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<1…11121314151617…34>
  • Cheating games from FATWARE on DivIDEHere is patched versions of DivIDE system FATWARE 0.12(a)_POKE: [url]http://velesoft.speccy.cz/zx/divide/systems/fatware/fatware_012_(2012-01-02)_fo…

    ... .
    - [B]SS+P = call POKE MANAGER[/B]

    [B ... ][U]POKE MANAGER CONTROLL:[/U][/B]
    space = exit from poke manager back to browser
    velesoft velesoft January 2012 Development
  • Habilit (known error) errorThe known error fix for the game Habilit ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002199[/url]) doesn't work. An additional Poke 6337…

    The known error fix for the game Habilit ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002199[/url]) doesn't work.

    An additional Poke 63378,8 is needed to make the game completable.
    Timmy Timmy January 2012 Infoseek database
  • System variablesIs there a list of system variables anywhere I can use? Like 23658 poked changes caps lock etc. What address do I poke to change paper, border and …

    Is there a list of system variables anywhere I can use?

    Like 23658 poked changes caps lock etc.

    What address do I poke to change paper, border and ink?
    daveysludge daveysludge January 2012 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... using [B]POKE 40641,175: POKE 40642,50: POKE 40643,201: POKE 40644,155 ... : POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... using [B]POKE 43758,197: POKE 43759,102: POKE 43760,111: POKE 43761,115 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • tape versions of freeware gamesHi all, i am looking for some of the great freeware games available, but i need them on tape to play on my actual speccy! I am no genius with techn…

    ... for games like king's valley, gloop troop, crimbo and some ...
    wilsone73 wilsone73 January 2012 Wanted
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this time the source is ...
    Timmy Timmy January 2012 Development
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... out how to use POKE USR commands to create ... player graphics
    170 POKE USR "p"+0,BIN [ ... [/I]011000
    180 POKE USR "p"+1,BIN [ ... [/I]011000
    190 POKE USR "p"+2,BIN [ ... [/I]111111
    200 POKE USR "p"+3,BIN [ ... [/I]011000
    210 POKE USR "p"+4,BIN [ ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • +D Printing does not work.After 7 years I tried yesterday to print something on my Spectrum 128+ with +D, but it was not working. Tried with two different printers over Centro…

    ... enabling printer output with the POKE@ command, I typed in LPRINT ...
    LCD LCD January 2012 Hardware
  • The official 'Jamorski clear your inbox' thread.Tidy up, lad. Anyway: Have you got a list of any games remaining (if there are any)? I hardly saw any of Your Spectrum at the time - I just wanted…

    ... though, now I have a poke around - Your Spectrum issue 13 ...
    joefish joefish January 2012 Chit chat
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... SUB 9165: POKE a,b: POKE a+1,c: POKE d,e
    GO SUB 9165: POKE a,b: POKE a+1,c: LET ... =23563: LET va=23627: POKE da,0: POKE da+1,0: RETURN ... =0 TO LEN s$-1: POKE df+s,CODE s$(s ... ): NEXT s:
    POKE da,FN g(df): POKE da+1,FN ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • ANN: Tipshop updated Tuesday, 31 January 2012Tuesday 31 January 2012 Happy New Year! A tad belated as always - the joys of monthly updates * Jimmy provided a type-in hack for Deathchase which …

    ... />
    * Jevilon sent in a POKE for Escape from the Holy ...
    hackersanon hackersanon January 2012 Announcements
  • Project Future (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003899"]Project Future[/URL]: [QUOTE]Bugfix…

    ... ]

    Fixed using POKE 25916,248: POKE 25921,245
    [/LIST ...
    Einar Saukas Einar Saukas February 2012 Infoseek database
  • Them (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005226"]Them[/URL]: [QUOTE]Bugfix provided …

    ... there.
    Fixed using POKE 25916,248: POKE 25921,245
    [/LIST ...
    Einar Saukas Einar Saukas February 2012 Infoseek database
  • Ku-Ku (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0009889"]Ku-Ku[/URL]: [QUOTE]Bugfix provided…

    ... there.
    Fixed using POKE 25916,248: POKE 25921,245
    [/LIST ...
    Einar Saukas Einar Saukas February 2012 Infoseek database
  • Changing background graphics - King's ValleyCould you recommend me a way how to change the background patterns in this beautiful game? I want to get rid of that grid pattern because it makes th…

    Could you recommend me a way how to change the background patterns in this beautiful game? I want to get rid of that grid pattern because it makes the gameplay a bit confusing and I also think it looks better without it...

