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Search Again :: Adv Search 1000 results in 0.198s
<1…24252627282930…34>
  • FBZX 2.6.0 released, but WOS is very outdated about thishi! FBZX 2.6.0 were released today, with new features like ULAplus support - [url]http://www.rastersoft.com/fbzx.html[/url] but btw, WOS informatio…

    ... !

    FBZX 2.6.0 were released today, with new ... version there is 1.5.0 - how can be updated this ...
    nitrofurano nitrofurano December 2011 Emulators
  • After a Short Delay - Some More Games!!!Sorry for the delay, they'll be coming thick and fast now. As usual let me know if anythings of interest. Box 9 Abu Simbel Profanation ? Dinamic Ali…

    Sorry for the delay, they'll be coming thick ...
    jamorski jamorski December 2011 Sales
  • Invalid combination of operands and opcodesIt says the error in the title, why is this?? [CODE] ORG 0000 LD HL, 63000 ;LOAD HL WITH STACK LOCATION LD SP, HL ;SET STACK POINTER TO HL LD A, …

    ... MAX VALUE
    BIOS_DELAY_LOOP ;BIG DELAY LOOP TO SHOW SPLASH SCREEN ...
    NEW
    LD A, 0
    ;===============================================================================================


    ...
    Robin Robin December 2011 Sinclair Miscellaneous
  • SpecBAS 0.718 Now AvailableHi Folks! After an appreciable delay, the latest and (dare I say it?) greatest SpecBAS update is now available. We're moving into modern times with …

    ... !

    After an appreciable delay, the latest and (dare I ...
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • SpecBAS 0.724 Now available!Hi folks - Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for o…

    ... />
    10 IF a IN [0 TO 9] THEN STOP
    Will test to see if 0
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • SpecEmu 3.0Has anyone else noticed that Woody's released a version 3.0 of SpecEmu? Nope? Just me then... :D

    Has anyone else noticed that Woody's released a version 3.0 of SpecEmu?

    Nope? Just me then... :D
    ccowley ccowley January 2012 Emulators
  • SpecBAS 0.730 Now available!Well, I felt I should release SpecBAS as it is right now - my new son has been born (this one survived! \o/ ) and when he comes home I'll have very l…

    ... for SpecBAS

    v0.0.0.730
    ==========

    Added ...
    Dunny Dunny February 2012 Sinclair Miscellaneous
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... , SAVE *"m";1;"test" CODE 0, 65535 etc. and read back ... most entionable ones were to delay sector extraction a bit after ... " CODE 32768
    40 PAUSE 0
    50 RANDOMIZE USR 32768 ... a few configuration values (generally, 0 will produce reasonable defaults) and ...
    Volker Volker March 2012 Emulators
  • SkoolKit 3.0SkoolKit - the suite of utilities for creating disassemblies of Spectrum games in HTML format - has reached version 3.0. Important new features in th…

    ... format - has reached version 3.0. Important new features in this ...
    SkoolKid SkoolKid March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... ...

    STRTLN DEFB 0
    DEPTH DEFB 24
    HIATT DEFW 0
    VALSP DEFW 0
    DEFW 0

    LD BC,0219H
    DELAY DEC BC
    LD A ... /> OR C
    JR NZ,DELAY

    ld bc, ... ; Hit here at 14238+0*224 t-states, just at ...
    AMW AMW April 2012 Development
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... tested on Fuse version 1.0.0.1 (Windows build) and SpecEmu ... 3.0 build 01/02/2012.
    delay in the border control (in ... well-known 1 T-state delay from "late timing"). This difference ...
    Einar Saukas Einar Saukas April 2012 Emulators
  • SpecBAS 0.743 Now available!Hey Guys - SpecBAS has been updated again. A shedload of bugs have been fixed, and a couple of "just for fun" commands have been added! You all sa…

    ... for SpecBAS

    v0.0.0.743
    ==========

    Added ...
    Dunny Dunny April 2012 Sinclair Miscellaneous
  • MacSpecEmu 3.0For Intel Mac owners who want to run SpecEmu but don't want the faff of installing WINE, here's a standalone version: [url]http://dl.dropbox.com/u/1…

    ... .com/u/15659782/MacSpecEmu-3.0.b270412.zip[/url]

    chev chev April 2012 Emulators
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... ink (7) on black paper (0),
    ; bright (64).
    ... ; show player.

    halt ; delay.

