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<1…3456789…34>
  • MicroSpeech Entry PointsHello Hardware Guys, Do any of you have any information regarding the MicroSpeech ROM. In particular: 1) Do you know what addressess cause it to p…

    ... another sysvar at work during variable assignment which, when set, tells ... ROM to skip the variables area search for that interrupt. But ...
    BloodBaz BloodBaz June 2011 Hardware
  • Question about DivIDEHi guys, Tell me this... (please) DivIDE features an "auto-mapping feature transparently maps shadow ROM at important entry points". Depending on …

    ... the IM 1 address, a variable assignment (if you were to ... /> If CPU read instruction from area #3D00-#3DFF then automatically connect ...
    velesoft velesoft June 2011 Hardware
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... lower 16K RAM, the screen area, and the upper 32. I ... know the size of the variable/data pool that you need ... bare to define a fixed area for those "must fiddle with ...
    csmith csmith June 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... bytes for channel below BASIC area
    call 0x1655 ; call ... /> ld de, (0x5c4f) ; store system variable CHANS in DE
    sbc ... start of channels
    ; area and start of the new ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... bytes for channel below BASIC area
    call 0x1655 ; call ... /> ld de, (0x5c4f) ; store system variable CHANS in DE
    sbc ... start of channels
    ; area and start of the new ...
    Einar Saukas Einar Saukas July 2011 Development
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... a correct view. The status area still gets messed up by ... =10, y=18, length=20, variable=3, colour=1 (blue on ...
    Battle Bunny Battle Bunny July 2011 Emulators
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... a correct view. The status area still gets messed up by ... =10, y=18, length=20, variable=3, colour=1 (blue on ... that changed from area to area. Hence in an area with a blackground ...
    Flanimal Flanimal July 2011 Emulators
  • Setting the border/paper/ink colours problem[deleted]

    ... you code in some safer area?

    23760 is a ... (?) that alters the system vars area (by for example expanding CHANS ... safer to PEEK some system variable to locate the BASIC program ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> ld hl, (0x5c53) ; store system variable PROG in HL
    dec ... bytes for channel below BASIC area
    push bc
    ... between start of channels
    ; area and start of the new ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> ld hl, (0x5c53) ; store system variable PROG in HL
    dec ... bytes for channel below BASIC area
    push bc
    ... between start of channels
    ; area and start of the new ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> ld hl, (0x5c53) ; store system variable PROG in HL
    dec ... bytes for channel below BASIC area
    push bc
    ... between start of channels
    ; area and start of the new ...
    Einar Saukas Einar Saukas August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... the program overrunning the stack area, if you are using ... [/URL] allocates that global variable but if your program does ... program doesn't get that variable created. findhand.c locates ... startup code is referencing that variable before calling main. One of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... change colour of a rectangular area, look at sp1_ClearRectInv. sp1_PrintString can ... are reading the LASTK system variable).

    SP1 is a ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... area rather than DEFADD and there they are not, so a "Variable ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    If you POKE the system variable to disable the input lines ... draw on the full screen area from BASIC? Just don't ...
    joefish joefish September 2011 Sinclair Basic
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... ]If you POKE the system variable to disable the input lines ... draw on the full screen area from BASIC? Just don't ...
    nitrofurano nitrofurano September 2011 Sinclair Basic
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... ]If you POKE the system variable to disable the input lines ... draw on the full screen area from BASIC? Just don't ...
    Dr BEEP Dr BEEP September 2011 Sinclair Basic
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... up parameters from the DEFADD area simplifies the syntax, as the ... and so on. As the variable names would be themselves in ... a variable this would seem to open ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • how can we convert .z80 to .tap ?is there some way to convert a .z80 file (specially 48k) to .tap, in a similar result as saved from Multiface1? (i'm asking this because i imagine th…

    ... the loader crashes with a "Variable not found" error. It's ... m/code in the VARS area (which might explain the error ...
    Battle Bunny Battle Bunny November 2011 Development
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    ... 's a sort of array variable called name_MP_value, and name is ... code in a seperate memory area, away from SpecBAS (that's ...
    ewgf ewgf November 2011 Sinclair Miscellaneous
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... bank against the BANKNM sys variable (I think that's what ... start of the pixel display area. I wonder if it is ... aligned with the pixel area top left corner, or synchronised ...
    csmith csmith November 2011 Hardware
  • How to join 2 basic programs? having no luck with basinHow do you join two programs together to save writing it up again. Here's my problem... I'm trying to add pictures I have made to a basic text base…

    ... a program line or variable into the appropriate area. So, as you ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... /> [CODE]65 41h A Source variable name i.e. A$
    36 24h $ Source variable name i.e. A$
    area would not have to be ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... />
    Using a separate DEFADD area to hold single letter variables ... still be recognised as that area gets searched first by LOOK_VARS ... it is above the VARS area then string functions such ... reclaiming the variable's header & value in the VARS area - but ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... />
    Using a separate DEFADD area to hold single letter variables ... still be recognised as that area gets searched first by ... reclaiming the variable's header & value in the VARS area - but ... s not in the VARS area, hence spectacular mayhem results.[/ ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... (23563 & 23564) system variable to point at the default ... the UDG system variable (23675 & 23676). The UDG area is normally ... simple LET statement. The receiving variable (b$) can have any ... string and the DEFADD system variable to its default values ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... assign it as the first variable and use the VARS system ... variable to find it, or search for it through the VARS area ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... screen attributes (corresponding to multicolor area) with zero, thus hiding the ... the bitmaps from the multicolor area to start with a clear ... style graphic engine to produce variable character profiles and landscapes with ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BASin v.15 DEF FN bugThe bug would appear to be in "BASSupport.pas : Procedure ProcessDEFFN"; as it's not inserting the 6-byte variable place holder after each parameter …

    ... called because the DEFADD variables area for the FN does not ... languages support and more system variable support, toggle on the fly ...
    Arda Arda April 2012 Emulators
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... of the save area in S_TOP as that system variable isn't ... the attributes to a string variable.

    [code]
    ----- machine ...
    Battle Bunny Battle Bunny May 2012 Development
<1…3456789…34>

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