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Search Again :: Adv Search 1000 results in 0.004s
<1…28293031323334>
  • A challenge thats probably impossiblehere's a challenge for all you coders. Given a snapshot, is it possible to create a program to sniff out the original start address for the game that…

    ... 's this one little system variable that holds the magic key ...
    wokani wokani June 2007 Development
  • A challenge thats probably impossiblehere's a challenge for all you coders. Given a snapshot, is it possible to create a program to sniff out the original start address for the game that…

    ... 's this one little system variable that holds the magic key ... recall there being a system variable that gives us the start ...
    Dunny Dunny June 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... "putfield" simply fetch a member variable and place it on the ...
    bigredswitch bigredswitch June 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... it. The message lengths are variable and will be passed as ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... "putfield" simply fetch a member variable and place it on the ...
    Laser Laser June 2007 Emulators
  • Interface 1 electrolytic capacitorsInterface 1 has three 47&#956;F electrolytic capacitors. Is it necesary to replace them with fresh ones? I always do this with old speccys but is it…

    ... electrolytic caps are of extremely variable quality. At one end we ...
    Winston Winston June 2007 Hardware
  • Interface 1 electrolytic capacitorsInterface 1 has three 47&#956;F electrolytic capacitors. Is it necesary to replace them with fresh ones? I always do this with old speccys but is it…

    ... electrolytic caps are of extremely variable quality. At one end we ...
    Marcelo Marcelo July 2007 Hardware
  • R: Tape loading error... R?What did the R: stand for? Retry? Ruined? Re-record not faid away? Always wanted to know this when I was a niper.

    It's the error code. Like [b]0[/b] OK, or [b]2[/b] Variable not found. Just thought I'd be sensible :D
    mulder mulder July 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the help of the system variable CHARS as we did in ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... memory address as a pointer variable can. You can index in ... ++ because s2 is not a variable that can be incremented; it ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a test for the double width 1 pixel scroller and when ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... memory address as a pointer variable can. You can index in ... ++ because s2 is not a variable that can be incremented; it ...
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... continual scrolling message printed double-width but not running in the ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... m creating a 2-byte variable called "scroll_buffer" whose ... responsible for clearing the variable disp from the stack ... call
    first locally declared variable
    ..
    last ... (where the last locally declared variable is stored).

    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... /> This will clear the full width of the screen. A window ...
    Geoff Geoff July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... code:

    Define a variable through a initialisation FOR .. NEXT ...
    Dr BEEP Dr BEEP July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... saved by setting the G variable in stead of the P
    Dr BEEP Dr BEEP July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... :
    2.1.1) Fill width with zeros
    2.1 ...
    hldswrth hldswrth July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br />
    ///////////////////////////////////////////////////////////////////////
    ////////////////// Global Variable Definitions ////////////////////////
    ///////////////////////////////////////////////////////////////////////
    extern ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... C code, probably the double width stuff. But I am surprised ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... for printing a new double width char, obviously) which is far ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ;
    }

    // prints double width chars without any formatting
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Football Director II - haylp!Hello, all.. I received this plea for HAYLP on Tipshop today... I don't have the slightest clue about playing this game (football just doesn't do …

    ... ).
    5. Type in each variable assignment as a direct command ...
    Battle Bunny Battle Bunny July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... by looking at the double width printer would be one step ... to take. The double width helper functions are really small ... the code inside the double width helper routine loop is run ... solves this then the double width printer can get rid of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... then reduced to a single variable p(n), rather than x ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... was to POKE the system variable which causes the Spectrum to ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... including level, current round, global variable pool, etc
    [*][B ... now only contains C variable names for graphic definitions< ... contains the actual code and variable space allocations, whereas the ... making space for the variable, just informing the compiler ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... is in the for-loop variable "i".

    So that ... probablity, to modify a random variable to take on a more ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... this declaration a new variable type "struct plot" ...
    To declare a variable of type "struct plot" we ... The compiler will create the variable "p" with enough space ... g_numAvailablePlots", another global variable declared extern, this variable keeps track of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... testing against the X/Y/Width/Height bounding boxes of your ... active sprites X, Y position, Width, Height, NumFrames, Current Frame, MemPtr ... trivial rejection (compare X/Y/Width/Hieght for overlap) before doing ...
    BloodBaz BloodBaz July 2007 Development
<1…28293031323334>

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