    ; Jump back to ... ink (5) on black paper (0),
    ; bright (64).
    ...
    Saboteur Saboteur May 2012 Development
  • HexCheck 0.11 by LCD toolI'm actually using this (not so old) hexadecimal coder tool and [B]I wonder if there will be a next update[/B] as I noticed some little mistakes when…

    ... mean, other characters away from "0" to "9" and "A" to ... ?quina para PC" or CUCMPC 0.5 from horace, not added ... /descargas.php?file=utilidades%2Fcucmpc-0.5a.zip[/url]

    Neil Parsons Neil Parsons May 2012 Sinclair Miscellaneous
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... .yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods ... .yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL]
    0 that sort of look like ... sdcc.

    yeah x 0.0.2 tue may 29 2012 ...
    tstih tstih May 2012 Development
  • FOR 1 TO 0 - Execute "no times"?I checked a couple of basic variations, and generally a for loop executes at least once, even if you create a negative loop without step -1. But in s…

    ... , eg. "For x=1 to 0" it skips to find a ...
    Arda Arda June 2012 Sinclair Basic
  • L Break Into Program, 0:1 BlogThis is very much a work-in-progress but it's got a load of Z80 code I'm in the progress of writing, including some fast vector graphics primitives (…

    ... .uk"]L Break Into Program, 0:1[/URL]

    The ...
    d1n0 d1n0 July 2012 Announcements
  • JSSpeccy v2.0 releasedI'm pleased to announce version 2.0 of JSSpeccy! [url=http://jsspeccy.zxdemo.org/]Online version[/url] [url=https://github.com/gasman/jsspeccy2]Sour…

    ... pleased to announce version 2.0 of JSSpeccy!

    [url ...
    gasman gasman July 2012 Emulators
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... for SpecBAS

    v0.0.0.747
    ==========

    Added ... vertically -

    WINDOW ORIGIN 0,-1,-1 TO 1,1 ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • SpecBAS 0.749 Now available!Ey oop, you lot! A new SpecBAS has now been uploaded to the usual place - [url]http://www.specbas.co.uk/[/url] For your delight and delectation. …

    ... 's what's new in 0.749:

    ... [code]

    v0.0.0.748
    ==========

    Added ... rectangle, i.e CLIP 0,0 TO 100,100 would restrict ... .
    OVER modes - 0 is normal, then 1 for ... are now:

    0: Normal operation
    1: ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... col)

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... (20, 1);
    printf("Delay: %d frame(s)", frames);< ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... , 1);
    printf("Delay: %d frame(s)", ... br /> }
    lastK = 0;
    printAt(20, 8);
    0] == -16 || collision(lin[0]+dlin, col[0]) || ...

    // delay
    for (f = 0; f < frames; ++ ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... (20, 1);
    printf("Delay: %d frame(s)", frames);< ... ;

    // delay
    for (f = 0; f < frames; ++ ... *BIFROSTSPRITE2COL = colPlayer;
    dlinPlayer = 0;
    dcolPlayer = 0;
    }
    }
    ...
    Einar Saukas Einar Saukas July 2012 Development
  • SpecBAS 0.752 Now available!Ok, after the heroic efforts of ASH-II and Galileo finding as many bugs as they can, the result is a more stable and capable interpreter! Here's wha…

    ... />
    [code]

    v0.0.0.752
    ==========

    Added ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... br /> }

    // delay
    for (f = 0; f < frames; ++f ... /> } else {
    *BIFROSTSPRITE1LIN = 0;
    }
    *BIFROSTSPRITE2LIN = lin[ ...
    Einar Saukas Einar Saukas August 2012 Development
  • SpecBAS 0.753 Now available!Hi again - Thanks to the efforts of ASH-II and Galileo, there's been another round of nice quick bugfixes: [code] v0.0.0.753 ========== Bugs fixe…

    ... :

    [code]
    v0.0.0.753
    ==========

    Bugs ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... printAt(20, 1);
    printf("Delay: %d frame(s)", frames);< ... br /> }

    // delay
    for (f = 0; f < frames; ++f ... hrcPlayer += dhrcPlayer;
    dhrcPlayer = 0;

    // update player ...
    Einar Saukas Einar Saukas August 2012 Development
  • Very weird +2 problem.After two days, I'm still fighting this grey +2. Symptoms: When I first got it, there were stray pixels on the screen, and stray lines and colours. …

    ... /> The game screen appears. Short delay.
    As soon as the ... , so it thinks 5 or 0 is being pressed (5 is ...
    Spirantho Spirantho August 2012 Hardware
<1…24252627282930…34>

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