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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the fastest way to do variable width sprites from unshifted sprite data ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the fastest way to do variable width sprites from unshifted sprite data ...
    AndyC AndyC August 2004 Development
  • Any news of FuseX?I was just wondering if there was any news regarding FuseX? I thought it was due to be released a while ago, but I've heard nothing since? I hope t…

    ... graphics filters.
    - Menus use variable width fonts and look a little ...
    Crabfists Crabfists June 2006 Emulators
  • 4k RaceFind myself playing this a lot, also 4K Race refueled. Surely, if this was made into a fully-blown 128k only game, it'd be the best racing game ever…

    ... first message) and maybe with variable width. I'm also thinking about ...
    Paolo Ferraris Paolo Ferraris August 2006 Games
  • What game font did you like?Carrying over the slight venture into game fonts when it was mentioned how some games didn't have their own font in the "What was the first Spectrum …

    Variable width fonts are always nice to ... 's made an effort. Fixed width fonts can often be difficult ...
    Vertigo Vertigo May 2008 Games
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... . One of my fonts is variable width 16x16, which looks very nice ...
    Jmk Jmk November 2008 Development
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ... character set, could add a variable width font but then would need ... beginning of level, assuming fixed width numerics)

    * May add ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... pixels wide, and 1-8x10 variable width one. In any way, ... .

    Maximum Desired Width: Each text has implicitly defined ... maximum desired width. For Positioned texts with ... doubled), clamped to screen width, and the entire process ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... each number has a different width. And if they all have ... text bar with letters of variable width wouldn't be practical anyway ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... .

    A traditional fixed width 64 column font prints with ... is that fzx fonts are variable width so you must calculate a ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... ;762993]PSF is fixed-width so wouldn't be ... fonts, but for fixed-width fonts I think it's ... BDF font and is fixed-width, so I suppose that ... />
    OTOH, the fixed width font may still be an ... for those not needing/wanting variable width, so the inclusion of ...
    zub zub April 2014 Development
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... .
    UpdatSeed() uses the frames variable to change the random seed ... values from data of fixed variable width without biasing the cast die ...
    Gedlion Gedlion September 2014 Development
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... values from data of fixed variable width without biasing the cast die ...
    Patrik Rak Patrik Rak September 2014 Development
  • Redundant buttonsLike decelerate in Deathchase - any others?

    ... be within a screen's width scroll of each other. And flying ...
    Gwyn Gwyn November 2015 Games
  • PHP class for ZX Spectrum images parsing/convertingI've taken a class from ZX-Art, made it composer-friendly, refactored it and published on Github. https://github.com/moroz1999/zx-image Now every…

    ... gigascreen images of variable width/height. Size: variable according to images width/height. Data ...
    moroz1999 moroz1999 October 2016 Announcements
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... opposed to going full on variable width, esp. 4x8
    Hikaru Hikaru October 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... opposed to going full on variable width, esp. 4x8[/quote]

    Einar Saukas Einar Saukas October 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... opposed to going full on variable width, esp. 4x8[/quote]

    Hikaru Hikaru October 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... opposed to going full on variable width, esp. 4x8[/quote]
    Well ... , but that's still fixed width. The speed isn't really ...
    Sol_HSA Sol_HSA October 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... each time due to the variable width non indexed nature of the ...
    jamorski jamorski October 2016 Development
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... /> If it uses a fancy variable width font or something like 6x8 ...
    Hikaru Hikaru June 2017 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... , pixels only, using ldirs of variable width. I think this takes up ...
    colonel32 colonel32 July 2017 Assembler
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... set.

    As this variable width poses a problem for directly ...
    Arkannoyed Arkannoyed August 2018 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • emulators which support H/V scroll bars?You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I…

    ... the window over twice the width and height of the original ... of it and a vertical scroll bar appears at the right ...
    Battle Bunny Battle Bunny May 2012 Emulators
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... Added:

    Optimised variable accesses local to procedures, quite ... more efficient
    Improved variable caching to save on ... for sprites of even width/height, only odd
    Scroll?" prompts
    [/code]
    Dunny Dunny December 2013 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... code]

    are special variable declarations unique to z88dk. A ... "normal" integer variable declaration, as in "int ...
    The other placed variable is "d_chars" which is located ... it requires double width text messages to scroll across the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... functions.

    Your original scroll:

    [code]
    alpos ... you may want a temporary variable to hold that value if ... chars just like the double width printer does:

    [code ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
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