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  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    Dominator was pretty cool when I was younger, but playing it recently I find the constant wibble wobble type noise in the background really annoying and the vertical scrolling levels are shite compared to the horizontal ones.
    dm_boozefreek dm_boozefreek February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7x6 board plus a dummy vertical column, and two dummy rows ...
    Digital Prawn Digital Prawn February 2008 Development
  • RealSpectrum doesn't work in 48k mode.It doesn't. All that happens is a black screen with a few vertical red lines, which disappears after about 1/10 of a second. Then, it goes blank, w…

    ... black screen with a few vertical red lines, which disappears after ...
    Vertigo Vertigo February 2008 Emulators
  • Happy ClampersCheck out these clamping fuckers: [url]http://www.geocities.com/waspdog3/happy_clampers_1.jpg[/url] [url]http://www.geocities.com/waspdog3/happy_cla…

    ... it was because they suffered interference from said rig, probably over ...
    robert@fm robert@fm February 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the previous issue with the vertical alignment of the buttons being ... to reduce the horizontal and vertical sizes of the buttons from ... I adjusted the horizontal and vertical straight lines to make them ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the previous issue with the vertical alignment of the buttons being ...
    Einar Saukas Einar Saukas February 2008 Development
  • Gauntlet type gamesI was playing 'Into the Eagles nest' quite heavily yesterday, I'd played it on the Amiga but never the Speccy and found it quite enjoyable and a nice…

    UCM (although that was more of a top down vertical scroller really).
    dm_boozefreek dm_boozefreek February 2008 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... writing your own 1-character vertical scrolling routine. Everybody here will ...
    bobs bobs February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... being able to set the vertical scroll speed.

    If ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • How MUCH !!!???Is it me, or does this seem a little expensive? (ebay) [B][url]http://tinyurl.com/2ndhtj[/url] [/B]

    My 48k is dead, all I get are vertical black and white bars, :( So, I'm looking for another. Not sure if I want a 128k or not, I was gonna try my hand at Z80 again. It's not the same on an emulator, although its a damn sight quicker...
    polomint polomint March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... dead ends by clearing a vertical path through the central column ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... is, you are clearing the "vertical walls" along the bottom row ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... is, you are clearing the "vertical walls" along the bottom row ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ran my method (bottom row vertical walls cleared) with maze parameters ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... very good chance of extra vertical walls forcing the player into ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]

    This will generate vertical directions 2x more often than ...
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... h,a ; h = vertical rotation 0-7
    ... add a,h ; add vertical rotation
    ld b ... h,a ; h = vertical rotation 0-7
    ... add a,h ; add vertical rotation
    ld d ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... should form part of a vertical line, so you select the ... three pixels make up a vertical line. You then look at ...
    Vertigo Vertigo March 2008 Sinclair Miscellaneous
  • Claissic older PC gamesI'm looking for some decent PC games from 1995-2002 to play. Nothing too huge like any recent games, i've got Duke Nukem, Quake II and Red Alert but…

    ... Tyrian will be fine as vertical scrolling "mata-mata". Zone 66 ...
    Zup Zup March 2008 Chit chat
  • Jeremy Paxman is a big womanImagine emailing Marks N Sparks to complain that your pants "no longer provide adequate support." ! [url]http://news.bbc.co.uk/1/hi/business/7304833…

    ... and phrases such as 'Quim', 'Vertical Bacon Sandwich', and 'Bearded Clam ...
    chaosmongers chaosmongers March 2008 Chit chat
  • Kempston interface with pass through or expansion port doublerHello, i'm in search of a Kempston interface with pass through or an expansion port doubler, so i can use a standard DivIDE along with a joystick. I…

    ... you're right about the vertical port, fortunatelly the kempston interface ...
    gtsamour gtsamour March 2008 Wanted
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... much apart from Sphera (a vertical scroller), an early SAM game ...
    CKay CKay March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... fixed ratio of horizontal to vertical dimensions (to attempt to solve ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... side. This would also affect vertical lines 2 and 4 I ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... strings, (lefthand side-door lefthand vertical line).

    If the ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... would also explain why the vertical line was going out of ...
    Digital Prawn Digital Prawn March 2008 Development
  • Blown standard divideI recently bought a SIY divide kit from Papaya labs and after i soldered everything, it worked perfectly. I've used it 5-6 times without problems (Fa…

    ... you a screen full of vertical stripes (because it will endlessly ...
    gasman gasman April 2008 Hardware
  • Yikert tikert beep tikert beepFor years now (the last two builds) my desktop computer's innards go Yikert tikert beep tikert beep on random occasions, , at night when I'm wokring …

    ... aviation story about mobile phone interference.

    It was a ...
    Winston Winston April 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to avoid the normally invisible vertical corridoor from appearing down the ...
    Digital Prawn Digital Prawn April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sprite->hrot))
    {
    // vertical movement

    dy = -2 ... changes from horizontal movement to vertical movement

    offset = ... row 3 without any downward vertical pixel shift.

    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
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