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Search Again :: Adv Search 1000 results in 0.032s
<1…3456789…34>
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the critical section, using another variable. I'm not doing this ... is calculating (XPOS or 248) + (WIDTH - 2) and see if it ... over.
    // Why (WIDTH -2) instead of WIDTH? Trial and error. :)
    ld a, (WIDTH)
    dec a
    dec ...
    Timmy Timmy May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the code actually stores the width somewhere. I might want look ... />
    Stores it in the width variable. It's there until the ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... -column code, because as the width is always 6 pixels it ... /> ; so look at the system variable PROG
    dec hl ; move ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the character address in a variable (since it doesn't ... , a
    ld a, (width)
    dec a
    dec ... , a
    ld a, (width)
    add a, b
    ld (width), a
    ld a, (coords_x ... crad1:
    defw 0
    width:
    defb 0

    chev chev May 2011 Sinclair Basic
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... widths: actually you dont need width table for proportional font. for ... for menu and compute char width on the fly.
    < ... bytes are ORed into temporary variable. in this case the result ... /> [/code]
    you can compute width of character. sure, it consumes ...
    Fikee Fikee May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... a,(ix-#01) ; add char width
    jr nc,.fitsInLine
    ld a,(ix-#08) ; width
    ld hl,printXPos
    jr c,.prcNoScroll
    ; scroll the whole screen one line ... 0th byte is used for width information (so one character still ...
    Ketmar Ketmar May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... widths: actually you dont need width table for proportional font. for ... for menu and compute char width on the fly.
    < ... bytes are ORed into temporary variable. in this case the result ... /> [/code]
    you can compute width of character. sure, it consumes ...
    Paddy Coleman Paddy Coleman May 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... /> ; so look at the system variable PROG
    dec hl ; move ... 0 ; col

    ; HALF WIDTH 4x6 FONT (288 bytes)
    chev chev June 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... horizontal scroll with attributes, level map will not wrap, level map width ...
    Ketmar Ketmar July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... (0x5c53) ; store system variable PROG in HL
    ... (0x5c4f) ; store system variable CHANS in DE
    ... br /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... (0x5c53) ; store system variable PROG in HL
    ... (0x5c4f) ; store system variable CHANS in DE
    ... br /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... (0x5c53) ; store system variable PROG in HL
    ... (0x5c4f) ; store system variable CHANS in HL
    ... br /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... (0x5c53) ; store system variable PROG in HL
    ... (0x5c4f) ; store system variable CHANS in HL
    ... br /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... (0x5c53) ; store system variable PROG in HL
    ... (0x5c4f) ; store system variable CHANS in HL
    ... br /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew ...
    Einar Saukas Einar Saukas August 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    What are you trying to scroll? The screen or sprite graphics ... repeated depending on the character width of the sprite in bytes ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... . So consider everything to be variable, and how that might impact ... complicated. Andy Pennell's diagonal scroll took about 350 bytes, and ...
    Battle Bunny Battle Bunny December 2011 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... . So consider everything to be variable, and how that might impact ... complicated. Andy Pennell's diagonal scroll took about 350 bytes, and ...
    Alien 8 Alien 8 December 2011 New game ideas
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... of them to cover the width of the screen) in the ... to do an 8-pixel scroll. In [I]Cobra[/I] (the ... fastest scroll routine he wrote), there's ...
    joefish joefish January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... multiple i/o terminals of variable size. This allows multiple text ... it will be just fixed width font but these requirements should ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... 50Hz the entire width of the screen would scroll in under a ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... 50Hz the entire width of the screen would scroll in under a ... [I]Hysteria[/I] was to scroll the ground every single frame ... your game design allows it - Scroll a peripheral portion of the ...
    kphair kphair January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... 've said, given that the scroll in [I]Cobra[/I] is ... the sprites than doing the scroll. But so it can be ... design. There's that 50fps scroll at the bottom, and the ... area is the full screen width. And obviously to fit this ...
    joefish joefish January 2012 Development
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... 15% of the playing area width is gone. And with [I ... .

    With a horizontal scroll, you can get away with ... with hiding with a vertical scroll?
    joefish joefish March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... efficient tricks of the push-scroll in a multicolour routine. [I ... 'd take something off the width and mean more pre-loading ...
    joefish joefish April 2012 Development
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... set 0000010, it make variable frequency, and variable duty cycle

    width of 79 T states (79 ... PWM signal has minimum pulse width of 79 T states (79 ... KHz

    Minimum pulse width of 190 T-States is ...
    Z80user Z80user April 2012 Emulators
  • INPUT LINE and STOP in INPUTWhat was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report? Why doesn't i…

    ... -SZ as the
    ; system variable that is updated above and ... screen areas which will also scroll wrongly.
    [/code]
    Geoff Geoff April 2012 Sinclair Basic
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... want to display by the width and height of one of ... precise amount you want to scroll.

    Finally, you copy ... , again, based on the precise scroll position. You can do this ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the dumping part of the scroll. You may change the speed ... in -1, -2, moving the scroll upwards.

    The buffer ... as easy as adding the width. And the linear buffer may ... showing 23 chars with a width of 24. To show the ...
    Metalbrain Metalbrain May 2012 Development
  • Microhobby's Pixel A Pixel compo: help requiredHi! The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url] At the present mome…

    ... without helping tools. Wrongly calculated width/height will result in missing ... not required in our case. Scroll the preview window here or ...
    moroz1999 moroz1999 May 2012 Sinclair Miscellaneous
  • What annoys you about SpecBAS?Ok, here's another direction for me to go in - I'm almost done with SpecBAS, there's very little left to add. So... What don't you like about it? Wh…

    ... planning some debug windows (live variable list, program trace etc).
    scroll across to the bit you ...
    Dunny Dunny May 2012 Sinclair Miscellaneous
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