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<1…3456789…34>
  • Adding graphics to a text adventure??Hi everyone. I've always wanted to create a Spectrum adventure game and have spent several evenings browsing the forums here, WOS and the internet on…

    ... Speccy was to write a poke :)

    [ This Message was ...
    yadster yadster February 2006 Development
  • Q on Frightmare.Hi there. Few questions on [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Frightmare$&pub=^Cascade+Games+Ltd$&model=spectrum"]Frightmare[…

    ... without a "infinite lives" poke and the poke in the Tipshop is ... willing to figure out another poke? (I couldn't get the ... other poke to work with any of ...
    Skarpo Skarpo February 2006 Games
  • mission impossible?Hello :D I am a completely new user on this forum,joined yesterday ,and already i feel like i am reunited with my long lost family :p a topic like th…

    ... fineshed/solved without any cheats/POKE.Infinite lives,time,energy...whatever ...
    devilkin devilkin March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ t: POKE USR "a"+f,t: NEXT ...
    Tom-Cat Tom-Cat March 2006 Games
  • SPOT*On Spectrum magazine index updateI've updated the database archive files and the various summaries and appendices at my SPOT*On site. All of the 437 issues of the eight core titles (…

    ... bunch of extra tip & poke entries which Gerard Sweeney discovered ...
    Battle Bunny Battle Bunny April 2006 Announcements
  • ANN: Tipshop updated Friday, 28 April 2006Friday 28 April 2006 Less of a major update this month, compared to some of the others. Still a goodie, though! * The folks at CASA have been busy.…

    ... Urban.

    * Added a POKE for Deathchase, 3D by Jon ...
    hackersanon hackersanon April 2006 Announcements
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... /> 20 read y
    30 ????? (poke something or other)
    40 ...
    Bluce_Ree Bluce_Ree April 2006 Sinclair Basic
  • How do I AY?How can I access the AY chip from BASIC? Is it a POKE 'cos if so I can't find it anywhere. (By the way, foggy or someone accused me of not being in…

    ... ?

    Is it a POKE 'cos if so I can ...
    Where's that AY chip gone... Where's that AY chip gone... April 2006 Sinclair Miscellaneous
  • Spectrum audio signallingI've had a poke around in some of the docs (and my Z80 assembler-fu is so rusty it'll be a while before I grok the Complete Spectrum ROM disassembly)…

    I've had a poke around in some of the ...
    Winston Winston July 2006 Hardware
  • ANN: Tipshop updated Sunday, 27 August 2006Sunday 27 August 2006 A funky new RSS feed as well as maps and POKEs galore in this month's update! * Marco A.G.Pinto let us know about a typo in t…

    ... />
    * Woody sent in a POKE for Ragnablock.

    * Julio ...
    hackersanon hackersanon August 2006 Announcements
  • monty pythons flying circushello i am trying to map this game,but the poke i am using for infinite lives works but when i am trying to map the 2nd level the game freezes.does …

    ... map this game,but the poke i am using for infinite ...
    ladderman ladderman August 2006 Games
  • Cant get infinite health cheat to work in FairlightI'm using spectaculator, I have the pokes folder, the cheat appears in cheat options, but nothing happens if I select it. Other cheats from the poke …

    ... it. Other cheats from the poke folder, like show room draw ...
    theSentinel theSentinel August 2006 Games
  • Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…

    ... pretty.


    10 Poke 23627,253
    20 Pause ...
    Scottie_uk Scottie_uk September 2006 Sinclair Basic
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    ... do I physically enter game Poke numbers into this emulator? I ...
    Johnfromnorwich Johnfromnorwich September 2006 Emulators
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... /> or

    2) Using POKE and PEEK to store the ... RAMTOP, i.e.

    POKE 60001, PEEK 60002

    ewgf ewgf September 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... on screen you have to poke bytes in strange order, you ... 2048 bytes to your initial poke address according to byte's ...
    Arda Arda October 2006 Development
  • ANN: Tipshop updated Sunday, 29 October 2006Sunday 29 October 2006 DOH! I missed the update last month, as I was on holiday (Florida, which was splendid)... I've also been busy helping out with…

    ... , so I found an extra POKE for Wheelie.

