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  • Z80 Assembler for Win7 PC (64-bit)Does anybody know where I can get a decent Z80 assembler that will work on my 64-bit Win7 PC? I tried the first one in the WoS utilities and it would…

    Hi all. Paul drew my attention to this thread... I wrote Zeus, for my sins.

    Amusingly the PC version of Zeus only exists because of a discussion I had here at WoS, I was grumping about the sheer incompetence of the existing PC Z80 cross- ...
    kickaha kickaha September 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... the vertical sync with the spectrum interupts but the scan lines gradually ...
    Basher Basher September 2013 Hardware
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... makes sense to decompress entire lines, but vertical scrolling can be done ... hold the current map (All lines in view plus one above ...
    David Jones David Jones September 2013 Development
  • Toastrack trouble[IMG]http://i44.tinypic.com/11lq7id.jpg[/IMG] Sorry about the picture size, cant figure out how to make it smaller! Anyway, the pic says it all, th…

    ... 're connecting it correctly? The toastrack's RGB out is TTL ... SCART spec requires all RGB lines to be internally terminated by ...
    skagon skagon October 2013 Hardware
  • Issue 3 board with strange piggy-back boardIn case you are interested. I?ve never seen something like this before. I have an Issue 3 board here. When I opened the case and found a strange pig…

    ... shows white border/black paper/vertical red lines and some random colored ...
    schombi schombi October 2013 Hardware
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... . A difference between an emulated toastrack and a grey +2. I ... length of the I/O lines, which are uniform on the ...
    chev chev October 2013 Development
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... an idea for doing a vertical scroller using an interlaced background ... is drawn on the odd lines (with fixed attributes) and the ... drawn on even lines. That way you get smooth vertical scrolling and ...
    chev chev November 2013 Sinclair Miscellaneous
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... read two horizontal lines of attributes and two vertical for each of ...
    joefish joefish November 2013 Development
  • Settings on oscilloscope to see composite video signalHello, Learning a bit more about my new Owon digital 2 chan. oscilloscope. Would like to know what settings I should use to view a composite signal…

    ... . in one of the RGB lines? If I recall correctly, when ... is a separated Horizontal and Vertical sync signals. You don't ...
    pkersey pkersey December 2013 Hardware
  • Composite picture qualityI have read many many discussions here about the composite video modification of the Spectrum 16/48K models. I have choosen one of the simplest comp…

    ... background is even smoother, the vertical interference lines are almost invisible, but ... display the test pattern. the lines are "continued" inverted on the ...
    jimre jimre January 2014 Hardware
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... more complex things using alternate lines...

    I think 128K ... joefish's concern about the vertical offset, I wouldn't expect ...
    gasman gasman January 2014 New game ideas
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... joefish's concern about the vertical offset, I wouldn't expect ... , but when it comes to lines you may have more of ...
    joefish joefish January 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... the form a of a vertical and a horizontal arrow at ... again just a couple of lines after pressing a key. I ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... the form a of a vertical and a horizontal arrow at ... again just a couple of lines after pressing a key. I ...
    zx1 zx1 January 2014 Games
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... horizontal lines run in two planes at +-60 deg to the vertical ... is 90 deg to the vertical. So you always have to ...
    csmith csmith January 2014 Development
  • Isometric Adventure GamesI am writing up a page about 3D isometric adventure games and wanted to know a few things. First off what was the first 3D isometric game for the ZX…

    ... along something like the following lines.

    1/ Axonometric games ... to 60 degrees from the vertical and are thus pretty close ... words 63.4 degrees from vertical. To the human eye it ...
    David Jones David Jones January 2014 Games
  • IF1bis StabilityI just thought I would start a different thread relating to the IF1bis, and leave the copyrighters to it elsewhere...:-P I've had mine for a few mon…

    ... . Lots of parasitic capacitance. The toastrack 128K machine is by far ... respect (and as such the toastrack makes a great machine for ... 2 (two), yes TWO output lines simultaneously?

