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<1…28293031323334>
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... data.

    [quote]Yeah, memory is definitely a big consideration ... or how much you could save by converting them to 8000Hz ... fit into the Spectrum's memory.

    [quote]Adding ... .

    [quote]The memory contention (fast/slow RAM) of ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... recognize the graphics in the memory!![/quote]
    Don't understand ... still it will not save. But if I save separately GFX (from ... the emulator and try to save something, the application automatically opens ... the path of the last save, while for loading games it ...
    Arm73 Arm73 April 2004 Emulators
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... just items stored linearly in memory. In assembler you just access ... any memory you decide is an array ... !

    Oh, what about string arrays?

    Cheers
    jonrach73 jonrach73 April 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    The implementation of string arrays would be the same ... characters in consecutive memory locations (zero signals end of string). If you ... wanted to print such a string, you would perhaps do something ... hl, start_addr ; start of the string
    loop: ld a, (hl ...
    Arjun Arjun April 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... going into great detail about memory management and explaining the structure ... />
    [quote]Oh, what about string arrays?[/quote]

    What ...
    cyborg cyborg April 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... :
    The implementation of string arrays would be the same ... characters in consecutive memory locations (zero signals end of string).[/quote]
    string.
    The other way ... have the length of the string stored at the start ...
    cyborg cyborg April 2004 Sinclair Basic
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... Vladimir) can overvrite the new memory map.
    So I would ... ahead, recolor the game and save the gfx only(trough the ... save button in gfx editor)Everytime ...
    Arm73 Arm73 April 2004 Emulators
  • Spectrum emulator for XBox?Some weeks ago JMC mentioned that he was writing a Speccy emulator for the XBox (which already has emulators for other "computers" [ahem], such as th…

    ... nights running, so here (from memory) is what you need to ... press CTRL-ALT-W (to save the current default config).
    save the default config - CTRL ALT ... set to at least 100%, save the default config by CTRL ...
    asterix* asterix* April 2004 Emulators
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... Basic for the Amiga - no memory or screen restrictions.

    save screen.
    The big problem ...
    MatGubbins MatGubbins April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... look gorgeus, however when I save it and load it later ... output on screen back into memory ) or is it the emulator ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... when I save something over an earlier work the memory map gets ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... done, force "Game over" and save an entire game again in ... just revert to a previous memory state. And after each operation ... GFX it stores _any_ GFX memory changed, so if some sprites ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , force "Game over" and save an entire game again in ... just revert to a previous memory state. And after each ... of a game, and save from time to time just ... that up, now I save both game and gfx at ... you really look through the memory map, usually there are ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... toggle between the normal ZX memory and the 256 colour GFX ... memory using the two smiley icons ... all the sprites. Remember to save regularly.

    Hope that ...
    Arjun Arjun April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... /reference/48kreference.htm#Contention"]contended memory information[/url], thanks to information ... ugly 'two parser' system, so VAL now works in a _much_ ...
    Philip Kendall Philip Kendall April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... offsets to add to the memory pointer as 16.16 numbers ... "s to save another 7 cycles, at the expense of memory (one ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... reserved for future support for memory paging (that 32K barrier isn ... in the lookup table will save some time
    ; when we ...
    gasman gasman April 2004 Sinclair Miscellaneous
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... TFileStream, read entirely into a String buffer, buffer written to another ... (about 5000) concatenated, and no memory loss/leaks. Windows XP pro ...
    Dunny Dunny April 2004 Emulators
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... runtime resides in memory i would try to save that code only ... MCoder2?) instructions say where in memory is the code the compiled ...
    Sadako Sadako April 2004 Games
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... where REM is located in memory).

    Also, anything between ... and Z80 compete to access memory in that area. The ULA ... able to load and save blocks of memory directly to tape. With ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... and loaded the data into memory as expected. Voila, multiloaders that ... bunch of snapshots ready to save data blocks to disk after ... support and modify the save lines to save the data to +D ... it with a +D equivalent. Save this snap to +D disk ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... snapshots and modify the save/load commands to +D ... R2.sna contains a strange "SAVE /0" command. You can ... register A into a string FNAME used to store ... by modifying the save command to save the game data ... by modifying the SAVE commands to save the game data ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • BASin Release 10 releasedHi all, A quick note to let you know that BASin_r10 is out as of now. I've gone off on something of a tangent now with BASin, it's more like what …

    ... compatible? Use ROM routines (and save space) or hard code the ...
    Dunny Dunny June 2004 Emulators
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    ... all other numbers go into VAL.

    Edit...
    [quote ...
    ie. You have a string A$="Anonymous1". All instances of ...
    Mr. Anonymous Mr. Anonymous June 2004 Development
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    ... though. memory wise i'm not sure but it would save some ... on less line numbers and ENTER presses stored in memory ...
    Sadako Sadako June 2004 Development
  • Best clone to build ?I'm thinking of building a Spectrum clone but not sure what design that it's best to start from. I prefer to use only standard components and not …

    ... .

    - CPU card
    - Memory card (RAm ,ROM)
    - Video ... (cheap) components. It will also save a lot of time designing ...
    pern pern June 2004 Sinclair Miscellaneous
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    ... way...

    print paper val "6"; ink sgn pi; bright ... ;"hello"

    uses more memory than inputting the control codes ...
    Mr. Anonymous Mr. Anonymous June 2004 Development
  • BASin CompilerAm I right in thinking that it isn't a fully-working one yet? Just a couple of obvious suggestions anyway... 1-Could you add an ORG command to the …

    ... , you'll be able to save it wherever.

    [quote ... functions and any numerical or string expression that doesn't rely ... on string slicing or dimensioned arrays. It ...
    Dunny Dunny June 2004 Development
  • TZX in ROM...Is it possible to modify BASIC ROM to load TZX images from external memories like Flash EPROM? [ This Message was edited by: klingler on 2004-07-0…

    ... at #556 (LOAD) and #4C2 (save) to do this. It is ... the parallelport to load and save from /to (hard)disk or ... load a 48K game into memory. Multiloaders in TAP-file using ... ROM with capability to load /save from PC. By this alteration ...
    Dr BEEP Dr BEEP July 2004 Sinclair Miscellaneous
<1…28293031323334>

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HitBox

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val 705 2.3K
string 2.8K 5.1K
save 14.4K 19.9K
memory 21.8K 32.5K

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