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  • Doom 3 is now open source!I'm no fan of Doom 3, but I think it's great news that id Software has released the game's source code* into the public domain, so that the game can …

    ... opponents), the ability to jump, vertical aiming, non-standard enviromental architecture ...
    ewgf ewgf December 2011 Chit chat
  • Repairing another Issue 2 48K Spectrum.I said at the start of the other thread that I've got another one of these and I've started investigating it. The board is more-or-less exactly the …

    ... connections to rule out their interference with the power supply lines ...
    Zorn Zorn December 2011 Hardware
  • SLIGHT GHOSTING EFFECTI've recently dusted down my old 128K Spectrum (toast rack version) from the attic, purchased and fitted a new keyboard membrane and purchased a scar…

    ... from a faint ghosting of vertical lines in the "paper" area ...
    Martyh! Martyh! January 2012 Hardware
  • Grey +2 video output and oddities.I've been experimenting with one of the above that I acquired years ago, but had just been buried at the back of a cupboard. I've connected it up to…

    ... prevented the output of the vertical sync. signal. My monitor claims ... TR5 round means the proper vertical sync. signal is now output ...
    Zorn Zorn January 2012 Hardware
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... pixels
    uchar dy; // signed vertical speed in pixels
    };
    Timmy Timmy January 2012 Development
  • A Thread with not much Speccyness about it..Sorry this not only non-speccy related but is also somewhat C64 related:o But hey this is the chit forum is it not? Anyway, I already posted this q…

    ... not have a lot of vertical height. My biggest problem is ...
    Klepto Klepto January 2012 Chit chat
  • Faulty rubber speccy - advice neededHello all speccy hardware gurus :) Recently I moved to a new flat and after a long time have some space (and time) to dig out my old Speccy hardware…

    ... fitted - black paper with thin vertical lines.

    Since the ...
    deckard deckard January 2012 Hardware
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... together lines of BASIC. The vertical cursor motion code is based ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…

    ... example a picture of 3 vertical lines which is 19 pixels ... 8 horizontal pixels. But in vertical dimension there aren't any ...
    Ralf Ralf February 2012 Development
  • editing strings with INPUT LINEHere's the latest in my unpredictable series of utility routines. This one I needed for the SAGE game editor; it emulates INPUT LINE l$ but with the …

    ... the string).

    The vertical cursor enhancement from "joining lines ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Wireless keyboard and mouse adviceI recently bought a second-hand wireless keyboard by Trust, which originally came with a wireless mouse, but this was missing. Do I need to worry ab…

    ... worry about compatibility and/or interference when I now buy a ...
    MattLamb MattLamb February 2012 Chit chat
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... the direction of the game (vertical or horizontal), you will create ...
    Turrican Turrican February 2012 Development
  • old PC with Monocrome Monitor Out.So as discussed in the Carboot sale thread, I have brought and old Apricot Xi. It takes a monochrome monitor via a 9 pin D connector. Now I don't ha…

    ... /> 4 horizontal sync
    5 vertical sync
    6 frame ground ... kHz; the frequency of the Vertical Sync Pulses, 72 Hz. The ...
    Scottie_uk Scottie_uk March 2012 Chit chat
  • Spectrum 128K +2 video outAt the weekend I purchased a 128k+2 (the grey one). However, when I connect my TV to its composite out (via the video socket), the picture is quite n…

    ... on the screen commensurate with interference.


    Any tips ...
    Scottie_uk Scottie_uk March 2012 Sinclair Miscellaneous
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... good aspect ratio for a vertical shmup:
    [IMG]http://www ...
    joefish joefish March 2012 Development
  • Difficult to find upper RAM fault.I've recently repaired an issue 3B 48K Spectrum that had a tricky to diagnose upper RAM fault, so I thought I'd post a report of what I found here. …

    ... black display with thin red vertical lines.

    Next, the ... .png[/IMG]

    The vertical white markers show the times ...
    Zorn Zorn April 2012 Hardware
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... remember, x is the vertical coord!
    ld a ... remember, x is the vertical coord!
    ld a ... ld a,(plx) ; player vertical coord.
    rst 16 ; ... set vertical position of player.
    ...
    Saboteur Saboteur May 2012 Development
  • emulators which support H/V scroll bars?You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I…

    ... less of it and a vertical scroll bar appears at the ...
    Battle Bunny Battle Bunny May 2012 Emulators
  • No video in Spectrum 128k +2A Grey[B][COLOR="red"]EDIT: 26-05-2012 = Thread topic edited[/COLOR][/B] Hi everyone, Recently i won a Spectrum 128k +2A Grey at ebay UK. The Spectrum …

    ... frequency i have some blue vertical lines but not very perfect ...
    g40rocket g40rocket May 2012 Hardware
  • Deceiving gamesWhat games you had good expectations. Games which yourself hope to have been better the more you played, but simply doesnt evolved. The first which …

    ... to be a kind of vertical [I]Defender-cross-SpyHunter[/I ...
    judasEZT judasEZT May 2012 Games
  • 4116 replaced by 4164 - "Noisy" paper?After I replaced my 4116's with 4164's and hooked them up to +5V, disconnected -5V and +12V, I have what looks like vertical lines in the paper, like…

    ... , I have what looks like vertical lines in the paper, like ...
    Johan1973 Johan1973 June 2012 Hardware
  • +3e Strange IssueHello there my fellow WoS'ers I am absolutely perplexed by the following problem, I am hoping that someone more enlightened than I can help [I](no…

    ... /> So if it is an interference or perhaps a state lock ...
    Zetr0 Zetr0 June 2012 Hardware
  • Spectrum 48K help neededI hav got an old Specrtum 48K issue 3. When I plug-in power connector it doesn't show the home screen (c) Sinclair.... From about 50 times trying to …

    ... . Mostly I have white-black vertical bars.
    How can I ...
    btrafela btrafela June 2012 Hardware
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... later levels which use smooth vertical scrolling. I did what I ...
    Ralf Ralf July 2012 Games
  • ZX81 back porch fix using LM1881Hello! Has anyone here did the back porch fix for ZX81 using LM1881? I did it this weekend and instead of clear black on white i got black on dark g…

    ... picture has a lot vertical aftifacts (darker/ligher vertical lines). Probably from ...
    ArtemKuchin ArtemKuchin July 2012 Hardware
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> int lin[NUM_TILES]; // hi-res vertical tile position
    int col ... /> int dlin[NUM_TILES]; // hi-res vertical tile movement
    int dcol ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> int lin[NUM_TILES]; // hi-res vertical tile position
    int col ...
    int dlin; // hi-res vertical tile movement
    int px ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> int linEnemy, linPlayer; // hi-res vertical tile position
    int colEnemy ... /> int dlinEnemy, dlinPlayer; // hi-res vertical sprite movement
    int dcolEnemy ...
    Einar Saukas Einar Saukas July 2012 Development
  • specy not working help pleaseHi dont know if this is the right place to ask but if anyone could help or direct me to the right place I would be most greatfull. bought a specy 48k…

    ... can describe it is like interference you get a dim border ...
    nick789uk nick789uk August 2012 Sinclair Miscellaneous
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... in basic you multiply the vertical co-ord by 32 add ...
    daveysludge daveysludge August 2012 Development
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