 128 menu.[/ ... crash screen. I have to switch to a different model of ...
    mulder mulder March 2007 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... already fixed but resetting a 128 machine thats in 48 ... 128 basic is bugged. You have to right-click reset, usr0 then reset to ... get back to 128 menu.[/ ... crash screen. I have to switch to a different model of ...
    mulder mulder March 2007 Emulators
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... the same registers to point to the data to be saved, and ... 128 basic is bugged. You have to right-click reset, usr0 then reset to ... get back to 128 menu ... .[/QUOTE]

    See my reply to ...
    Dunny Dunny March 2007 Development
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... />
    You could enter USR0 in 128 BASIC, then do CLEAR 32767 ... br /> 20 FOR x=49152 TO 65535
    30 POKE x ... x0 THEN PRINT x:GO TO 50
    40 POKE ... 10 and 50 are to flash the border to prove that it ... again... it will take ages to get through all of them ...
    Jmk Jmk March 2011 Sinclair Miscellaneous
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... Gluk). Does anybody know how to use Gluk, and if so ... Gluk's features and how to use it ?

    Thanks ... /> Example of rom layout:
    128 editor (classic zx128rom-editor)
    - possibility exit to 128 editor/48 basic(usr0 mode)/tr-dos
    velesoft velesoft April 2011 Hardware
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... /> Example of rom layout:
    128 editor (classic zx128rom-editor)
    - possibility exit to 128 editor/48 basic(usr0 mode)/tr-dos
    I still am confused trying to use Gluk. Pressing and Holding ... can direct me to some instructions on how to use the ...
    Hercules Hercules May 2011 Hardware
  • Tr-Dos questionI hope that people who know Tr-Dos also read these forums :) Let's suppose that I have a .trd disk with an executable file. I want to make this fil…

    ... of 32kB rom images with 128 menu but without 128editor(basic ... (USR0 mode) or true 48kB mode. This is better than loading to 128 ...
    velesoft velesoft November 2011 Development
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    [QUOTE=Einar Saukas;624933]But typing "RANDOMIZE USR 0" from inside "128K BASIC" will change to 48K mode without disabling bank switching.[/QUOTE]
    Isn't that the same as simply typing USR0 in 128 BASIC?
    Alessandro Grussu Alessandro Grussu May 2012 Sinclair Miscellaneous
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... the same as simply typing USR0 in 128 BASIC?[/QUOTE]

    to automatically execute USR0 before loading the next ... [/URL]. It's very convenient to save it before games that ... the player doesn't have to worry about doing it manually ...
    Einar Saukas Einar Saukas May 2012 Sinclair Miscellaneous
  • Games translation to EnglishIn this thread will released translated games to English (for example Czech/Spanish games...) Here is first: [B]PEDRO NA OSTROVE PIRATOV[/B] origin…

    ... page).

    Remember to type USR0 in 128 BASIC before loading it.
    Alessandro Grussu Alessandro Grussu July 2012 Games
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... reset always start to 128 menu. NMI jump always to messenger rom and ... border. If I go to USR0 mode or to 48 basic, then return ... power-on or reset always to 128 menu = 100% correct.


    RETURN CODE WITH CONNECT 128 ROM:
    #004E OUT (#77 ...
    velesoft velesoft August 2012 Hardware
  • USR 0I've heard a lot about loading a program in USR 0 (and yes, I know how to do it - "RANDOMIZE USR 0" in 128 BASIC). What I want to know is: What is th…

    ... +2 is internally almost identical to the Sinclair 128K Spectrum, while ... ] typing USR0 in 128 BASIC. Velesoft also provided a +3 BASIC to USR0 mode ...
    Alessandro Grussu Alessandro Grussu November 2012 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ...
    It is now possible to convert 47loader blocks into standard ... been built with LOADER_EXTRA_CYCLES set to -2, yielding timings of ... effect, the loader has to force USR0 mode because I had ... as code and then returning to 128 BASIC. Therefore, the PLAY ...
    stephenw32768 stephenw32768 September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... -effect, the loader has to force USR0 mode because I had trouble ... as code and then returning to 128 BASIC. Therefore, the PLAY command ... [/URL] small loader to switch the environment to USR 0 mode without ... the user needing to do it him/herself.
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Kac's website. Type USR0 in the +3 BASIC ... provided by Velesoft. Type USR0 at the +3 BASIC ... in BASIC" error due to 128/+2 RAM disk commands implemented ... altervista.org/bak/Thanatos+3(USR0).TAP"]Fixed version[/URL] ... from a snapshot. Type USR0 in the +3 BASIC ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Tomaz Kac's website. Type USR0 in the +3 BASIC prompt ... file provided by Velesoft. Type USR0 at the +3 BASIC prompt ... Nonsense in BASIC" error due to 128/+2 RAM disk commands implemented ... alessandrogrussu.altervista.org/bak/YAKF-128+2A.tzx"]Fixed version[/URL ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in BASIC" error due to 128/+2 RAM disk commands implemented ... ]

    Albatrossity: Type USR0 at the +3 BASIC prompt ...
    Treasure Island Dizzy: Type USR0 at the +3 BASIC prompt ... Velesoft provided a +3 BASIC to USR0 mode switcher by Busysoft. The ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • Camelot Warriors (Ariolasoft) Now FixedNot exactly sure where to post this, but, hey, it’s a game, right? ;) @Alessandro Grussu mentioned a few days ago that the Ariolasoft re-release o…

    ... , I don’t want to get too technical. Very ... menu. This was due to the poorly conceived keyboard ... keypad polling routine added to the ROM on these ... to load the offending game in 48 BASIC mode, or to type USR0 ... in 128 BASIC and the load ...
    Ast_A_Moore Ast_A_Moore May 2018 Games
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    If 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done with CD music? Obviously they are not 8bit samples but the principle is the same.
    Fraser Fraser October 2004 Development
  • Specdrum 2 Newer versionHi there, [COLOR="DarkOrange"]Just letting you know that the newer version of specdrum 2 has been uploaded to the wos server this new version has so…

    ... "]Upgraded the 64 pattern memory to 128[/COLOR]

    [COLOR=" ... /> I was going to add the tempo to each pattern but with ... />
    Added some speed optimization to the audio engine : note - High ... />
    So head on over to the remakes page and scroll ...
    wadfm wadfm February 2008 Announcements
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... in USR 0 mode!!!! (Go to 128 basic and write usr 0 ... 48k :) Haven't had time to check this though.... Also timing ...
    Tom-Cat Tom-Cat September 2009 Games
  • Delta Wing TT racerCreative Sparks anyone get this running using interface1disciple networking on an emulator think it has fuller AY8912 sound too - for 48K only maybe?…

    ... ? as on a different port to 128 no?

    tt racer ...
    Roger Jowett Roger Jowett November 2009 Games
<1234567…34>

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