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Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    ... the point of VAL$?

    Would PRINT VAL$ Q$ save memory over PRINT ... them was to replace PRINT VAL$ Q$ with something apparently longer ...
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Sinclair Basic
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    ... -time. The use of VAL to save memory is a cute, but ... [quote]
    Would PRINT VAL$ Q$ save memory over PRINT Q$?
    [/quote ... Well, PRINT Q$ and PRINT VAL$ Q$ have completly different effects ... comparing them is irrevelevant. PRINT VAL$ "Q$" is (mostly?) ...
    Philip Kendall Philip Kendall July 2003 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... poke a string of characters including colour control codes to memory, I ... do it by poking a string such as A$?
    daveysludge daveysludge March 2012 Sinclair Basic
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... :PAPER NOT PI:CLEAR VAL "24569": POKE 23739,CODE ... I
    3 RANDOMIZE USR VAL"24570"
    [/CODE]
    memory paging from basic.
    VAL string as well. On some ... not needed to save three bytes of memory. On Spectrums ...
    Speccyman Speccyman August 2010 Development
  • Important for Game/Demo DevelopersHello Spectrum-friends, I just finished our new Disc-Magazine SCENE+ with newest games, demos, graphics and sounds from the Spectrum Scene. However,…

    ... 1. If you have enough memory, do not use RAM below ... need nearly all the memory and have to put ... as possible. You can save memory by avoiding long file name ... - Put all other numbers into VAL. So PRINT AT 10,10 ... is PRINT VAL "10", VAL "10"

    ...
    Speccyman Speccyman April 2008 Development
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... numbers 32 to 255 and VAL for anything else?


    Those commands to save memory will but so you know ... the same routine using those memory saving tricks and compare both ... one single line also saves memory "i think". I remember learning ...
    Amigo Amigo July 2003 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Compromises can be made to save memory such as only allowing sprites ... the initial unshifted graphics in memory.

    Let's ... #include
    [/code]

    string.h is included to get ... where do we have some memory to create theses shifted graphics ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Renumbering routinesI sometimes modify programs that either I or others have written and sensibly renumber them - usually 10/10, to make future alterations easier and ma…

    ... [/url], both of which handle SAVE ... LINE; the ones by Kenneth ... Homer. They don't handle VAL "" though. Even the renumber routine ... Your Spectrum doesn't handle VAL "" numbers, probably because it's ... , not a literal, and a VAL string might hold more than just ...
    Battle Bunny Battle Bunny September 2009 Sinclair Basic
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    ... going to replace with a string array like you lot said ... oftren you sacrifice speed to save memory. As with a lot of ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... number stored separately. You can save memory using VAL "64564" instead, in this ...
    Shiru Shiru February 2011 Sinclair Basic
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... number stored separately. You can save memory using VAL "64564" instead, in this ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... $ 192+"64564"
    ...
    RANDOMIZE VAL r$
    ...[/CODE]

    save a little by doing:
    ...
    RANDOMIZE VAL r$[/code]

    Assuming ... thing you can use to save memory is to have two programs ...
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... numeric literals for [B]VAL "" [/B]to save memory. However, for values between ... this save memory but it is also a lot faster than [B]VAL ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... numeric literals for [B]VAL "" [/B]to save memory. However, for values between ... this save memory but it is also a lot faster than [B]VAL ...
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... Coleman;555910]* Using VAL "number" to reduce memory use[/QUOTE]
    ... been recommending this trick to save memory, but I can't ... performance.

    Using VAL "number" means the Spectrum has ... the reason this trick saves memory, but also the reason ...
    Einar Saukas Einar Saukas August 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... been recommending this trick to save memory, but I can't remember ... in performance.

    Using VAL "number" means the Spectrum has ... the reason this trick saves memory, but also the reason ... a quicker and even more memory-efficient way for numbers between ...
    emleymoor emleymoor August 2011 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... would be faster and saves memory (which may prove to be ... an array but save memory then switch to a string array can also ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... would be faster and saves memory (which may prove to be ... an array but save memory then switch to a string array can also ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... multiple stored screens it will save memory.

    TomD
    string length 1-32
    ... /> //
    // allocate enough memory for screen
    if((buffer ... error: unable to allocate memory to store compression\n");
    TomD TomD April 2017 Development
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ... Improve Your Graphics Programming And Save Memory.]?????????????????????????????????? (Print ?N? Plotter Products ? 1984 ...
    retrogod retrogod March 2004 Sales
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... 704 characters. In order to save memory, and since the maze it ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... coord...

    And to save memory I would like it not ...
    popmilo popmilo June 2008 Development
  • Definitely Not Stonkers**Or the ZX Spectrum equivalent to Nintendo's Advance Wars. With the simple presentation but demon wars, I've thought about a Spectrum version of Adv…

    ... would be fine
    -to save memory, there would be no real ...
    redballoon redballoon May 2009 New game ideas
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... 48K Snapshot (seriously!). You could save memory snapshots, use a Multiface 128K ...
    ewgf ewgf June 2009 Games
  • ANN: ResiDOS v2.25 and +3e ROMS v1.38 releasedA major new release of ResiDOS, v2.25, is now available! The most important new features are commands and functions allowing new extended streams an…

    ... channels for accessing disk files, string variables, memory regions, text windows (both ...
    glancaster glancaster July 2009 Hardware
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    Hi Folks,

    Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is used to calculate the current time in hours, minutes and seconds.

    Orginal code:
    ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
<1234567…34>

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