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Search Again :: Adv Search 1000 results in 0.121s
<1…891011121314…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... in Cobra:

    0. The beginning of an interrupt ... be some kind of a delay routine. Cobra uses the ... code to execute between 0 and the delay routine, it is ... of accounting for that). The delay is there to...
    ... ll probably do a timed delay, or do a bit ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprites
    jr main
    delay in a,(255)
    cp ... 255
    jr z,delay
    ret
    screen di ... +1),sp
    ld hl,0 ;graphics
    ld sp,scrntab ... loop
    stk ld sp,0
    ei
    ret
    ld e,(ix+0)
    ld b,16
    R-Tape R-Tape May 2012 Development
  • Loopz collection still MIA?I think I have read somewhere that it was controlled, but just in case: [url]http://www.ebay.es/itm/Amstrad-CPC-ZX-Spectrum-Audiogenic-LOOPZ-COLLECT…

    ... ,

    Sorry for the delay. This one has been a ... pulses, but not for a '0' or a '1' bit, they ...
    jlsoler jlsoler May 2012 MIA/STP/SDP
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... 19 Normal Speed ,Pause: 0.387s
    39-1A529: -------------------- Length: 3090 ... Normal Speed ,Pause: 0.830s
    0.387s
    85-2E7D2: ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... 19 Normal Speed ,Pause: 0.387s
    39-2791E: -------------------- Length: 10562 ... Normal Speed ,Pause: 0.828s
    0.387s
    63-3A9B5: ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... always whatever is in bit 0, i.e., whatever gets shifted ... the register. Disregarding the output delay, saying that the output toggles ... the output toggles whenever bit 0 toggles, which is the same ... is the same as bit 0.

    So it's ...
    Patrik Rak Patrik Rak June 2012 Emulators
  • DIY AY for 48k schematicHello! I can't seem to find a diy schematic for attaching AY to 48k so it gets 128k compatible sound. I see offers to sell ready made devices, but n…

    ... signal from the ULA (pin 39). It's uncontened. You will ... signal that you want. Bit 0 in the output counter is ...
    antoniovillena antoniovillena June 2012 Hardware
  • DIY AY for 48k schematicHello! I can't seem to find a diy schematic for attaching AY to 48k so it gets 128k compatible sound. I see offers to sell ready made devices, but n…

    ... signal from the ULA (pin 39). It's uncontened. You will ... signal that you want. Bit 0 in the output counter is ...
    ArtemKuchin ArtemKuchin June 2012 Hardware
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... (COMPLETE):[/U][/B]

    0 - Don't sit on the ... tai saatte karttakepist?!

    39 - You have over 10000 lines ...
    Romppainen Romppainen July 2012 Development
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... different demo with a variable delay before each HALT, like this ... /> ld b,a
    delay:
    djnz delay
    halt
    ld ... be configured using POKE 64868,0 for "early timing" or POKE ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ...
    9030 CLEAR 32767: PRINT #0;AT 1,1;"Play Rapid ... /> 9060 DATA 65535,0
    9070 DATA 32768,39,62,255,55 ... ,22
    9140 DATA 1,0,0,237
    9150 DATA 67 ...
    jp jp July 2012 Games
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ...
    ;; Page back RAM 0

    xor a ...

    ld a, 0 ; 7
    ld bc, ... bc ; 11

    ; 39 + 852 + 11 = 902
    ... />
    ld a, 0 ; 7
    ld bc, ...
    na_th_an na_th_an July 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ...
    9030 CLEAR 32767: PRINT #0;AT 1,1;"Play Rapid ... /> 9060 DATA 65535,0
    9070 DATA 32768,39,62,255,55 ... ,22
    9140 DATA 1,0,0,237
    9150 DATA 67 ...
    Ivanzx Ivanzx July 2012 Games
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... 256+N) (N: random value 0-255)
    ;it is memory ... M3

    LD A,0
    OUT (254),A

    ;delay
    NOP
    NOP
    StoreSP .WORD 0
    .WORD 0
    StoreSP2 .WORD 0

    ...
    Ralf Ralf July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... (20, 1);
    printf("Delay: %d frame(s)", frames ... ++frames;
    }
    lastK = 0;
    printAt(20, 8);
    }

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas August 2012 Development
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... ,4,3,2,1,0,0 contention pattern starts at ... /> [LIST]
    [*] Smallest "min delay" where all graphics look perfect ... /> [LIST]
    [*] Smallest "min delay" where all graphics look perfect ... 13460T
    [*] Largest "min delay" where all graphics look perfect ...
    Einar Saukas Einar Saukas August 2012 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... the variations in the HALT delay (from 0 to 3T). If the ... white for a certain configured delay, it means the raster beam ... 4 possible values of this delay.

