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<1…28293031323334>
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... assembles straight to the emulators memory. Its pretty accurate too.
    memory is excellent and a great ... version) because it has a Save To TAP feature and can ...
    MatGubbins MatGubbins August 2005 Emulators
  • Rebelstar Map EditorYup, edit the landscape and create your very own moonbase. [url="http://www.angelfire.com/retro/carcass/index.htm"]http://www.angelfire.com/retro/ca…

    ... of...
    Edit the map, save the map data out, load ... data, overwrite the map data, save out the whole Moonbase data ... ) was poked directly into a memory and used just under 200 ...
    MatGubbins MatGubbins August 2005 Games
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... menu) and disable the LOAD/SAVE streaming from the menu there ... should pull a screen from memory addres 50100, and display it ...
    Dunny Dunny August 2005 Emulators
  • Convert TZX file into ROM file- I made a dump of my ISO ROM ver 6 with SAVE "ISOROMv6" CODE 0,16384 and converted it into a TZX file. But how can I build a ROM file for emulators …

    You use Realspectrum, right ? Enter BASIC, CLEAR 32767, LOAD ""CODE 32768 and then use ALT-F9 to save a memory block to disk. (the dialog is self-explainatory)
    GOC GOC September 2005 Emulators
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... have to do the linear string search every time a variable ... would do variable cleanup when memory became scarce. This could mean ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    I'm very rusty and probably wrong, but isn't it possible to copy your pic to a higher point in memory and save it from there also?
    The Starglider The Starglider September 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... to a higher point in memory and save it from there also ...
    Dunny Dunny September 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... so you could, eg, save compressed data to disk or ... decompressing the whole thing into memory. Something like having your ...
    It was essentially a memory saving technique that was employed ... entire Spectrum-size screen in memory (6912 bytes) for background ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... layer so you could, eg, save compressed data to disk or ... decompressing the whole thing into memory. Something like having your AY ...
    Fikee Fikee October 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... mean you can save ZX snapshots to interface's memory and switch ... difference between storing them to memory and storing them to ... ask because transfer speed from memory (LDIR) is about the ... point in "wasting" precious IF memory. Of course, if the multitasking ...
    baze baze October 2005 Emulators
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... to a higher point in memory and save it from there also ... /> [/quote]

    And then SAVE "SCREEN"CODE newaddr,6912
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to encode
    ; de = memory address to write encoded symbol ... move to next bit in memory
    jp nc, cont2 ... hl ; move on to next memory byte
    ld c, ... /> .foundchild
    push af ; save: nz = right child, z = ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    Well, SAVE "SCREEN"CODE 32768,6912 actually. If you use newaddr at that point you'll save the 6912 bytes of blank memory after your copied screen...
    gasman gasman October 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    OK, you have a string with all moves
    (I ... are 42 fields, so your string can only be 42 bytes ... A$
    20 LET MOVE=VAL A$(T) : GO SUB 2000 ...
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... DE (16384, start of screen memory) TO HL(32768) and returns ... place in memory.

    Then, from BASIC,

    SAVE "name ...
    Lloyd Lloyd October 2005 Sinclair Basic
  • TLOTRD - compiling problemsOk guys! A new demo for 'The Legend Of The Red Dragon' is nearly finished (just need my bro to draw some artwork as I'm using sample images from the …

    ... line that saves the memory from the start of ... do a

    SAVE "gamecode" CODE , : GO TO ... br /> Which will execute the save and then start your program ... that when you save the memory, you also save the SAVE : GO TO ... GO TO when you save, it will do that ...
    Dunny Dunny October 2005 Sinclair Basic
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... examined the disassembly of the SAVE routine in the ZX81 ROM ... considered any additional time for memory or I/O contentions, please ...
    Luca Luca November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... expect, e.g. the binary string 10 corresponds to the third ... actual number of symbols, to save unnecessary redundancies in the header ... symbol, e.g. the binary string 11 (4th sym) with AS ...
    Luca Luca November 2005 Emulators
  • RTC on my speccy?Hi guys, As much as I've not got much time to work on my Speccy (right now) I still like to come up with some funky ideas for stuff to do to it. I …

    ... the eprom as a string then display the string on the screen ... 've encountered have built in memory).

    Purely for effect ...
    KeepGood KeepGood November 2005 Hardware
  • Bomb Jack EditorKnocked this up a bit back for psj. Works in conjunction with Multiface. Full instructions are in the [url="ftp://82.30.151.43/"]download[/url]. […

    ... /> Using an emulators memory block save, you could easily save the code out ...
    mulder mulder November 2005 Development
  • Bomb Jack EditorKnocked this up a bit back for psj. Works in conjunction with Multiface. Full instructions are in the [url="ftp://82.30.151.43/"]download[/url]. […

    ... only way to save the game still. My memory block saving method ... something that means when you save the memory block out, the sprites ... corrupt when you load that memory block back in and RAND ...
    mulder mulder November 2005 Development
  • SoftRom emulation possible?Hello. Quick question to all emulator developers: How easy would it be to emulate a SoftRom? The mastering utilites for my protection system XLR-8 a…

    ... load the game and hit "Save". Course I didn't have ... a "Save" button but I assumed it ... out a large chunk of memory to my CSW file.
    Woody Woody December 2005 Development
  • +3 disksok i got a question here. Can i put the +3 disk images that i use on the emulator back on to a proper +3 disk ? If so how would i do it and what wo…

    ... (unless you have a good memory) and then rewind the tape ... command:

    LOAD"T:":SAVE"A:" {enter}

    This ... has loaded, type

    SAVE "SCREEN" CODE 32768, 6912

    SAVE "GAME" CODE 24500,40000
    DEATH DEATH December 2005 Hardware
  • Buying a +3I've been told you can download Spectrum games in .TZX format and transfer them to a specci through the headphone jack. Can you only then save the ga…

    ... jack. Can you only then save the game onto a disk ... new titles and it would save time loading if they were ... of finding out how much memory a games takes up so ... ? No point getting one to save games onto if you can ...
    DEATH DEATH December 2005 Hardware
<1…28293031323334>

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HitBox

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val 705 2.3K
string 2.8K 5.1K
save 14.4K 19.9K
memory 21.8K 32.5K

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