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Search Again :: Adv Search 1000 results in 0.019s
<1…23242526272829…34>
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... the interferrrence like lines across screen, so know that some fast ... is grabbed from the system variable and rotated to the correct ...
    chev chev April 2011 Announcements
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... 's an example of a variable function using this BASIC "swift ... be used to assign a variable source string name on the ... up to two (optional) string variable definitions (destination & source). If ...
    copies top 1/3rd screen to bottom
    44 REM ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... middle 1/3rd of the screen into s$.

    variable LOOK-VARS is called from ... will call Slicing from Stack Variable.

    However ... if the LH destination variable was found in the ... middle 1/3rd of the screen into s$, and:
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... middle 1/3rd of the screen into s$.

    variable LOOK-VARS is called from ... will call Slicing from Stack Variable.

    However ... if the LH destination variable was found in the ... middle 1/3rd of the screen into s$, and:
    Paddy Coleman Paddy Coleman April 2011 Sinclair Basic
  • ZX Spectrum 48k issue 3b power problem?Hi :) I was lucky enough to find a couple of ZX Spectrums at a car boot sale yesterday. I spent the evening fiddling about with one (issue 2) and t…

    ... correct hue. There should be variable capacitors on the board that ... can tweak to get the screen grey.


    [QUOTE ...
    guesser guesser April 2011 Hardware
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... implement a flip-screen game, over a single-screen game.

    screen games work exactly the way ... checking which edge of the screen the player is exiting from ... the room data is of variable length (the size depends on ...
    Digital Prawn Digital Prawn April 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... />
    Those variable sized tiles plotted on a screen do look great ...
    joefish joefish May 2011 Development
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... ]FOR...NEXT[/B] variable is re-typed the variable list debug window ... ..

    [quote][*]Graphic commands/screen updates slow even if using ... (caused by the operating system variable changes and local settings) and ...
    Arda Arda May 2011 Sinclair Basic
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... through this code with the variable list window open you will ... defined as a FOR/NEXT variable correctly and remains as this ... />
    4) ([B]FAST mode screen updates[/B]) Tried all the ... [/B]) Traced this to the variable list window being open. If ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> ; so look at the system variable PROG
    dec hl ; move ... /> ld (chrad), hl ; on the screen and calculate the address
    screen
    call pixel_add + 2 ;
    screen.
    ld a, (coords_y) ;
    chev chev May 2011 Sinclair Basic
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... . You should find 32 extra variable names. The location for each ... out the value of the variable 'BX', you'd DPEEK(51397 ... to look at the title screen. If you see control options ...
    Jimmy Jimmy May 2011 Development
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... when you're using Timex screen modes, or when you want ... the UDGs from the system variable and load them there, so ... the value of the system variable.

    [quote]I expect ...
    chev chev May 2011 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... ; so look at the system variable PROG
    dec hl ; move ... ; WRITE A CHARACTER TO THE SCREEN
    ; There are four separate ... inc d ; point to next screen location
    inc hl ; point ... inc d ; point to next screen location
    inc hl ; point ...
    chev chev June 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... coordinate and return 0. On screen this is jarring with the ... the left edge of the screen from the right side while ... decreasing) and update an internal variable that represents absolute X and ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... run it on Spin the screen is garbled and filled up ... the value in your score variable greater than 9999?

    screen filling up with zeros, then ...
    Turkwel Turkwel June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... /> ld (23693),a ;screen colour system variable
    call 3503 ;ROM ... routine to clear the screen< ... /> ld a,1 ; lower screen
    call 5633 ; open ... ;ROW (OF BOTTOM SECTION OF SCREEN)
    RST 16 ;
    R-Tape R-Tape June 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... [B]ATTR P [/B]system variable and in one command set ... the lower part of the screen too.

    Hope this ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... X coordinate in a byte variable or even a register and ... . Make DE point to the screen address and do something like ... attribute = PAPER 6 to the screen.
    ld hl, de ; HL ...
    na_th_an na_th_an June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... ]pixel is set to screen location 23248. A loop ... screen edges as boundaries and x_coord is an 8 bit variable ... is at left edge of screen+3[/CODE]

    screen then change the values ... 28 respectively (for a full screen) - though you can ...
    Turkwel Turkwel June 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... the lower 16K RAM, the screen area, and the upper 32 ... contended-code, code, data, sprites, screen data, sound data, variables etc ... know the size of the variable/data pool that you need ...
    csmith csmith June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... better idea than storing the screen address directly. For one ... X coordinate in a byte variable or even a register ... paddley ; adress of start of screen line for paddle
    < ... ; copies attributes = PAPER 6 to screen

    ld h, ...
    ooze48k ooze48k July 2011 Development
  • Operator ANDHi I'm trying to write some very simple game in ZX Basic, but I guess I've forgot most of it because I can't understand why simple IF....THEN sequen…

    ... /> 100 IF a=0 AND SCREEN$ (1,1)=" " THEN LET ... round:

    100 IF SCREEN$ (1,1)=" " AND a=0 ... />
    as I recall correctly, Screen$ is kind of broken, in ... should buffer it to a variable first. So it's a ... :
    100 LET s=(screen$(1,1)=" "): if not a ...
    Arda Arda July 2011 Sinclair Basic
  • Operator ANDHi I'm trying to write some very simple game in ZX Basic, but I guess I've forgot most of it because I can't understand why simple IF....THEN sequen…

    ... ;547156]as I recall correctly, Screen$ is kind of broken, in ... should buffer it to a variable first. So it's a ... this:
    100 LET s=(screen$(1,1)=" "): if not a ... />
    IF (a=0) AND (screen$(1,1)=" ") THEN LET y ...
    Dunny Dunny July 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... part that draws the introduction screen (tune and running man) ... br /> [/CODE]
    Unfortunately the variable table was slightly destroyed by ... around to implementing an "Ignore variable table" option and now the ... 'V5' as a FOR variable, so I've changed this ...
    Jimmy Jimmy July 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ld de, (0x5c4f) ; store system variable CHANS in DE
    sbc ... 00001111 ; mask half of the screen byte
    or c ; ... result back to screen
    inc d ; next screen location
    ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ld de, (0x5c4f) ; store system variable CHANS in DE
    sbc ... 00001111 ; mask half of the screen byte
    or c ; ... result back to screen
    inc d ; next screen location
    ...
    Einar Saukas Einar Saukas July 2011 Development
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... can be seen on the screen below.

    [img]http ... =10, y=18, length=20, variable=3, colour=1 (blue on ...
    Battle Bunny Battle Bunny July 2011 Emulators
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... can be seen on the screen below.

    [img]http ... =10, y=18, length=20, variable=3, colour=1 (blue on ...
    Flanimal Flanimal July 2011 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ld hl, (0x5c53) ; store system variable PROG in HL
    dec ... 00001111 ; mask half of the screen byte
    or c ; ... result back to screen
    inc d ; next screen location
    ...
    Einar Saukas Einar Saukas August 2011 Development
<1…23242526272829…34>

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