    Now, considering that ...
    Einar Saukas Einar Saukas August 2012 Emulators
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... br /> [CODE] 10 LET T=0
    20 FOR F=32768 ... ,34,59,0,195
    180 DATA 0,0,50,107, ... 114,128,17,0
    200 DATA 0,1,0,0,237
    ... 210 DATA 176,195,61,0, ... /> 260 DATA 205,33,0,128,34
    270 ... DATA 128,35,126,50,39
    330 DATA 128 ...
    jp jp August 2012 Games
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... POKE 23658,8 (on) or 0 (off), which halves the number ... /> [code]
    2 POKE 23658,0
    ...
    35 LET q ... /> [code]
    2 POKE 23658,0: DEF FN c()=PEEK 23621 ... is the REPDEL "key repeat delay" system variable).
    [code]
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =START
    140 LET LENGTH=39
    150 FOR I=1 ... MESSAGE
    210 FOR I=0 TO 21
    220 PRINT ...
    410 PAPER 7: INK 0: BORDER 7
    1000 REM ... INK
    1010 DATA 17,0,88,14,11,6,64 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =START
    140 LET LENGTH=39
    150 FOR I=1 ... MESSAGE
    210 FOR I=0 TO 21
    220 PRINT ...
    410 PAPER 7: INK 0: BORDER 7
    1000 REM ... INK
    1010 DATA 17,0,88,14,11,6,64 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... 'm guessing the non-predictable delay is being caused because the ... the BASIC loader: "55 PAUSE 0" (or whatever line number you ...
    ccowley ccowley August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 40 INK 7: PAPER 0: BORDER 0: CLS
    100 FOR B ... =100 TO 0 STEP -1
    110 LET ...
    400 PRINT AT 20,0: INK 7: PRINT "HIT:";
    520 IF HIT>0 AND HIT
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... P1=0: LET P2=0: LET P3=0: LET P4=0: LET P1I=0: LET ... GMB=1: INK 7: PAPER 0: BORDER 0: CLS
    20 ... 2: PRINT " MOKSHA PATAM ": PAPER 0: PRINT "": INK 2: PRINT " ... 7: PRINT " 40": PRINT "": PRINT " 39 38 37 36 35 34 ... P1
    780 IF P1=39 THEN PAPER P1P: INK P1I ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P2;: ... br /> 1780 IF P2=39 THEN PAPER P2P: INK P2I ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P2;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P2: ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P3;: ... br /> 2780 IF P3=39 THEN PAPER P3P: INK P3I ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P3;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P3: ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P4;: ... br /> 3780 IF P4=39 THEN PAPER P4P: INK P4I ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P4: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P4;: ... br /> 8998 PAUSE 50: PAPER 0: PRINT AT GMB,GMA;" ": ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... : LET L4H=65: LET L5T=39: LET L5H=63: LET L6T ... L17H=100
    30 PAPER 0: BORDER 0: CLS
    100 FOR ... T=100 TO 0 STEP -1
    101 INK ...
    110 IF T>0 AND T9 AND T10 AND ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [CODE]
    10 PAPER 0: BORDER 0: INK 7: CLS
    ...
    340 FOR T=39 TO 30 STEP -1
    370 IF T=39 THEN PRINT "": PRINT " ";T;" ... 7: PLOT 0,80: DRAW 0,80: DRAW 245,0: DRAW 0,-80: ... DRAW -245,0
    ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [CODE]
    10 PAPER 0: BORDER 0: INK 7: CLS
    20 ... : LET LTD=38: LET LTE=39: LET LTF=47: LET LTG ... "";T;" ";
    370 IF T=39 THEN PRINT "": PRINT " ";T;" ";
    470 FOR T=0 TO 9 STEP 1
    480 PRINT " 0";T;"";
    490 NEXT T ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
<1…891011121314…34>

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