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  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... & maximum width, whether spacing is fixed or variable, then a structure ...
    Battle Bunny Battle Bunny July 2012 Sinclair Miscellaneous
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... , then CAPS LOCK.
    Also variable 23559 stores the same value ... screen full of 0 and SCROLL? prompts but that's left ... the screen, scroll? appears as "scroll?RUN C" or "scroll?RUN L" depending ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    Hardware scroll is for whole screen, right? ... 2000 has a virtual screen width of 1024 bytes and you ...
    LCD LCD July 2012 Development
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... ;CHR$ 0'"Windows will automatically scroll upwards when required, or you ... can scroll them up manually:"
    180 ... $ 14;"You can have double-width text:"
    200 FOR c ...
    Zetr0 Zetr0 August 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... 'b' changes the amount of scroll, but how do I define ... section of the screen, the width/height/speed can be altered ...
    R-Tape R-Tape October 2012 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    As an extra, here's a little HTA script I wrote to provide a front-end to "appack.exe", the packer that [B]Metalbrain[/B] has been optimising the unpacker for.

    If you've not seen an HTA before, it's a web page that runs in IE in Windows, but ...
    joefish joefish November 2012 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... frames long. Sometimes, the IMAGE variable in the code will not ... platform to move the whole width of the screen instead of ...
    mulder mulder March 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... and SCROLL commands to replace FAST and SLOW. SPEED takes a variable ... . SCROLL works as per the ZX81 command but optionally takes a variable ... to specify the number of lines to scroll.
    chev chev September 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... 8-bit character sets.
    [*]Scroll counter increased.
    [*]Set the ... .
    [*]Use reserved words as variable names during tokenization.
    [*]User ... system variable space accessible via IY register ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; point to low length of variable
    ld a, (hl) ; store ...
    ld (iy + _scr_ct), 255 ; scroll count to 255
    ld ... bytes
    inc de ; for variable name
    inc de ; and ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... iy + _flags) ; signal numeric variable
    call alpha ; letter ... iy + _flags) ; signal string variable
    rst next_char ; next ... ld (scr_ct), a ; set scroll count
    res 0, ... , (iy + _flags) ; string variable?
    jp nz, report_c ; ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> ld (chans), hl ; set system variable
    ex de, hl ; swap ... display
    ld a, 25 ; scroll counter value
    sub (iy ... /> new:
    call find_int1 ; get variable
    and a ; zero?
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> call scrl_lp ; scroll required lines
    variable
    and a ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... pop af ; unstack scroll number
    ... call find_int1 ; get variable
    cp 2 ...
    chev chev November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> ld a,(iy+2) ; width (in chars)
    dec a ... c,a ; c = width of sprite in pixels
    ld a,(ix+2) ; width (in chars)
    dec a ... />
    // Attach C Variable to Sprite Graphics Declared in ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    // Attach C Variable to Sprite Graphics Declared in ... /> ld a,(iy+2) ; width (in chars)
    dec a ... c,a ; c = width of sprite in pixels
    ld a,(ix+2) ; width (in chars)
    dec a ...
    slenkar slenkar November 2013 Development
  • Encyclopaedia Galactica (Remixed)Here it is at last, finally put to bed a few minutes ago: [url]http://www33.zippyshare.com/v/21829770/file.html[/url] This is the remixed version r…

    ... because the current planet's width is carelessly stored above 49152 ... so I'll relocate the variable and see if it fixes ...
    jonathan jonathan December 2013 Brand new software
  • Encyclopaedia Galactica (Remixed)Here it is at last, finally put to bed a few minutes ago: [url]http://www33.zippyshare.com/v/21829770/file.html[/url] This is the remixed version r…

    ... because the current planet's width is carelessly stored above 49152 ... so I'll relocate the variable and see if it fixes ...
    Dazman Dazman December 2013 Brand new software
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... 50fps full-colour variable-speed per-pixel screen scroll for either a ... hidden screen, and synching the scroll with the screen refresh and ...
    joefish joefish March 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... sprwide) ;Load counter with sprite width
    ld b,a< ... />
    splooph: ;Loop for sprite width
    ld a,(de) ;load ... sprwide:
    .db 2 ;Sprite width - 2 or 3 bytes
    variable)[/CODE]
    LuMan LuMan March 2014 New game ideas
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... text and presentation than fixed-width applications like videogames. You just ... editing, I may try a scroll rather than a clear to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... text and presentation than fixed-width applications like videogames. You just ... editing, I may try a scroll rather than a clear to ...
    Einar Saukas Einar Saukas March 2014 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... text and presentation than fixed-width applications like videogames. You just ... editing, I may try a scroll rather than a clear to ...
    Timmy Timmy March 2014 Brand new software
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... set the width to 8 and columns to 16, scroll through the ...
    BiNMaN BiNMaN April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... scenery. The rest of the width of the screen is carefully ... for the buffer so cannot scroll.

    [I]BIFROST*[/I ... attributes, so it could not scroll or relocate them easily. As ... wide, nearly a full screen width. Like [I]BIFROST*[/I], the ...
    joefish joefish April 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... complete - it lacks in both width and height.

    I ... between screens - do a paged scroll, so as you get near ... 11 KB) to make a scroll routine that moves 2 pixels ...
    Sokurah Sokurah June 2014 New game ideas
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