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<1234567…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprites
    jr main
    delay in a,(255)
    cp ... +1),sp
    ld hl,0 ;graphics
    ld sp,scrntab ... loop
    stk ld sp,0
    ei
    ret
    ld e,(ix+0)
    ld b,16
    row11 defw 18528 ;row 11
    defw 18784
    defw ...
    R-Tape R-Tape May 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... /> JP NZ,M3

    ;delay to reach the 1st line ... /> MV11 LD IY,10*256+11 ;IY
    MV10 LD IX ... br />
    LD A,36 ;delay
    M6
    DEC A ... />
    StoreSP .WORD 0
    .WORD 0
    .WORD 0
    StoreSP2 .WORD ...
    Ralf Ralf July 2012 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... ;707054]Also a PUSH takes 11 cycles, or 16 when contended ... 8 possible values of contention delay: 6 or 5 or 4 ... or 2 or 1 or 0 or 0. Hence, on average you ... +2+1+0+0)/8=2.625
    tacts of delay per screen ...
    introspec introspec June 2013 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... /> +6 -> +5 -> +11
    +5 -> +5 -> ... ; +5 -> +6
    +0 -> +5 -> +5
    +0 -> +4 -> +4[/ ... After this, the exact delay for the next instruction(s ... because the actual contention delay is deterministic and it depends ...
    Einar Saukas Einar Saukas June 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... /> ; 15984T
    PUSH DE ; columns 0 and 1
    ; 16000T
    ; 16123T
    NOP ; extra delay to help sync on all ... /> PUSH DE ; columns 10 and 11
    ; 16144T
    PUSH DE ...
    Einar Saukas Einar Saukas October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... get remainder
    ld b, 0 ; offset
    ld c, a ... br /> nop ; 12 t-state delay
    nop ; 8 t-state ... INT p)
    fst 0 ; i to mem-0
    fsub ; d ... , 0x98, 0x1f, 0xf5 ; mantissa (0.0577622606)
    fmul ; d, pk ...
    chev chev October 2013 Development
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... 't actually doing a PAUSE 0 but a PAUSE 7997 as ... to PAUSE_1 which takes the delay from the BC register which ... 25 bytes whereas "PAUSE 0: CLS:" takes 11 bytes, plus as well ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    ROWREPT = 0
    N=0
    dup TOTAL_ROWS
    push hl ; columns 11 and 12
    exx ... br /> sbc hl, hl ; extra delay


    ...
    DenisGrachev DenisGrachev January 2014 Brand new software
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... to this area
    k: delay factor. Greater values produces slower ... left corner, which is position (0,0). Range is to 255 and ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ...
    LD (nn),HL ; columns 0 and 1
    LD HL ... /> PUSH DE ; columns 10 and 11
    PUSH BC ; columns 8 ... 31
    INC HL ; extra delay[/CODE]
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... LD (nn),HL ; columns 0 and 1
    ; ... PUSH DE ; columns 10 and 11
    ; 16095T
    ... 16248T
    INC HL ; extra delay
    ; 16254T[/CODE]
    ... LD (nn),HL ; columns 0 and 1
    ; ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... loop starts) attributes for columns 0 and 1, in the first ... ; attributes for columns 10 and 11
    LD HL,nn ; attributes ...
    LD A,(HL) ; extra delay
    LD (nn),HL ; update ... ,(nn) ; read attributes for columns 0 and 1
    LD (nn ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... attributes for columns 10 and 11
    ; 15848T
    0 and 1
    ; ... /> LD A,(HL) ; extra delay
    ; 15899T
    ... nn ; attributes for columns 0 and 1
    ...
    Einar Saukas Einar Saukas May 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... br /> [code]
    5 FLASH 0: CLS : FLASH 1
    7 ... LET z =0
    10 LET p= ... PEEK 23673*256)
    11 IF INKEY$="q" THEN ... AT 0,0;" ": GO TO 10
    40 PRINT AT 0,0; FLASH 0;" ... ";z;" ": GO TO 10
    [/code]

    just change delay ...
    Arda Arda November 2014 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... />
    [code]; Z80 variable delay routine
    ; by Hikaru in ...
    ; Usage: HL=delay, T states; HL > 123 ...

    DELAY
    ld bc,-124 ;10 ... 0 set means 1T delay
    jr c,.d1 ;11/ ... set means 16T delay
    ret nc ;11/27
    Hikaru Hikaru December 2015 Development
<1234567…34>

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