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  • Through The TrapdoorHas anyone completed this game? Ive been trying for the past 2 weeks and im tearing my hair out lol Ive read all the tips from the magazine scans on …

    In spectaculator you goto Tools / poke memory and enter the main number ie:-69876 in the first box then 128 or whatever after the , in the second then ok and start the game
    mel the bell mel the bell March 2004 Games
  • Through The TrapdoorHas anyone completed this game? Ive been trying for the past 2 weeks and im tearing my hair out lol Ive read all the tips from the magazine scans on …

    In Real Spectrum just press F9 and enter the poke you need. Alternatively you can use a .POK file providing that they are stored in the directory specified by the "PokesDir: " setting in REALSPEC.INI.
    Alessandro Grussu Alessandro Grussu March 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    Pretty simple really - you poke the UDG area with the ...
    cyborg cyborg March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... "+1, BIN 10000001
    POKE USR "A"+2, BIN 10000001 ...
    POKE USR "A"+3, BIN 10000001 ...
    POKE USR "A"+4, BIN 10000001 ...
    POKE USR "A"+5, BIN 10000001 ...
    POKE USR "A"+6, BIN 10000001 ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... 0, BIN 11111111
    POKE USR "A"+1, BIN 10000001 ...
    POKE USR "A"+2, BIN 10000001 ...
    POKE USR "A"+3, BIN 10000001 ...
    POKE USR "A"+4, BIN ... any one time without another poke).

    Sprites? ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • Mort - This is extracting the urine - Sue[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775&category=50224"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775…

    Could always just poke you out of existance.
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... 0, BIN 11111111
    POKE USR "A"+1, BIN 10000001 ...
    POKE USR "A"+2, BIN 10000001 ...
    POKE USR "A"+3, BIN ... any one time without another poke).

    Sprites? ... time. Therefore only the poke with the box.
    ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • Why Hex in place of Denary?Ok - most MC books / tutorials advocate the use of hex instead of denary. But the Speccy doesn't actually have a Hex converter so you need to write …

    ... GO TO 1000
    60 POKE x,a
    70 LET ...
    jonrach73 jonrach73 March 2004 Development
<1…28293031323334>

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