    - ?Devilish? behavior ...
    Dan Antohi Dan Antohi January 2014 Hardware
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> z88dk contains more than 100k lines of asm source code in ... the keyboard, render sprites, draw lines, etc) which you can call ... (0-2047)
    y = vertical pixel coordinate (0-2047)
    ld bc,-10 ; vertical pixel coordinate, above screen
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> djnz print_block ; repeat x8 pixel lines

    ; ld bc,( ... /> get_screen_location2:
    ld a, b ; vertical position.
    and 24 ; which ... a, b ; what was that vertical position again?
    and 7 ...
    polomint polomint March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 32x20 blocks. This leaves 4 lines at the bottom of the ... will, essentially, be 8x16 for vertical (16x8 for horizontal). I did ...
    LuMan LuMan March 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... , along the same vertical line, but even other lines start to appear ...
    WhenIWasCruel WhenIWasCruel March 2014 Games
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... down a line and get vertical-pixel-smooth-scrolling. All the ... referencing the DB lines with the display file lines. I suppose this ...
    LuMan LuMan April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... always just type out 32 lines of LDI, :)

    ld b, 192 ; 192 lines...
    line_loop:
    ld ... djnz line_loop ; repeat until all lines have been transferred
    ... br /> ld e, a ; vertical coordinate calculation done
    ; ...
    polomint polomint April 2014 Development
  • +2 Grey Composite question.Hello all, Long time reader first time poster and all that...... Probably a daft question which has been asked hundreds of times, even though I ca…

    I get a vertical stabilisation problem using a ... that meant that the interleaving lines were never filled in, leading ... used it to double its vertical screen resolution ('interlace' mode). ... mode it's outputting alternate lines on each frame. The actual ...
    joefish joefish April 2014 Hardware
  • +2 Grey Composite question.Hello all, Long time reader first time poster and all that...... Probably a daft question which has been asked hundreds of times, even though I ca…

    ... a precise number of lines and frames. The vast ... frequency; the 128K Spectrum lines are slightly longer in ... is an odd number of lines per frame (311) ... Spectrum in terms of lines per frame, frames per ... was really strict about vertical sync pulses it shouldn' ...
    rga24 rga24 April 2014 Hardware
  • The Disciple clone... doable?Hi. As a spectrum user in the 80's this was the dream interface all-in-one for me. I have a 48k+ and planning on get a 128K toast-rack later. Anyway…

    ... .

    [QUOTE]The 128K "toastrack" works perfectly with the disciple ... read anything into the 128K toastrack working. We have no idea ... need that many lines. The less significant address lines together with some ...
    zub zub May 2014 Hardware
  • Something I made in Minecraft...So, this is what I do in my spare time these days (when I'm sure a lot of you will be screaming for me to come back to Speccy-land; I assure you I wi…

    ... I can with the straight lines and 90? angles of Minecraft ... straight side, but making it vertical is the closest approximation. Where ...
    malczx malczx May 2014 Chit chat
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... the border areas (horizontal and vertical) and during retrace (i.e ... as driving or sampling data lines to transfer the byte.
    zub zub May 2014 Sinclair Miscellaneous
  • 48k Spectrum ULA issue?Hi All, Have a couple of Spectrums Plus' with their orignal ULAs showing the failure as in screen 2 on the left. [URL="http://hardware.speccy.org/i…

    ... 't be seen AFAICT. The vertical duplication would be explained by ... ULA. No matter which address lines are forced high or low ...
    zub zub May 2014 Hardware
  • Issue 4S bad M1Never ever seen a 4S with a bad M1 line before today [url=http://postimg.org/image/o2yrigdb1/][img]http://s14.postimg.org/o2yrigdb1/IMG_1291.jpg[/img…

    ... of 'abuse', like the last toastrack story of which rumors say ... which killed the M1 lines on all toastrack exemplars.

    But ...
    bverstee bverstee May 2014 Hardware
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