    So I think it is a ...
    maiki maiki February 2012 Development
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ...
    45 POKE defadd,FN g(udg): POKE defadd+1,FN ... already done)
    72 POKE datend-2,CODE "y":< ... THEN
    POKE a,PEEK a-201: POKE a+1,PEEK ... THEN
    POKE a,PEEK a-150: POKE a+1, ... m
    80 POKE defadd,0: POKE defadd+1,0
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • editing strings with INPUT LINEHere's the latest in my unpredictable series of utility routines. This one I needed for the SAGE game editor; it emulates INPUT LINE l$ but with the …

    ... string can be used; just POKE LNAME,CODE a$ (where a ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    I'm looking to poke a string of characters including ...
    daveysludge daveysludge March 2012 Sinclair Basic
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... spxfr. The program will autostart, POKE the machine code (takes some ...
    Volker Volker March 2012 Emulators
  • Football Director - Staying on easy levelUsing Spin load the tzx file from the WOS archive. Wait for the game to load fully and the main menu appears. From the emulator's tools menu select p…

    ... emulator's tools menu select poke memory.
    Enter the address ...
    Rebelstar without a cause Rebelstar without a cause March 2012 Games
  • Excalibur Softwarehttp://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Excalibur+Software$ The Stephen Groves 'Excalibur Software' had nothing to do with the one we…

    ... wrote lots of 'Sinclair User' poke programs that used to come ...
    Mark R. Jones Mark R. Jones March 2012 Infoseek database
  • Did you ever cheat to win in a competition?I just remembered this because of a post over at [URL="http://www.cpcwiki.eu/forum/games/best-cpc-games/45/"]CPCWiki[/URL]. I never personally cheat…

    ... the game and found a poke so he could slam through ...
    Sokurah Sokurah March 2012 Games
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... /> {
    // POKE 64937,0: POKE 64939,128: POKE 64940,0: REM ... /> {
    // POKE 64937,15: POKE 64939,64: POKE 64940,7: REM ... bfl_slow()
    {
    // POKE 56787,254: REM slow animations ... bfl_fast()
    {
    // POKE 56787,198: REM fast animations ...
    Timmy Timmy March 2012 Development
  • MIA - inlaysHad a look through my collection and found some inlays / instructions missing from the database that i can provide - also some alternate inlays ... …

    ... snow - warmaster - inlay
    secret valley - newsoft - inlay / instructions
    personal ...
    darrend2k darrend2k March 2012 MIA/STP/SDP
  • ANN: Tipshop updated Saturday 31 March 2012Saturday 31 March 2012 Loads of maps and RZX Archive entries this month - and it nearly made it on time, too! * Archie Robins sent in POKEs for Foo…

    ... in POKEs for Talisman and Valley, The.

    * Added maps ... , A ,
    Twin Turbo V8 , Valley of the Dead and Vampire ...
    hackersanon hackersanon April 2012 Announcements
  • Difficult to find upper RAM fault.I've recently repaired an issue 3B 48K Spectrum that had a tricky to diagnose upper RAM fault, so I thought I'd post a report of what I found here. …

    ... byte of RAM, I used POKE to set it to various ...
    Zorn Zorn April 2012 Hardware
  • Laser Squad cheats and mods requestBefore anyone (or Grussu) says "Why would you spoil such a great game with cheats?", I'll just say "Because it's fun". :-P I'm feeling like doing a …

    ... is already destroyed. Maybe a POKE to set his ammo to ...
    zxbruno zxbruno April 2012 Games
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ...
    30 READ n: POKE mcAddr+m,n
    40 ... 0 TO 255
    190 POKE fAddr,F
    200 ...
    210 POKE lAddr,F
    220 POKE xAddr,F
    260 POKE aAddr,A
    270 NEXT ... A
    280 POKE dAddr,D
    290 NEXT ...
    Korinel Korinel April 2012 Emulators
  • What Poke? MagazineHi, sorry I feel like i'm flaming the boards with my messages, but I'm posting as I find stuff. Feel free to tell me to shut it. Today I came across…

    Hi, sorry I feel like i'm flaming the boards with my messages, but I'm posting as I find stuff. Feel free to tell me to shut it.

    Today I came across a little package of treasure. Mostly my own adventure solutions and maps, with some clue ...
    steveinuk steveinuk April 2012 Support files
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... USR "C"+7: READ b: POKE a,b: NEXT a
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
<1…11121314151617…34>

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