-
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... made occluding. Since the sprite is still MASK type (and not LOAD ... the way sprite colouring was done with the previous version of this ... the attribute mask we want for the sprite. The attribute mask has individual ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... using a software rotater (ie MASK sprites).
In this ... function SP1_ID_MASK2_NR (mask 2-byte no rotate) for all sprite columns. The ... of the sprite. The call to sp1_PreShiftSpr() creates a shifted version of ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
You have to check the mask box when you create the ... box dynamically in the next version, along with being able to ... you cannot change whether a sprite or tile is masked or ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... the spectrum version with 2 bytes per 8 pixels (mask, graphic) and ... -bytes of attributes and attribute mask to actually use. The first ... specified within the sprite definition allowed the older version of this engine ... -
CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…
... /> [/quote]
The new version doesn't compile its data ... been doing.
Specifically sprite graphics and tile graphics are ... possible to write your own sprite draw code. This draw ... one of the existing subroutines (mask, or, xor, etc) and ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... handle all display and sprite responsibilities. Using SP1 means ... , 3); // AND exploit mask into buffer
memopi( ... , 3); // AND production mask into buffer
memopi( ... "*(++g_puchar)". The first version reads the byte from ... -
Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …
... data everyone has their own version of what a raw format ... version?[/QUOTE]
1) Fair enough. Do you interleave the mask ... on each row? After each sprite? After animation ... commandline tool to read the sprite data from your saved ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... .
Get the latest version from my website or WoS ... it looks the the mask option for sprite attributes is writing two ... copies of the mask rather ... some weird stuff with the sprite graphics (eg drawing white pixels ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... definition of the same sprite in the same file) ... looks the the mask option for sprite attributes is writing ... two copies of the mask rather ... weird stuff with the sprite graphics (eg drawing white ... and upload a new version soon. -
reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…
... then use this old WIP version of SevenuP with Binary Import ... has, and if it uses mask, set it to use it ... come from an old SevenuP version, the old Attributes option "At ... " in Data Outputted option and "Sprite" in Interleave. "As 9th byte ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... /> Okay, I've programmed these sprite types:
horizontal patrols ... involve giving each block a mask, and taking up another 6144 ... bytes for a dummy mask screen. You'd be looking ... wanted to incorporate a GUI version of AGD with his emulator ... -
Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…
... SP1V_PIXELBUFFER. Then the sprite charactrers occupyuing the character ... struct_sp1_cs which describes the sprite graphics for the ... mask sprites, or sprites, load sprites, etc. All will draw the sprite ... by building a new version with different settings. Once ... -
Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…
... mention Arjun's, 256 color version of the HoH.
Its ... even better than Amstrad version and is really worth playing ... - one for the mask, one for the sprite data. On the Amstrad ... -
The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …
... selection, X/Y flip, sprite priority etc. Each character consists ... transparent (no need for a mask). A total of 512 ... Mega-Drive has a faster version of the Z80 CPU ... /> scrollb %00000111 ; 00000xxx
sprite %01011110 ; 0xxxxxx0
hscroll %00101110 ... -
Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…
... br /> and ebx,0xFFFFFF ; Mask out alpha
mov ... br /> and eax,0xFFFFFF ; Mask out alpha
add ...
.opti_down: push edx ; ***OPTIMIZED VERSION***
mov ebp,[SOURCEWIDTH ... /> ; > ESI = Pointer to sprite list
; > EDI = ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... that the size of the sprite structures have increased but I ... a graphic or mask byte to its shifted version.
The ... /> [QUOTE=LCD;501803]Right, the Sprite pack eats too much memory ... a one-size-fits-all sprite engine on a system bounded ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... write a sprite routine that just displays the 16x16 sized version when ... an inverted silhouette for every sprite frame. That is ANDed first ... the right shape, then the sprite is ORed. A less ... a mask byte for each attribute. That lets you make your sprite ... -
enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…
... I'm using the Windows version of Zeus Assembler to make ... drawing, to allow flicker-less sprite output. for 128K i can ... to have a
>mask[/i]
isn't it ... -
Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…
... there are to check and mask.
The 6510 was ... assume the more sprites = more sprite masking = more slow down = more ... /> Personally, I think the C64 version was all it ever could ... minimise the need to use sprite masks.
It's ... -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
... . Here's a much better version:
[IMG] ... on my Atari ST version as I couldn't ... the Jelly-Ghost's ninja-mask) change colour one pixel ... two frames - my original sprite was no good as ... version, is face-on, with the colours going right across the sprite ... -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
... 's three playing pieces, one sprite beside the hopper, and three ... version, is face-on, with the colours going right across the sprite ... , I could probably do the mask and the few PAPER-coloured ... animations are done with whole sprite frames. That seems a bit ... -
SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …
... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ... + mask takes 96 bytes.
There is a better version of ... -
AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…
... for parameter evaluation. Your version doesn't accept expressions other ... ...
And then, the sprite drawing expression for the above ... point to the current screen, mask and sprite positions.
... ticks respect to the original version (1 tick = 1/50 ... -
ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…
... graphics to inspire my Speccy version. I think it looks great ... that the author of this version has opted for a similar ... use a 2x2 block sprite, with no mask. I'm using a ... gameplay - it just means the sprite will complete its animation when ... -
Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…
... />
Someone said how the sprite for Rainbow Islands looked better ... 're saying about the Spectrum sprite, and there is something to ... the Spectrum version of Bubble Bobble. The Bub/Bob sprite could have ... wasn't sure how to mask it so decided to invert ... -
Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…
... around the screen. Some are mask, some are OR, some are ... are LOAD to illustrate different sprite types. If you have an ... ]. This is for the original version of this library (a decade ... ' for kempston).
This sprite engine handles any number of ... -
Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…
... understand how to use one version, you can pick up any ... other version easily. Much of the API ... how the sprite graphics are drawn to screen. MASK sprites are ... indicates whether the sprite graphic definition contains both mask and graphic bytes ... -
Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…
... 't store a shifted version of the sprite. The rotation is done ... of -1 (or -2 for mask) is generated. The first char ... this directory to the sprite's individual characters. Mask sprites are the ... -
Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…
The third version (now abandoned) of Bomb Munchies ... the mask routine reading from the screen, masking , adding sprite and writing ... out first.
Abandoned version of Bomb Munchies....
[URL ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... one byte is AND binary mask, one byte is OR data ... of UDGs. To draw a sprite you would resolve the addresses ... background tiles behind a certain sprite just before moving it. However ... make it an official secondary version.