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<1234567…34>
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... /> Any other tips for saving space?

    Many thanks
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Need space, selling items from my spectrum collectionHi everybody, I need some space and therefor I'm selling items from my spectrum collection. The following I have for sale: (I'll try to write as mu…

    ... ,

    I need some space and therefor I'm selling ...
    Edo35 Edo35 March 2011 Sales
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... the DEFADD area (where FN variables are defined) before searching VARS ... DEFADD area in the UDG space to define a$ as starting ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    Here's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to be combined or merged into other programs. It's sort of a slow version of copy & paste. The two line ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Space Raiders for TimexLooking on today's update I noticed this: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=4000068[/url] Isn't the rule that the name of the …

    ... that the name is not Space Raiders but [B]Invasores Galacticos ...
    Ralf Ralf September 2011 Infoseek database
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... wanting to make the released space available for BASIC arrays, ... using CLEAR so that existing variables were preserved. Just poking ... RAMTOP to "val" without clearing variables
    ;POKE 23730,lo_val ... [/code]
    All the variables are preserved, but the GOSUB ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Space Invader names pleaseHi all, Feeling creative? If so I could do with some help creating names for a feature in my next game (another platformer) featuring a lot of rand…

    ... some names for randomly generated space invaders. The names are 'randomly ...
    R-Tape R-Tape December 2011 Development
  • System variablesIs there a list of system variables anywhere I can use? Like 23658 poked changes caps lock etc. What address do I poke to change paper, border and …

    Is there a list of system variables anywhere I can use?

    Like 23658 poked changes caps lock etc.

    What address do I poke to change paper, border and ink?
    daveysludge daveysludge January 2012 Development
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... up a shonky as hell space invader type game


    1) initial variables set up...basically co ordinates ... draws the sprites based on variables
    3) check to see ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Undefine functionHere's a routine to selectively remove variables from the VARS area and reclaim the space. This can be done partially from BASIC already by assigning…

    ... remove variables from the VARS area and reclaim the space. This ... the arguments can themselves be variables, so the same command ... be used to undefine different variables, using a DATA...READ ... with a ";"; or implicitly as variables; eg.:
    [code]
    ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Interesting Space Intruders cassetteHi I was just wondering if you guys are interested in publishing variations around the world. I've got a copy of Space Intruders by Quicksilva. It …

    ... 've got a copy of Space Intruders by Quicksilva. It is ... and the following text:
    "Space intruders, Manufactured under licence to ...
    wozname wozname January 2012 Support files
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... any previously used space before assigning the new space and doesn't ... any subsequent references to prior variables, wouldn't normally work, as ... VARS to reclaim old CODE space
    9161 CLEAR : GO SUB ... VARS to assign new CODE space
    9162 CLEAR : GO SUB ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Space TraderOkay, used to play a game on my Palm-powered devices called [B][I]Space Trader[/I][/B]. The graphics were relatively simple, and the idea was that y…

    ... -powered devices called [B][I]Space Trader[/I][/B]. The graphics ... the Wiki page[/URL] about Space Trader, which apparently includes a ...
    jegs2 jegs2 February 2012 New game ideas
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... different sizes without any wasted space padding.

    I' ... without having to save any variables (depending on the DATA structure ... background only occupies its own space (rather than doubling up in ... could save a lot of space, especially if the game state ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Space Invaders GamesWondered what's available. :) I'm talking basic 'invaders' type games such as Space Raiders (which I still enjoy the odd play on too) and Phoenix al…

    ... 'invaders' type games such as Space Raiders (which I still enjoy ...
    spider spider February 2012 Games
  • Space Harrier Redux...For me, Space Harrier 1 on the Speccy was nice and quick but difficult to play because it could be difficult to see what was going on (also it was a …

    For me, Space Harrier 1 on the Speccy ... was a 48K-only game). Space Harrier 2 had better graphics ...
    manonfire manonfire February 2012 New game ideas
  • Space EvadersSpace Evaders: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0026969[/url] look like an exact copy of Space Raiders by Psion. I know that …

    Space Evaders:

    [url]http:// ... like an exact copy of Space Raiders by Psion.