    * Mike_Myers ...
    hackersanon hackersanon October 2006 Announcements
  • Jet Set Willy Guru Nedded UrgentlyNow I know these questions have probably been asked over and over and over again but I just want to make sure my memory is correct and I've actually …

    ... in it - you need a poke that was printed in a ...
    ZX Beccy ZX Beccy November 2006 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... , rem, list, print, goto, run, poke, if, and stop. No variables ...
    NotFound NotFound November 2006 Development
  • ANN: Tipshop updated Thursday, 30 November 2006Thursday 30 November 2006 A big HAPPY 11 BIRTHDAY to WoS... Oh, and a big batch of tips as well :-) * HAPPY 11TH BIRTHDAY, WOS... Thanks for all of…

    ... /> if I could find a POKE for Vulcan. Not having the ... .G. Pinto sent in a POKE for High Noon.

    hackersanon hackersanon November 2006 Announcements
  • Sinclair User Twelve Pack (Issue 112)Although it's called Twelve Pack, there are only 11 titles listed - is this correct? Also on SU Great Eight 3 (Issue 113) the contents of the TZX an…

    ... 't match - there is a poke program on the tape and ...
    martinball martinball December 2006 Infoseek database
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... fix this problem simply enter POKE 33026,7. Your game will ... /> This can be fixed with POKE 29101,254: POKE 29102,127.
    jonathan jonathan December 2006 Development
  • Developing the Spectrum ROMI'm working on some Z80 assembler for a Z80-based single board computer that I'm building. For the things that don't poke my hardware, I'm using a Sp…

    ... the things that don't poke my hardware, I'm using ...
    Winston Winston December 2006 Development
  • ANN: Tipshop updated Monday, 08 January 2007Monday 08 January 2007 A little belated, but.... HAPPY NEW YEAR! * This is a reasonably small update, but it feels like I've been working on it for…

    ... . He also sent in a POKE for the Spanish re-release ... .G.Pinto sent in a POKE for Aquarius.

    * Added ...
    hackersanon hackersanon January 2007 Announcements
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... =15616 TO 16383: READ A: POKE F,A: NEXT F
    zxbasic zxbasic January 2007 Sinclair Basic
  • Any interest in new low-cost mass-storage interface with 512K RAM?I've recently added support to ResiDOS and the +3e ROMs for SD/MMC card interfaces; in particular, ZXMMC (which has no onboard RAM and so is only sup…

    ... 128K snapshots
    [*]Screenshot and POKE facilities in Task Manager
    glancaster glancaster January 2007 Hardware
  • Pokes?How do you enter pokes when using EmuZwin. I tried to enter a poke for Super Robin Hood but it never worked. How and when do you enter the poke? Befo…

    How do you enter pokes when using EmuZwin. I tried to enter a poke for Super Robin Hood but it never worked. How and when do you enter the poke? Before the game or when it has started?

    Sorry to be a pain
    Old Man Kensey Old Man Kensey February 2007 Games
  • EliteJust a quick one; this magazine entry for Elite: Your Sinclair 10.86 page 35 (Feature) should perhaps be listed as "Hack/Poke", as it is mostly mad…

    ... perhaps be listed as "Hack/Poke", as it is mostly made ...
    StuBruise StuBruise March 2007 Infoseek database
  • ANN: Tipshop updated Thursday, 29 March 2007Thursday 29 March 2007 Things are busy at home, but I've managed to get this update done in time - hurrah! * Andy Spencer sent in a cheat for Mined…

    ... .G.Pinto sent in a POKE for Chuckie Egg.

    hackersanon hackersanon March 2007 Announcements
  • Help needed with cheats/pokes etc!!!Hi there, I am very new to this emulator world and have been using Speculator for about a week or so now which is excellent. I have no problems with …

    ... have since found a Multitap poke of 42198,24 for this ... /> I also have a typed poke which I started to type ...
    jwhiting29 jwhiting29 April 2007 Games
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