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<1234567…34>
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... width set to 16 characters. When I use the scrollbar and scroll ... I have set up the width that the address (which is ...
    rich_chandler rich_chandler September 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... width set to 16 characters. When I use the scrollbar and scroll ... I have set up the width that the address (which is ...
    Dunny Dunny September 2006 Emulators
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... , the next byte is the width in bytes, the next byte ... requires temporary storage at the variable CURP (or storage at that ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help make Retro Gamer greatI'm more than happy with the articles that are now appearing in Retro Gamer, but I want it to become far more of a hub for the retro community than i…

    ... , the hardware sprites and smooth scroll kick in and all bets ... there have been new pulse width simulations for the Speccy and ...
    TMR TMR March 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... repeatedly POKE the system variable to stop the scroll? message coming up ... 1000*(ATTR... part sets the variable that controls the FOR loop ...
    Matt_B Matt_B May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... cause things to scroll one pixel vertically. To scroll things horizontally, you ... come in useful: the system variable at 23675 and 23676 is ...
    gasman gasman May 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... left half of a double-width UDG byte. The byte passed ... half bits double width "77665544". I use the "res" variable as the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    - The message is double width text
    - The message must ... each call the routine must scroll the message on screen one ... left each 1/50s, the scroll happens with the raster at ... buffer init, memop() for pixel scroll (rotate left one bit operation ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... be that needs to continually scroll accross the screen? Or will ... it. The message lengths are variable and will be passed as ... ]

    The subroutine should scroll one pixel (and yes, the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a test for the double width 1 pixel scroller and when ... ~1\Temp\s1dg_.opt', Module 'SCROLL', at line 394, Illegal identifier ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 465, Unknown identifier ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 466, Unknown identifier ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... memory address as a pointer variable can. You can index in ... ++ because s2 is not a variable that can be incremented; it ... of the message for the scroll. Is there an equivalent in ...
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... source

    [CODE]// scroll-test.c
    // zcc +zx ...
    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ... scrolling message printed double-width but not running in ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ... call
    first locally declared variable
    ..
    last locally declared ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... -vn scroll.c -o scroll.bin -create ... br /> ////////////////// Global Variable Definitions ////////////////////////
    ///////////////////////////////////////////////////////////////////////< ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... C code, probably the double width stuff. But I am surprised ... row. This means, with the scroll on the 24th row, there ... raster catches up to the scroll area. As long as everything ... />
    zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... () routine took, all bits of scroll and the call to the ... for printing a new double width char, obviously) which is far ... is no hesitation in the scroll.
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ;
    }

    // prints double width chars without any formatting
    uchar *m_ptr; // equals zero for scroll off
    uchar counter; // fraction ... there is a message to scroll, scroll it
    asm("call\t56 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in a frame for scroll/scroll+new fat char. Since ... looking at the double width printer would be one ... to take. The double width helper functions are really ... code inside the double width helper routine loop is ... this then the double width printer can get rid ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... space.

    re-introduced variable 'g', but this time it ... current bat has an effective width of five because of the ... I should reduce the effective width to three in the final ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... end of message for looped scroll
    d_ScrollStart(); // start ... end of message for looped scroll
    d_ScrollStart(); // start ... pointed at by the global variable "g_textBuffer". Some spaces are ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • A question about HTML.Why did the W3C depreciate the align attribute of the <DIV> tag. What replaces it? Is alighnment purely at CSS level now. Scottie_UK.

    ... ;225321]

    #wrapper {
    width: 800px;
    margin: 0 auto ... /> width: 760px;

    You're not leaving room for scroll bars ...
    dekh dekh November 2007 Chit chat
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... and one cycle is the width of one character but you ... characters themselves with the horizontal scroll so it's possible. Useless ...
    TMR TMR January 2008 Games
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... m=200
    40 print "width?"
    50 input w
    145 scroll
    150 let n=l ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... the whole length/width - depending on general the scroll direction but it ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... what the current screen height/width then it should work on ... because my screen write and scroll routines are quicker than the ...
    Jimmy Jimmy August 2008 Development
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... number of ways how to scroll a window, another number of ... window width.

    If you don't need to scroll content ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... for letters for jumping scroll in your example, it ... four ways and the scroll window must be dynamic ... part 1, only with dynamical width. Maybe this one:
    ... ,32 (max. screen width)
    SUB width
    ADD A ... />
    based on the width JR will jump that far ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... have a smooth visible scroll :) With HALT after ... each pixel string scroll. Like in demo scrolls ... used. I need real screen scroll.[/quote]
    Nice nice ... buffer
    2) scroll screen and get new pixels ... .

    ld b,width
    ld a,(buffer) ; ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... is a left to right scroll. I talk about the up ... /down scroll. What we should do in ... , only add or sub "buffer width" to current buffer start and ... as I described above. fixed width, blitting buffers via stack (pop ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... , only add or sub "buffer width" to current buffer start and ... is the common task, to scroll a window. Why no one ...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
<1234567…34>

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