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Search Again :: Adv Search 1000 results in 0.039s
<1234567…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... example sprite demo program is based on a simplified version of aralbrec ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic


    This simpler version of u_malloc() with a check ...
    Digital Prawn Digital Prawn December 2010 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... got a partially updated CVS version though, I guess that is ... you *have* the CVS version which has seen an update ... is there now (in the version you have) is how ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    < ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... sprites to reuse the software sprite mask routines, or write dedicated code ... or even practical: The C64 version wasn't just a 48K ...
    Bangstick Bangstick July 2011 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    I've coded sprite drawing before and know all ... :

    2a. Shift the sprite + mask into a temp buffer.
    sprite-drawing routine for spectrum, so ...
    windenNTW windenNTW July 2003 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprite in memory (sprite is stored in such form: mask byte, sprite byte, mask byte, sprite ... ,(DE) ;taking first byte of sprite (mask)
    INC DE
    ... in BC' preshifted bytes of mask and sprite.
    DRAWEND
    ...
    moroz1999 moroz1999 August 2004 Development
  • Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…

    ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No

    Image1:
    Ralf Ralf February 2012 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... br />
    2a. Shift the sprite + mask into a temp buffer.
    sprite on screen individually.
    ... rotate a 2 character wide sprite horizontally a pixel, it suddenly ... still left in an alternative sprite draw routine for drawing sprites ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... each alternate pixel - altering the sprite mask did nothing.

    So ...
    MatGubbins MatGubbins June 2004 Emulators
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... background (the graphics behind the sprite in memory)
    Create ... area
    Map the sprite (mask and graphics respectively) to the ...

    When the sprite moves, you have to rotate ... is automatically replaced as the sprite moves around, and with ...
    ekoman ekoman July 2004 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... instruct BASin that every other sprite is mask data?[/QUOTE]
    ... sprite byte, mask byte pairs (Interleaved bytes), so as I can mask the sprite ... can choose all sprite bytes, all mask bytes then attrs ... row of mask bytes, then after all sprite/mask rows the ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ._sprdrawftbl ; table of sprite draw functions indexed by ... sp1_ss *s; // sprite handle returned by sp1_CreateSpr()< ... Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... , and included fairly hefty black sprite mask type outlines, which would look ...
    Danforth Danforth April 2008 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... the previous char. Sprite data is stored as (mask, graphic) pairs.
    43 ld a,(de) ; get sprite mask
    44 inc de
    sprite mask for char to the left ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... Outputted: Gfx+Attr
    ;Interleave: Sprite
    ;Mask: No

    l3_Brick3 ...
    Ralf Ralf October 2010 New game ideas
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the emulator debugger, the SP1 sprite library just enters an inifinte ... ->row > 21) // if sprite went off screen, reverse direction ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... />
    // Attach C Variable to Sprite Graphics Declared in ASM at ... ->row > 21) // if sprite went off screen, reverse direction ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... I can (a) discard the sprite mask data in this game (as ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... is the sprite graphic and the sprite mask. The sprite mask is ... ANDed with the screen, creating blank bits, the sprite ... over that. The sprite mask will also need to ...
    Example of a silly sprite:

    00000000
    Stefan Drissen Stefan Drissen February 2011 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... mentioned it before but it sprite routine now handles something i ... combine different part of sprite graphics and sprite mask effectively doing head swap ...
    Fikee Fikee June 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... is a product of sprite masking. Isometric 3D sprite masking doesn't ... was envisioned for: Static (non-sprite) objects have a direct impact ... designs.. all conducive to reduce sprite mask usage and complexity across the ...
    Bangstick Bangstick August 2011 Games
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... and use that to AND mask the sprite. Then, if that bit ... set a bit in a sprite mask to not draw that column ... of sprite mask, not the whole sprite.

    As for the sprite, just ... -1' stippled lines. Then the sprite routine would scale vertically, but ...
    joefish joefish August 2011 Games
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... can display a 16x16 sprite with a mask, so the background can ... be exposed behind the sprite.
    sprite with a mask it is required to ... ). msk is the sprite mask associated with this particular sprite scan: bits 1 ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • Graphics that impressed youDan Dare 3 Extreme Driller (before I started playing it) Mercenary R-Type

    ... a pixel outline, then a sprite mask that put a black outline ...
    joefish joefish November 2011 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    ;Interleave: Sprite
    ;Mask: No

    evil_player_jump_png2:
    DaRkHoRaCe DaRkHoRaCe December 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... trying to replace a working sprite with another image, with [B ... /> ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No

    [/code ... M (or clicking on Mask -> View Mask) you'll toggle between ...
    Metalbrain Metalbrain December 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No[/i]

    and ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    slenkar slenkar November 2013 Development
<1234567…34>

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