    Space Raiders into type-in and ...
    Ralf Ralf April 2012 Infoseek database
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... there was no memory or space limitation?
    We've had ... took advantage of the extra space, etc.

    If the ... faster at the expense of space. Does this mean that if ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Kickstarter for Space Quest CreatorsHi All If anyone is interested, the creators of the Sierra space quest games are doing a kickstarter for a new game. I loved the space quest games…

    ... , the creators of the Sierra space quest games are doing a ... .

    I loved the space quest games as a kid ... -spaceventure-by-the-creators-of-space-que[/url]

    Cheers ...
    wozname wozname May 2012 Chit chat
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... can still be used as variables by switching to INSERT mode ... least one lower case letter (variables are case insensitive anyway).
    variables, freeing up an extra 168 ... ROM was mainly optimized for space, which resulted in BASIC being ...
    chev chev May 2012 Sinclair Basic
  • kerbal space programbeen mucking around with the demo, and just bought the full game (its still in alpha) loads of space flight fun, technical, but with a nice atmosph…

    ... alpha)

    loads of space flight fun, technical, but with ... of my crews. getting into space is proving tricky. :D
    mile mile July 2012 Chit chat
  • Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…

    ... to me that maybe bigger space savings could be achieved by ... sure be coded in less space than the raw bytes could ...
    jamorski jamorski July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... 's usually some additional empty space on the sides of the ...
    Einar Saukas Einar Saukas August 2012 Development
  • space available in bytes - questionHi, question: - if i create a *.txt file in pee cee: if empty it will show 0 bytes if i put text "abcde" it will show 5 bytes if i put texte (in 2 l…

    ... is to understand how much space i will have if i ... ... how it will count the space....
    my zx48K has 48kbytes ... "reserved"
    so how much space do i have for create ... ? So how much space do i have? Space in memory will be ...
    tiago tiago August 2012 Sinclair Basic
  • Space PhantomsWith Halloween fast approaching a horror theme shooter could be of interest to someone looking to start a new project,something like the arcade game …

    ... ,something like the arcade game Space Phantoms (Zilec 1979) which is ... of Ozma Wars but the space ship and alien sprites had ... ;feature=youtu.be" rel="nofollow]Space Phantoms (YouTube)[/URL]
    jammajup jammajup October 2012 New game ideas
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... variables is to assign them in a DEF FN statement. Space ... for these variables (or pointers to them ... provides a means of defining variables which are local to ... - disposition) then the system variables NEWPPC & NSPPC are available ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Lee Enfield Space Ace released in France too?As per this ebay item: [url]http://cgi.ebay.fr/Bob-Morane-Jeu-Lee-Enfield-Space-Ace-pour-SPECTRUM--/251182080273?pt=FR_GW_Livres_BD_Revues_Livres&ha…

    As per this ebay item:

    [url]http://cgi.ebay.fr/Bob-Morane-Jeu-Lee-Enfield-Space-Ace-pour-SPECTRUM--/251182080273?pt=FR_GW_Livres_BD_Revues_Livres&hash=item3a7b9e6111[/url]

    If anyone has 80€, we could solve the problem :p
    Ivanzx Ivanzx November 2012 Infoseek database
  • DUAL JOY interface - ANGRY SPACE INVADERfirst production pcb - no TH elements - just to show ;-) ps. leds are joystick indicators. ( directions/ fires..) [LIST] [*]Dimensions : 82 x 50 m…

    ... / Sinclair 1 mode / still free space in cpld
    [*] Colour : BLACK ...
    lotharek lotharek November 2012 Hardware
  • CAT!RAM and PUTRAMLast year sometime I posted a couple of routines to: * catalogue the 128k RAMdisk in BASIC; * move RAMTOP and the stacks from BASIC. CAT!RAM and PUTR…

    ... and GOSUB stack and BASIC variables; it also updates (ERR_SP). I ... to make more or less space available for BASIC or m ... related UNDEFINE program which reclaims space in VARS as well.
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Space Doubt.At the end of R.H.P.S., right after the credits go by, the last thing it says is "Coming soon Space Doubt". ( [I]No, it's[/I] The End[I], actually. […

    ... it says is "Coming soon Space Doubt". ( [I]No, it's ...
    ZnorXman ZnorXman January 2013 Games
<1234567…34>

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